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Going Medieval

12 Sandbox games like Going Medieval that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 50 games similar to Going Medieval down to the 12 that fit the “Sandbox” category. Kenshi, The Guild II Renaissance and Maia top the list, ranked by affinity and similarity score to Going Medieval.

iRank82/ 100

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GenreStrategySubgenreRTS
Tags
Solo
Year 2026Dev Foxy Voxel

Quick answer

Within the “Sandbox” category, the closest game to Going Medieval is Kenshi — scoring 87/100 on our similarity scale. The Guild II Renaissance and Maia follow close behind.

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The best sandbox games like Going Medieval

12 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Going Medieval. Each one has been evaluated across 18 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1Kenshi
Kenshi
StrategyRTS
SoloOpen WorldSandbox WorldExplorationBase BuildingCraftingManagementIsometric
Steam👍 96%· 112KRAWG👍 77%· 191MC75IGDB84· 1
Year 2018Dev Lo-Fi GamesPlaytime ~4hOn PC

✓ Same family of real-time strategy games: real-time strategy, sandbox freedom and deep simulation

≠ Stands apart with adventure storytelling, stealth mechanics and fantasy world, while skipping procedural generation

A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear.

Where it drifts furthest from Going Medieval: setting and visuals.

It predates Going Medieval by 8 years, with what that implies technically.

Genre100Game mode100Progression93World78Visuals47Setting0
#2The Guild II Renaissance
The Guild II Renaissance
StrategyRTS
SoloSandbox WorldOpen WorldMedievalHistoricalBase BuildingManagementExploration
Steam👍 83%· 4.0KRAWG👍 67%· 84MC56
Year 2010Dev Runeforge Games Studio · THQ NordicPlaytime ~2hOn PC

✓ Same family of real-time strategy games: real-time strategy, deep simulation and deep RPG systems

≠ Where it differs: brings cozy, relaxing feel, multiplayer gameplay and social trading, while skipping survival mechanics

The Guild II Renaissance is a role-playing game with elements of real-time-strategy and life-simulation game. This is a stand-alone add-on for the 2006 title The Guild II. ###Gameplay Guild II Renaissance takes place in Europe at the dawn of the XV century.

It predates Going Medieval by 16 years, with what that implies technically.

Genre100Setting100Progression85World74Game mode54
Maia
StrategyRTS
SoloProceduralSandbox WorldBase BuildingManagementCraftingEarly Access
Steam👍 44%· 1.1K
Year 2013Dev Simon Roth · Machine StudiosPlaytime ~1hOn PC · Apple Macintosh · Linux

✓ Both are real-time strategy games — sharing real-time strategy, deep simulation and survival mechanics

≠ Where it differs: brings setting scifi and setting space, while skipping deep RPG systems

About This Game Maia is a strange and hostile alien world, toxic to humans, yet lush with new life. Your mission is to colonise this poison eden, survive it's dangers and establish humanity's first foothold in the stars.

Where it drifts furthest from Going Medieval: setting.

On reception: its Steam reviews are mixed, against very positive for Going Medieval.

It predates Going Medieval by 13 years, with what that implies technically.

Genre100Game mode100Progression93World85Setting0
The Guild II
StrategyRTS
SoloSandbox WorldHistoricalMedievalIsometric
IGDB68· 2
Year 2008Dev Trine Game Studios · JoWooD ProductionsPlaytime ~1hOn PC

✓ Fits the real-time strategy games cluster, with real-time strategy, deep simulation and deep RPG systems

≠ Stands apart with multiplayer gameplay and visual third person, while skipping survival mechanics

A life simulation where you control a dynasty through various professions.

Where it drifts furthest from Going Medieval: visuals.

It predates Going Medieval by 18 years, with what that implies technically.

Genre100Setting100Game mode55World53Visuals47
Black & White 2
StrategyRTS
SoloSandbox WorldIsometricFantasy
IGDB73· 3
Year 2005Dev Lionhead Studios · Feral InteractiveOn PC · Mac

✓ Both are real-time strategy games — sharing real-time strategy, deep simulation and deep RPG systems

≠ Its own twist: adventure storytelling and fantasy world, while skipping survival mechanics

Where it drifts furthest from Going Medieval: setting.

It predates Going Medieval by 21 years, with what that implies technically.

Genre100Game mode100Visuals58World52Setting0
Stronghold 2
StrategyRTS
SoloSandbox WorldOpen WorldMedievalHistoricalBase BuildingManagementExplorationIsometric
Steam👍 89%· 5.6KIGDB70· 3
Year 2005Dev Firefly Studios · 2K GamesOn PC

✓ Both are real-time strategy games — sharing real-time strategy, deep simulation and sandbox freedom

≠ Its own twist: combat tactical, melee combat and ranged combat, while skipping deep RPG systems

Where it drifts furthest from Going Medieval: visuals.

It predates Going Medieval by 21 years, with what that implies technically.

Genre100Setting100Progression84World75Game mode55Visuals45
Stronghold 2: Steam Edition
StrategyRTS
SoloSandbox WorldOpen WorldMedievalHistoricalBase BuildingManagementExplorationIsometric
Steam👍 89%· 5.6KRAWG👍 68%· 40
Year 2005Dev FireFly Studios · 2K GamesOn PC

✓ Both are real-time strategy games — sharing real-time strategy, deep simulation and sandbox freedom

≠ Where it differs: brings combat tactical, multiplayer gameplay and visual topdown, while skipping deep RPG systems

Stronghold 2 is a real time strategy computer game released in April 2005 in which the player develops a stronghold in the middle ages. It is the sequel to Stronghold, released in 2001, also by Firefly Studios.

Where it drifts furthest from Going Medieval: visuals.

It predates Going Medieval by 21 years, with what that implies technically.

Genre100Setting100Progression84World75Game mode55Visuals45
#8Imagine Earth
Imagine Earth
StrategyRTS
SoloSandbox WorldProceduralBase BuildingCraftingManagement3DIsometric
Steam👍 82%· 955OC80· 12
Year 2021Dev Serious BrothersPlaytime ~2hOn PC · Xbox

✓ Both are real-time strategy games — sharing real-time strategy, deep simulation and sandbox freedom

≠ Stands apart with puzzle design, turn-based strategy and vibe relaxing, while skipping deep RPG systems

Planetary Colonization Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore and populate distant planets. Build up thriving and profitable colonies on a global scale and trade resources and goods into space.

Where it drifts furthest from Going Medieval: setting.

Genre100Game mode100Progression94World88Visuals71Setting0
Stronghold 3 Gold
StrategyRTS
SoloSandbox WorldOpen WorldHistoricalMedievalBase BuildingManagementExplorationIsometric
Steam👍 33%· 4.8KRAWG👍 28%· 50IGDB52· 3
Year 2012Dev FireFly StudiosPlaytime ~4hOn PC · Apple Macintosh · Linux

✓ Fits the real-time strategy games cluster, with real-time strategy, deep simulation and sandbox freedom

≠ Where it differs: brings combat tactical, ranged combat and fantasy world, while skipping deep RPG systems

Stronghold 3: Gold is the long-awaited third installment in the award winning castle-building series. Set 10 years after the original, the Wolf it seems, has cheated death and during his painful recovery he’s become even more bitter and twisted. Now he seeks revenge.

Where it drifts furthest from Going Medieval: game mode.

On reception: its Steam reviews are mostly negative, against very positive for Going Medieval.

It predates Going Medieval by 14 years, with what that implies technically.

Genre100Setting86Progression80World66Visuals58Game mode49
Tropico 4
StrategyRTS
SoloSandbox WorldBase BuildingManagementIsometric
Steam👍 92%· 13KRAWG👍 67%· 511MC78IGDB74· 4
Year 2011Dev Feral Interactive · Kalypso MediaPlaytime ~4hOn PC · Xbox · Apple Macintosh

✓ Nearly identical: real-time strategy, deep simulation and sandbox freedom.

≠ Missing: deep RPG systems.

Tropico 4 is a simulator/strategy game, where the player takes control of a small island nation as its president. The game is the fourth installment in the series, which have seen lots of changes throughout its existence.

It predates Going Medieval by 15 years, with what that implies technically.

Genre100Game mode100Progression75Visuals58World53
Black & White
StrategyRTS
SoloSandbox WorldOpen WorldExplorationIsometric
Year 2001Dev Lionhead Studios · Electronic ArtsOn PC · Mac

✓ Same family of real-time strategy games: real-time strategy, deep simulation and sandbox freedom

≠ Its own twist: puzzle design, combat magic and multiplayer gameplay, while skipping deep RPG systems

Where it drifts furthest from Going Medieval: progression.

It predates Going Medieval by 25 years, with what that implies technically.

Genre100World73Visuals58Game mode55Progression21
RollerCoaster Tycoon 2
StrategyRTS
SoloSandbox WorldManagementIsometricMultiplayer
Steam👍 90%· 5.8KIGDB60· 1
Year 2002Dev Chris Sawyer Productions · InfogramesOn PC

✓ Same family of real-time strategy games: real-time strategy, deep simulation and sandbox freedom

≠ Stands apart with vibe casual, multiplayer gameplay and visual pixel, while skipping deep RPG systems

Where it drifts furthest from Going Medieval: progression.

It predates Going Medieval by 24 years, with what that implies technically.

Genre100Game mode82Visuals54World52Progression45

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