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Sid Meier's Civilization VII

29 Tactical games like Sid Meier's Civilization VII that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 38 games similar to Sid Meier's Civilization VII down to the 29 that fit the “Tactical” category. Turmoil, Sid Meier’s Civilization® VI and Crusader Kings III top the list, ranked by affinity and similarity score to Sid Meier's Civilization VII.

iRank62/ 100

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GenreStrategySubgenreGrand Strategy
Tags
MultiplayerSolo
Year 2025Dev Firaxis Games

Quick answer

Within the “Tactical” category, the closest game to Sid Meier's Civilization VII is Turmoil — scoring 81/100 on our similarity scale. Sid Meier’s Civilization® VI and Crusader Kings III follow close behind.

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The best tactical games like Sid Meier's Civilization VII

29 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Sid Meier's Civilization VII. Each one has been evaluated across 10 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1Turmoil
Turmoil
StrategyGrand Strategy
SoloMultiplayerPvPTacticalHistoricalManagement
Steam👍 93%· 16KOC72· 11
Year 2016Dev Gamious · PlaydigiousOn PS4 · Linux · Android

✓ Like Sid Meier's Civilization VII, it's known for deep simulation, turn-based strategy and combat tactical

≠ Where it differs: brings vibe relaxing, co op and visual 2d, while skipping base building

Where it drifts furthest from Sid Meier's Civilization VII: visuals.

It predates Sid Meier's Civilization VII by 9 years, with what that implies technically.

Genre100Combat100Setting100Game mode88Progression68Visuals0
#2Sid Meier’s Civilization® VI
Sid Meier’s Civilization® VI
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalBase BuildingManagementIsometric
Steam👍 86%· 374KRAWG👍 88%· 1.4KMC88IGDB87· 20OC89· 95
Year 2016Dev Aspyr Media · 2K GamesPlaytime ~15hOn PC · PS · Xbox

✓ Like Sid Meier's Civilization VII, it's known for deep simulation, turn-based strategy and combat tactical

≠ Its own twist: fantasy world, while skipping PvP competition

The sixth installment in Sid Meier’s Civilization series.

It predates Sid Meier's Civilization VII by 9 years, with what that implies technically.

Genre100Combat100Progression100Visuals100Setting80Game mode76
Crusader Kings III
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalManagementIsometric
Steam👍 90%· 140KRAWG👍 89%· 465MC86IGDB91· 3OC90· 94
Year 2020Dev Paradox Developement Studios · Paradox InteractivePlaytime ~12hOn PC · PS · Xbox

✓ If you enjoyed Sid Meier's Civilization VII, expect deep simulation, turn-based strategy and combat tactical

≠ Where it differs: brings deep RPG systems, sandbox freedom and real-time strategy, while skipping PvP competition

A grand strategy game about dynasties rather than borders: characters have traits, stress, secrets and lifespans, and most of the story comes from managing relatives who want what you have. Far more approachable than CK2. Warfare is the shallow part, and once you understand the systems the difficulty largely disappears past the first century.

Genre100Combat100Visuals100Game mode76Setting63Progression54
Sid Meier's Civilization Revolution
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalIsometric
IGDB81· 8
Year 2008Dev Firaxis Games · 2K GamesOn PlayStation 3

✓ If you enjoyed Sid Meier's Civilization VII, expect deep simulation, turn-based strategy and combat tactical

≠ Stands apart with fantasy world, while skipping PvP competition

Civilization compressed for consoles: games finish in a couple of hours, the tech tree is trimmed hard, and turns are fast enough to play with a controller comfortably. That compression is the trade — the diplomacy and economic layers are thin, and anyone coming from the PC entries will find the strategic ceiling low.

Same studio: Firaxis Games.

Genre100Combat100Visuals100Setting79Game mode76
Sid Meier's Civilization® V
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalBase BuildingIsometric
Steam👍 96%· 209KRAWG👍 91%· 2.0KMC90IGDB87· 5
Year 2010Dev Aspyr Media · 2K GamesPlaytime ~27hOn PC · Apple Macintosh · Linux

✓ If you enjoyed Sid Meier's Civilization VII, expect turn-based strategy, deep simulation and combat tactical

≠ Its own twist: ranged combat, fantasy world and setting scifi, while skipping PvP competition

Real-time strategy genre has always been about domination over your opponent, and Civilization in general expanded on the concept. Civilization 5 allows players to pick one of the 43 civilizations available in, including DLCs and the expansions.

Where it drifts furthest from Sid Meier's Civilization VII: progression.

It predates Sid Meier's Civilization VII by 15 years, with what that implies technically.

Genre100Visuals100Combat79Game mode72Setting55Progression42
Sid Meier's Civilization: Beyond Earth
StrategyGrand Strategy
SoloMultiplayerTacticalBase BuildingIsometric
Steam👍 60%· 23KIGDB83· 11OC81· 67
Year 2014Dev Firaxis Games · 2K GamesOn Linux · PC · Mac

✓ Shared with Sid Meier's Civilization VII: turn-based strategy, deep simulation and combat tactical

≠ Its own twist: adventure storytelling, strong narrative focus and setting scifi, while skipping historical setting

Civ V's systems relocated to an alien planet, with affinity paths that visibly change your units as you commit to one. The alien wildlife adds early pressure Civ never had. It was criticised for feeling like a reskin — the diplomacy is shallow, the victory conditions blur together, and the planet never develops the character Alpha Centauri had.

Where it drifts furthest from Sid Meier's Civilization VII: setting and progression.

Same studio: Firaxis Games.

Genre100Combat100Visuals100Game mode76Progression41Setting0
Advance Wars: Dual Strike
StrategyGrand Strategy
SoloMultiplayerTacticalIsometricSci-Fi
IGDB91· 3
Year 2005Dev Intelligent Systems · Nintendo

✓ Like Sid Meier's Civilization VII, it's known for deep simulation, turn-based strategy and combat tactical

≠ Stands apart with setting scifi and visual 2d, while skipping historical setting

The dual-screen entry: two COs per army with tag powers, plus a much longer campaign than its predecessors. More systems on the board than any other entry. Those systems are also the criticism — tag powers can swing a map decisively, and the balance between COs is looser than in the earlier, tighter games.

Where it drifts furthest from Sid Meier's Civilization VII: setting.

It predates Sid Meier's Civilization VII by 20 years, with what that implies technically.

Genre100Combat100Game mode76Visuals69Setting0
Advance Wars
StrategyGrand Strategy
SoloMultiplayerTacticalIsometricSci-Fi
IGDB100· 1
Year 2001Dev Intelligent Systems · Nintendo

✓ Shared with Sid Meier's Civilization VII: deep simulation, turn-based strategy and combat tactical

≠ Its own twist: setting scifi, visual 2d and visual pixel, while skipping historical setting

Turn-based tactics stripped to essentials: unit triangle, terrain bonuses, capture points, and COs whose powers meaningfully change how you play. Readable within one mission. The campaign difficulty spikes sharply in its later maps, and there is no undo — a misread on turn three can cost a map you then replay from the start.

Where it drifts furthest from Sid Meier's Civilization VII: setting.

It predates Sid Meier's Civilization VII by 24 years, with what that implies technically.

Genre100Combat100Game mode76Visuals56Setting0
Travellin Cats in China
StrategyGrand Strategy
SoloTacticalHistoricalManagementNarrative
Steam👍 92%· 1.0K
Dev KremlingamesPlaytime ~4hOn PC · Apple Macintosh · Linux

✓ Like Sid Meier's Civilization VII, it's known for deep simulation, turn-based strategy and combat tactical

≠ Stands apart with deep RPG systems, strong narrative focus and open world exploration, while skipping multiplayer gameplay

Year 1976, the stormy Cultural revolution has died down, hard times of hongweibing and public critics are coming to an end. Old and sick Mao Zedong will soon leave China to his comrades from CPC.

Where it drifts furthest from Sid Meier's Civilization VII: visuals and game mode.

Genre100Combat100Setting100Progression66Game mode35Visuals0
Ultimate Arena
StrategyGrand Strategy
SoloTacticalHistoricalIsometricCozy
Steam👍 80%· 992RAWG👍 14%· 21
Year 2016Dev TriverskePlaytime ~4hOn PC · Linux

✓ Like Sid Meier's Civilization VII, it's known for turn-based strategy, deep simulation and combat tactical

≠ Where it differs: brings sandbox freedom, horror tension and cozy, relaxing feel, while skipping multiplayer gameplay

Many will enter, one will win. It has taken a few millennia for the art of the arena to be perfected, but we've finally done it. Ultimate Arena puts you in charge of the greatest battle royale, the one that you pick who fights and the conditions they fight under. Take charge by setting up landmines, deploying care packages, and initiating arena events.

Where it drifts furthest from Sid Meier's Civilization VII: game mode and visuals.

It predates Sid Meier's Civilization VII by 9 years, with what that implies technically.

Genre100Combat100Setting58Visuals47Game mode35
Songs of Syx
StrategyGrand Strategy
SoloTacticalBase BuildingManagementIsometric
Steam👍 95%· 8.2K
Year 2020Dev Jake the Dev · Jakob de LavalPlaytime ~6hOn PC · Apple Macintosh · Linux

✓ Like Sid Meier's Civilization VII, it's known for deep simulation, turn-based strategy and combat tactical

≠ Stands apart with sandbox freedom, survival mechanics and vibe casual, while skipping historical setting

Inspired by Nordic mythology and fused with nostalgia from the ’80s-’90s, Songs of Syx aims to deliver a unique city-builder experience on an epic scale. You start off as a colony-sim, and tend to your minions, micromanage your assets and try to stay off your neighbor’s radar.

Where it drifts furthest from Sid Meier's Civilization VII: setting and visuals.

Genre100Combat100Progression91Game mode35Visuals34Setting0
MASSIVE CHALICE
StrategyGrand Strategy
SoloTacticalHistoricalManagementMagic
Steam👍 72%· 1.9KRAWG👍 36%· 131MC73IGDB70· 3OC74· 32
Year 2015Dev Double Fine ProductionsPlaytime ~3hOn PC · Xbox · Apple Macintosh

✓ If you enjoyed Sid Meier's Civilization VII, expect deep simulation, turn-based strategy and combat tactical

≠ Its own twist: adventure storytelling, roguelike runs and deep RPG systems, while skipping multiplayer gameplay

Massive Chalice is a fantasy turn-based tactical game in the vein of XCOM. ###Plot The player assumes the role of an immortal leader in a fantasy kingdom. A dark power called Cadence repeatedly attacks the kingdom, corrupting everything it touches.

Where it drifts furthest from Sid Meier's Civilization VII: game mode and progression.

It predates Sid Meier's Civilization VII by 10 years, with what that implies technically.

Genre100Combat72Setting63Progression46Game mode35
Your Only Move Is HUSTLE
StrategyGrand Strategy
TacticalMeleeNarrativeCozySandbox World
Steam👍 96%· 42K
Year 2023Dev Ivy SlyPlaytime ~4hOn PC

✓ Like Sid Meier's Civilization VII, it's known for deep simulation, turn-based strategy and combat tactical

≠ Stands apart with sandbox freedom, strong narrative focus and cozy, relaxing feel, while skipping historical setting

Equal parts deep, rewarding online PVP experience and creative sandbox for creating intense, shareable fight scenes, Your Only Move Is HUSTLE takes the classic fighting formula and turns it on its head. Take control of an over-powered fighter and use the power of precognition to plan out your every move, down to each moment.

Where it drifts furthest from Sid Meier's Civilization VII: setting and visuals.

Genre100Combat77Setting0Visuals0
Commander: Conquest of the Americas
StrategyRTS
SoloMultiplayerTacticalHistoricalManagementBase Building
Steam👍 52%· 188MC68
Year 2010Dev Nitro GamesPlaytime ~1hOn PC

✓ Shared with Sid Meier's Civilization VII: deep simulation, turn-based strategy and combat tactical

≠ Its own twist: real-time strategy, adventure storytelling and fantasy world, while skipping PvP competition

Combining elements from both trading and strategy games, Commander: Conquest of the Americas will appeal to a wide range of players. Players take charge of one of the many European powers aiming to conquer the New World.

It predates Sid Meier's Civilization VII by 15 years, with what that implies technically.

Combat100Progression90Setting83Game mode75Genre50
East India Company
StrategyRTS
SoloMultiplayerTacticalHistoricalManagementBase Building
Steam👍 52%· 205MC67
Year 2009Dev Nitro GamesPlaytime ~1hOn PC

✓ Shared with Sid Meier's Civilization VII: deep simulation, turn-based strategy and combat tactical

≠ Its own twist: real-time strategy, adventure storytelling and setting medieval, while skipping PvP competition

In East India Company, players will enjoy building the World's most powerful trading empire & engaging in vigorous battles in both single player & multiplayer modes, all within a breathtaking cinematic game environment.

It predates Sid Meier's Civilization VII by 16 years, with what that implies technically.

Combat100Progression89Game mode76Setting57Genre50

Complete list of tactical games like Sid Meier's Civilization VII

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