
✓ Fits the real-time strategy games cluster, with real-time strategy, deep simulation and survival mechanics
≠ Where it differs: brings strong narrative focus, dark, oppressive atmosphere and punishing difficulty, while skipping deep RPG systems
In an ultimately frozen world, people develop steam-powered technology to oppose the overwhelming cold. The city ruler has to manage both the inhabitants and the infrastracture the citizens live in.
Where it drifts furthest from Going Medieval: setting.
It predates Going Medieval by 8 years, with what that implies technically.



