
✓ Same family of looter shooters: deep RPG systems, first-person shooting and shooter
≠ Its own twist: puzzle design, dark, oppressive atmosphere and open world exploration, while skipping roguelike runs
Fast melee-and-guns combat with a genuinely good katana feel, built around procedurally assembled open levels and four-player co-op. Movement is quick and mobile. The procedural generation is the cost: environments repeat visibly after a few hours, and the loot-driven stat progression sits awkwardly on a game whose shooting is otherwise built on precision.
Where it drifts furthest from [Redacted]: tone and visuals.
It predates [Redacted] by 8 years, with what that implies technically.
![[Redacted]](https://images.igdb.com/igdb/image/upload/t_cover_big/co90o0.jpg)




















