iRankGames
Sid Meier's Civilization VII

28 Multiplayer games like Sid Meier's Civilization VII that you should try

Games like Sid Meier's Civilization VII · Find similar →

More about this game →
Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 38 games similar to Sid Meier's Civilization VII down to the 28 that fit the “Multiplayer” category. Turmoil, Age of Empires IV: Anniversary Edition and Ticket to Ride: Classic Edition top the list, ranked by affinity and similarity score to Sid Meier's Civilization VII.

iRank62/ 100

Did you find what you were looking for?

GenreStrategySubgenreGrand Strategy
Tags
MultiplayerSolo
Year 2025Dev Firaxis Games

Quick answer

Within the “Multiplayer” category, the closest game to Sid Meier's Civilization VII is Turmoil — scoring 81/100 on our similarity scale. Age of Empires IV: Anniversary Edition and Ticket to Ride: Classic Edition follow close behind.

🗳️

Help us build the best rankings

Community powered

Vote on each result below — good match or not. Every vote directly shapes how we rank similar games for everyone.

The best multiplayer games like Sid Meier's Civilization VII

28 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Sid Meier's Civilization VII. Each one has been evaluated across 10 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1Turmoil
Turmoil
StrategyGrand Strategy
SoloMultiplayerPvPTacticalHistoricalManagement
Steam👍 93%· 16KOC72· 11
Year 2016Dev Gamious · PlaydigiousOn PS4 · Linux · Android

✓ Like Sid Meier's Civilization VII, it's known for deep simulation, turn-based strategy and combat tactical

≠ Where it differs: brings vibe relaxing, co op and visual 2d, while skipping base building

Where it drifts furthest from Sid Meier's Civilization VII: visuals.

It predates Sid Meier's Civilization VII by 9 years, with what that implies technically.

Genre100Combat100Setting100Game mode88Progression68Visuals0
Age of Empires IV: Anniversary Edition
StrategyRTS
SoloMultiplayerPvPTacticalHistoricalBase BuildingManagementIsometric
Steam👍 85%· 53KRAWG👍 74%· 106MC75IGDB81· 4OC83· 100
Year 2020Dev Forgotten Empires · Xbox Game StudiosPlaytime ~3hOn PC

✓ Shared with Sid Meier's Civilization VII: deep simulation, combat tactical and historical setting

≠ Stands apart with real-time strategy, setting medieval and co op, while skipping turn-based strategy

Age of Empires III: Definitive Edition completes the celebration of one of the most beloved real-time strategy franchises in definitive form with enhanced features and modernized gameplay.

Combat100Progression100Setting89Visuals83Game mode74Genre50
Ticket to Ride: Classic Edition
StrategyTurn-Based Strategy
SoloMultiplayerPvPTacticalHistoricalIsometric
Steam👍 86%· 5.5KRAWG👍 67%· 117MC91IGDB63· 3
Year 2009Dev Plug In Digital · Microsoft StudiosPlaytime ~3hOn PC · PS · Xbox

✓ Like Sid Meier's Civilization VII, it's known for turn-based strategy, combat tactical and historical setting

≠ Its own twist: card game strategy, adventure storytelling and vibe casual, while skipping deep simulation

Ticket to Ride is a turn-based strategy game, an adaptation of a board game of the same name. ### Gameplay The gameplay copies the board game entirely. The game takes place on a map of the United States and south Canada filled with multicolored railroads.

It predates Sid Meier's Civilization VII by 16 years, with what that implies technically.

Combat100Setting100Game mode92Visuals90Genre50
Sid Meier’s Civilization® VI
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalBase BuildingManagementIsometric
Steam👍 86%· 374KRAWG👍 88%· 1.4KMC88IGDB87· 20OC89· 95
Year 2016Dev Aspyr Media · 2K GamesPlaytime ~15hOn PC · PS · Xbox

✓ Like Sid Meier's Civilization VII, it's known for deep simulation, turn-based strategy and combat tactical

≠ Its own twist: fantasy world, while skipping PvP competition

The sixth installment in Sid Meier’s Civilization series.

It predates Sid Meier's Civilization VII by 9 years, with what that implies technically.

Genre100Combat100Progression100Visuals100Setting80Game mode76
Crusader Kings III
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalManagementIsometric
Steam👍 90%· 140KRAWG👍 89%· 465MC86IGDB91· 3OC90· 94
Year 2020Dev Paradox Developement Studios · Paradox InteractivePlaytime ~12hOn PC · PS · Xbox

✓ If you enjoyed Sid Meier's Civilization VII, expect deep simulation, turn-based strategy and combat tactical

≠ Where it differs: brings deep RPG systems, sandbox freedom and real-time strategy, while skipping PvP competition

A grand strategy game about dynasties rather than borders: characters have traits, stress, secrets and lifespans, and most of the story comes from managing relatives who want what you have. Far more approachable than CK2. Warfare is the shallow part, and once you understand the systems the difficulty largely disappears past the first century.

Genre100Combat100Visuals100Game mode76Setting63Progression54
Sid Meier's Civilization Revolution
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalIsometric
IGDB81· 8
Year 2008Dev Firaxis Games · 2K GamesOn PlayStation 3

✓ If you enjoyed Sid Meier's Civilization VII, expect deep simulation, turn-based strategy and combat tactical

≠ Stands apart with fantasy world, while skipping PvP competition

Civilization compressed for consoles: games finish in a couple of hours, the tech tree is trimmed hard, and turns are fast enough to play with a controller comfortably. That compression is the trade — the diplomacy and economic layers are thin, and anyone coming from the PC entries will find the strategic ceiling low.

Same studio: Firaxis Games.

Genre100Combat100Visuals100Setting79Game mode76
Sid Meier's Civilization® V
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalBase BuildingIsometric
Steam👍 96%· 209KRAWG👍 91%· 2.0KMC90IGDB87· 5
Year 2010Dev Aspyr Media · 2K GamesPlaytime ~27hOn PC · Apple Macintosh · Linux

✓ If you enjoyed Sid Meier's Civilization VII, expect turn-based strategy, deep simulation and combat tactical

≠ Its own twist: ranged combat, fantasy world and setting scifi, while skipping PvP competition

Real-time strategy genre has always been about domination over your opponent, and Civilization in general expanded on the concept. Civilization 5 allows players to pick one of the 43 civilizations available in, including DLCs and the expansions.

Where it drifts furthest from Sid Meier's Civilization VII: progression.

It predates Sid Meier's Civilization VII by 15 years, with what that implies technically.

Genre100Visuals100Combat79Game mode72Setting55Progression42
Sid Meier's Civilization IV: Colonization
StrategyGrand Strategy
SoloMultiplayerHistoricalBase BuildingIsometric
Steam👍 87%· 1.5KRAWG👍 69%· 163MC83IGDB77· 3
Year 2008Dev Aspyr Media · 2K GamesPlaytime ~1hOn PC · iOS · Apple Macintosh

✓ If you enjoyed Sid Meier's Civilization VII, expect turn-based strategy, deep simulation and historical setting

≠ Its own twist: adventure storytelling and fantasy world, while skipping combat tactical

Sid Meier's Civilization IV: Colonization is a remake of the famous turn-based strategy game Sid Meier's Colonization which was released in 1994. The game was totally remade with the Civilization IV engine.

It predates Sid Meier's Civilization VII by 17 years, with what that implies technically.

Genre100Visuals100Setting80Game mode76Progression60
Sid Meier's Civilization: Beyond Earth
StrategyGrand Strategy
SoloMultiplayerTacticalBase BuildingIsometric
Steam👍 60%· 23KIGDB83· 11OC81· 67
Year 2014Dev Firaxis Games · 2K GamesOn Linux · PC · Mac

✓ Shared with Sid Meier's Civilization VII: turn-based strategy, deep simulation and combat tactical

≠ Its own twist: adventure storytelling, strong narrative focus and setting scifi, while skipping historical setting

Civ V's systems relocated to an alien planet, with affinity paths that visibly change your units as you commit to one. The alien wildlife adds early pressure Civ never had. It was criticised for feeling like a reskin — the diplomacy is shallow, the victory conditions blur together, and the planet never develops the character Alpha Centauri had.

Where it drifts furthest from Sid Meier's Civilization VII: setting and progression.

Same studio: Firaxis Games.

Genre100Combat100Visuals100Game mode76Progression41Setting0
Crusader Kings II
StrategyGrand Strategy
MultiplayerSoloHistoricalIsometricSandbox World
Steam👍 91%· 74KRAWG👍 64%· 755MC82IGDB84· 2
Year 2012Dev Paradox Development Studio · Paradox InteractivePlaytime ~3hOn PC · Apple Macintosh · Linux

✓ If you enjoyed Sid Meier's Civilization VII, expect turn-based strategy, deep simulation and historical setting

≠ Stands apart with deep RPG systems, sandbox freedom and sandbox world, while skipping combat tactical

Crusader Kings II is a global RTS which takes place in the Middle Ages of Europe. The players will govern a house of nobility of that time, and ensure that its heritage will last for centuries.

It predates Sid Meier's Civilization VII by 13 years, with what that implies technically.

Genre100Visuals100Game mode76Setting60
Advance Wars: Dual Strike
StrategyGrand Strategy
SoloMultiplayerTacticalIsometricSci-Fi
IGDB91· 3
Year 2005Dev Intelligent Systems · Nintendo

✓ Like Sid Meier's Civilization VII, it's known for deep simulation, turn-based strategy and combat tactical

≠ Stands apart with setting scifi and visual 2d, while skipping historical setting

The dual-screen entry: two COs per army with tag powers, plus a much longer campaign than its predecessors. More systems on the board than any other entry. Those systems are also the criticism — tag powers can swing a map decisively, and the balance between COs is looser than in the earlier, tighter games.

Where it drifts furthest from Sid Meier's Civilization VII: setting.

It predates Sid Meier's Civilization VII by 20 years, with what that implies technically.

Genre100Combat100Game mode76Visuals69Setting0
Advance Wars
StrategyGrand Strategy
SoloMultiplayerTacticalIsometricSci-Fi
IGDB100· 1
Year 2001Dev Intelligent Systems · Nintendo

✓ Shared with Sid Meier's Civilization VII: deep simulation, turn-based strategy and combat tactical

≠ Its own twist: setting scifi, visual 2d and visual pixel, while skipping historical setting

Turn-based tactics stripped to essentials: unit triangle, terrain bonuses, capture points, and COs whose powers meaningfully change how you play. Readable within one mission. The campaign difficulty spikes sharply in its later maps, and there is no undo — a misread on turn three can cost a map you then replay from the start.

Where it drifts furthest from Sid Meier's Civilization VII: setting.

It predates Sid Meier's Civilization VII by 24 years, with what that implies technically.

Genre100Combat100Game mode76Visuals56Setting0
Sid Meier's Alpha Centauri
StrategyGrand Strategy
SoloMultiplayerIsometricSpaceSci-Fi
Steam👍 91%· 581IGDB91· 1
Year 1999Dev Firaxis Games · Electronic ArtsOn Linux · PC · Mac

✓ Like Sid Meier's Civilization VII, it's known for turn-based strategy, deep simulation and single-player focus

≠ Its own twist: setting space, setting scifi and post-apocalyptic world, while skipping combat tactical

The most thematically ambitious 4X ever made: factions built on ideology rather than nationality, terraforming that reshapes the planet, and a unit designer that lets you build exactly what your doctrine implies. The writing is exceptional. The interface is genuinely archaic, and running it on modern hardware usually requires community patches.

Where it drifts furthest from Sid Meier's Civilization VII: setting.

Same studio: Firaxis Games.

Genre100Game mode76Visuals67Setting0
Pokémon Stadium 2
StrategyGrand Strategy
SoloMultiplayerSci-FiThird Person
IGDB60· 1
Year 2000Dev HAL Laboratory · Gradiente

✓ Like Sid Meier's Civilization VII, it's known for deep simulation, turn-based strategy and single-player focus

≠ Where it differs: brings setting scifi and visual third person, while skipping combat tactical

Where it drifts furthest from Sid Meier's Civilization VII: setting and visuals.

It predates Sid Meier's Civilization VII by 25 years, with what that implies technically.

Genre100Game mode76Setting0Visuals0
Commander: Conquest of the Americas
StrategyRTS
SoloMultiplayerTacticalHistoricalManagementBase Building
Steam👍 52%· 188MC68
Year 2010Dev Nitro GamesPlaytime ~1hOn PC

✓ Shared with Sid Meier's Civilization VII: deep simulation, turn-based strategy and combat tactical

≠ Its own twist: real-time strategy, adventure storytelling and fantasy world, while skipping PvP competition

Combining elements from both trading and strategy games, Commander: Conquest of the Americas will appeal to a wide range of players. Players take charge of one of the many European powers aiming to conquer the New World.

It predates Sid Meier's Civilization VII by 15 years, with what that implies technically.

Combat100Progression90Setting83Game mode75Genre50

Complete list of multiplayer games like Sid Meier's Civilization VII

The full catalog of games sharing gameplay DNA with Sid Meier's Civilization VII, ordered from highest to lowest similarity score. Use the filters above to narrow down by genre, setting or game mode and find the alternative that best fits your playstyle.

Explore games similar to Sid Meier's Civilization VII by category

Rankings in the same genre