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Going Medieval

35 Games with a historical setting like Going Medieval that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 50 games similar to Going Medieval down to the 35 that fit the “Historical” category. The Guild II Renaissance, Stronghold 2 and Stronghold 2: Steam Edition top the list, ranked by affinity and similarity score to Going Medieval.

iRank82/ 100

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GenreStrategySubgenreRTS
Tags
Solo
Year 2026Dev Foxy Voxel

Quick answer

Within the “Historical” category, the closest game to Going Medieval is The Guild II Renaissance — scoring 79/100 on our similarity scale. Stronghold 2 and Stronghold 2: Steam Edition follow close behind.

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The best games with a historical setting like Going Medieval

35 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Going Medieval. Each one has been evaluated across 18 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1The Guild II Renaissance
The Guild II Renaissance
StrategyRTS
SoloSandbox WorldOpen WorldMedievalHistoricalBase BuildingManagementExploration
Steam👍 83%· 4.0KRAWG👍 67%· 84MC56
Year 2010Dev Runeforge Games Studio · THQ NordicPlaytime ~2hOn PC

✓ Same family of real-time strategy games: real-time strategy, deep simulation and deep RPG systems

≠ Where it differs: brings cozy, relaxing feel, multiplayer gameplay and social trading, while skipping survival mechanics

The Guild II Renaissance is a role-playing game with elements of real-time-strategy and life-simulation game. This is a stand-alone add-on for the 2006 title The Guild II. ###Gameplay Guild II Renaissance takes place in Europe at the dawn of the XV century.

It predates Going Medieval by 16 years, with what that implies technically.

Genre100Setting100Progression85World74Game mode54
#2Stronghold 2
Stronghold 2
StrategyRTS
SoloSandbox WorldOpen WorldMedievalHistoricalBase BuildingManagementExplorationIsometric
Steam👍 89%· 5.6KIGDB70· 3
Year 2005Dev Firefly Studios · 2K GamesOn PC

✓ Both are real-time strategy games — sharing real-time strategy, deep simulation and sandbox freedom

≠ Its own twist: combat tactical, melee combat and ranged combat, while skipping deep RPG systems

Where it drifts furthest from Going Medieval: visuals.

It predates Going Medieval by 21 years, with what that implies technically.

Genre100Setting100Progression84World75Game mode55Visuals45
Stronghold 2: Steam Edition
StrategyRTS
SoloSandbox WorldOpen WorldMedievalHistoricalBase BuildingManagementExplorationIsometric
Steam👍 89%· 5.6KRAWG👍 68%· 40
Year 2005Dev FireFly Studios · 2K GamesOn PC

✓ Both are real-time strategy games — sharing real-time strategy, deep simulation and sandbox freedom

≠ Where it differs: brings combat tactical, multiplayer gameplay and visual topdown, while skipping deep RPG systems

Stronghold 2 is a real time strategy computer game released in April 2005 in which the player develops a stronghold in the middle ages. It is the sequel to Stronghold, released in 2001, also by Firefly Studios.

Where it drifts furthest from Going Medieval: visuals.

It predates Going Medieval by 21 years, with what that implies technically.

Genre100Setting100Progression84World75Game mode55Visuals45
Stronghold 3 Gold
StrategyRTS
SoloSandbox WorldOpen WorldHistoricalMedievalBase BuildingManagementExplorationIsometric
Steam👍 33%· 4.8KRAWG👍 28%· 50IGDB52· 3
Year 2012Dev FireFly StudiosPlaytime ~4hOn PC · Apple Macintosh · Linux

✓ Fits the real-time strategy games cluster, with real-time strategy, deep simulation and sandbox freedom

≠ Where it differs: brings combat tactical, ranged combat and fantasy world, while skipping deep RPG systems

Stronghold 3: Gold is the long-awaited third installment in the award winning castle-building series. Set 10 years after the original, the Wolf it seems, has cheated death and during his painful recovery he’s become even more bitter and twisted. Now he seeks revenge.

Where it drifts furthest from Going Medieval: game mode.

On reception: its Steam reviews are mostly negative, against very positive for Going Medieval.

It predates Going Medieval by 14 years, with what that implies technically.

Genre100Setting86Progression80World66Visuals58Game mode49
The Guild II
StrategyRTS
SoloSandbox WorldHistoricalMedievalIsometric
IGDB68· 2
Year 2008Dev Trine Game Studios · JoWooD ProductionsPlaytime ~1hOn PC

✓ Fits the real-time strategy games cluster, with real-time strategy, deep simulation and deep RPG systems

≠ Stands apart with multiplayer gameplay and visual third person, while skipping survival mechanics

A life simulation where you control a dynasty through various professions.

Where it drifts furthest from Going Medieval: visuals.

It predates Going Medieval by 18 years, with what that implies technically.

Genre100Setting100Game mode55World53Visuals47
#6Hearthlands
Hearthlands
StrategyRTS
SoloProceduralHistoricalMedievalBase BuildingManagementIsometric
Steam👍 83%· 414
Year 2014Dev Sergio · Sergio & SimonPlaytime ~2hOn PC · Apple Macintosh · Linux

✓ Nearly identical: real-time strategy, deep simulation and procedural generation.

≠ Missing: deep RPG systems.

Hearthlands is a medieval/fantasy city-building real time strategy game in which you take a role of a king in a procedurally generated world.

It predates Going Medieval by 12 years, with what that implies technically.

Genre100Game mode100Setting100Progression73Visuals58World52
East India Company
StrategyRTS
SoloHistoricalMedievalManagementBase BuildingExploration
Steam👍 52%· 205MC67
Year 2009Dev Nitro GamesPlaytime ~1hOn PC

✓ Both are real-time strategy games — sharing real-time strategy, deep simulation and historical setting

≠ Its own twist: turn-based strategy, adventure storytelling and combat tactical, while skipping deep RPG systems

In East India Company, players will enjoy building the World's most powerful trading empire & engaging in vigorous battles in both single player & multiplayer modes, all within a breathtaking cinematic game environment.

On reception: its Steam reviews are mixed, against very positive for Going Medieval.

It predates Going Medieval by 17 years, with what that implies technically.

Genre100Setting88Progression84Game mode55
The Settlers III
StrategyRTS
SoloHistoricalMedievalManagementIsometric
Year 1998Dev Blue Byte SoftwareOn PC

✓ Fits the real-time strategy games cluster, with real-time strategy, deep simulation and historical setting

≠ Stands apart with combat tactical, setting mythology and multiplayer gameplay, while skipping deep RPG systems

Where it drifts furthest from Going Medieval: progression.

It predates Going Medieval by 28 years, with what that implies technically.

Genre100Setting78Visuals58Game mode55Progression29
Majesty 2
StrategyRTS
SoloHistoricalMedievalBase BuildingIsometric
Steam👍 69%· 1.3KRAWG👍 73%· 63MC72IGDB50· 2
Year 2009Dev 1C:InoCo · Paradox InteractivePlaytime ~2hOn PC

✓ Both are real-time strategy games — sharing real-time strategy, deep simulation and historical setting

≠ Where it differs: brings punishing difficulty, combat magic and ranged combat, while skipping deep RPG systems

In the world of Majesty, you are the ruler of the kingdom Ardania. At your service are your loyal and somewhat obnoxious subordinates, who have their own minds about how things should be done.

Where it drifts furthest from Going Medieval: progression.

On reception: its Steam reviews are mixed, against very positive for Going Medieval.

It predates Going Medieval by 17 years, with what that implies technically.

Genre100Setting67Visuals58Game mode56Progression43
Medieval II: Total War
StrategyRTS
SoloMedievalHistoricalIsometricMultiplayer
Steam👍 96%· 36KIGDB90· 3
Year 2006Dev The Creative Assembly · SegaOn Linux · PC · Mac

✓ Both are real-time strategy games — sharing real-time strategy, deep simulation and setting medieval

≠ Where it differs: brings turn-based strategy, combat tactical and melee combat, while skipping deep RPG systems

It predates Going Medieval by 20 years, with what that implies technically.

Genre100Setting100Visuals58Game mode54
Total War: Shogun 2
StrategyRTS
SoloHistoricalMedievalIsometricMultiplayer
Steam👍 92%· 67KIGDB88· 4
Year 2011Dev The Creative Assembly · SegaOn Linux · PC · Mac

✓ Same family of real-time strategy games: real-time strategy, deep simulation and historical setting

≠ Stands apart with turn-based strategy, combat tactical and ranged combat, while skipping deep RPG systems

Where it drifts furthest from Going Medieval: game mode.

It predates Going Medieval by 15 years, with what that implies technically.

Genre100Setting100Visuals58Game mode35
Age of Empires II: The Age of Kings
StrategyRTS
SoloHistoricalMedievalIsometricMultiplayer
IGDB80· 3
Year 1999Dev Ensemble Studios · KonamiOn PC · Mac

✓ Fits the real-time strategy games cluster, with real-time strategy, historical setting and setting medieval

≠ Stands apart with combat tactical, ranged combat and multiplayer gameplay, while skipping deep RPG systems

It predates Going Medieval by 27 years, with what that implies technically.

Genre100Setting100Visuals58Game mode55
Medieval: Total War
StrategyRTS
SoloHistoricalMedievalIsometricMultiplayer
Steam👍 71%· 2.4KIGDB90· 1
Year 2002Dev The Creative Assembly · ActivisionOn PC

✓ Both are real-time strategy games — sharing real-time strategy, historical setting and setting medieval

≠ Its own twist: turn-based strategy, melee combat and combat tactical, while skipping deep RPG systems

On reception: its Steam reviews are mostly positive, against very positive for Going Medieval.

It predates Going Medieval by 24 years, with what that implies technically.

Genre100Setting85Visuals58Game mode56
Rise of Nations
StrategyRTS
SoloHistoricalMedievalIsometricMultiplayer
IGDB92· 3
Year 2003Dev Big Huge Games · Microsoft Game StudiosOn PC · Mac

✓ Both are real-time strategy games — sharing real-time strategy, historical setting and setting medieval

≠ Stands apart with combat tactical, ranged combat and fantasy world, while skipping deep RPG systems

It predates Going Medieval by 23 years, with what that implies technically.

Genre100Setting84Visuals58Game mode55
Empire Earth
StrategyRTS
SoloHistoricalMedievalIsometricMultiplayer
Year 2001Dev Stainless Steel Studios · Sierra EntertainmentOn PC

✓ Both are real-time strategy games — sharing real-time strategy, historical setting and setting medieval

≠ Stands apart with combat tactical, ranged combat and setting scifi, while skipping deep RPG systems

It predates Going Medieval by 25 years, with what that implies technically.

Genre100Setting82Visuals58Game mode55

Complete list of games with a historical setting like Going Medieval

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