✓ Fits the looter shooters cluster, with deep RPG systems, shooter and first-person shooting
≠ Its own twist: third-person shooting, dark, oppressive atmosphere and open world exploration, while skipping action RPG combat
An aggressive cover shooter that punishes hiding: most classes only heal by killing, so the loop pushes you forward constantly. Powers are on short cooldowns and fire often. The gear system is where it frays — endgame tiers scale enemies faster than your build improves, and long stretches come down to rerolling stats rather than playing.
Where it drifts furthest from [Redacted]: tone and world.
On reception: its Steam reviews are mixed, against very positive for [Redacted].