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Age of Wonders: Planetfall

24 Tactical games like Age of Wonders: Planetfall that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 33 games similar to Age of Wonders: Planetfall down to the 24 that fit the “Tactical” category. Sid Meier's Civilization® V, Turmoil and Sid Meier's Civilization: Beyond Earth top the list, ranked by affinity and similarity score to Age of Wonders: Planetfall.

iRank78/ 100

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GenreStrategySubgenreGrand Strategy
Tags
SoloMultiplayer
Year 2019Dev Triumph Studios

Quick answer

Within the “Tactical” category, the closest game to Age of Wonders: Planetfall is Sid Meier's Civilization® V — scoring 74/100 on our similarity scale. Turmoil and Sid Meier's Civilization: Beyond Earth follow close behind.

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The best tactical games like Age of Wonders: Planetfall

24 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Age of Wonders: Planetfall. Each one has been evaluated across 15 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1Sid Meier's Civilization® V
Sid Meier's Civilization® V
StrategyGrand Strategy
SoloMultiplayerCo-opTacticalHistoricalSci-FiBase BuildingSkill TreeIsometric
Steam👍 96%· 209KRAWG👍 91%· 2.0KMC90IGDB87· 5
Year 2010Dev Aspyr Media · 2K GamesPlaytime ~27hOn PC · Apple Macintosh · Linux

✓ If you enjoyed Age of Wonders: Planetfall, expect turn-based strategy, deep simulation and combat tactical

≠ Its own twist: ranged combat, fantasy world and setting medieval, while skipping roguelike runs

Real-time strategy genre has always been about domination over your opponent, and Civilization in general expanded on the concept. Civilization 5 allows players to pick one of the 43 civilizations available in, including DLCs and the expansions.

It predates Age of Wonders: Planetfall by 9 years, with what that implies technically.

Genre100Visuals100Game mode83Combat77Progression60Setting57
#2Turmoil
Turmoil
StrategyGrand Strategy
SoloMultiplayerCo-opPvPTacticalHistoricalManagement
Steam👍 93%· 16KOC72· 11
Year 2016Dev Gamious · PlaydigiousOn PS4 · Linux · Android

✓ Like Age of Wonders: Planetfall, it's known for deep simulation, turn-based strategy and combat tactical

≠ Where it differs: brings vibe relaxing and visual 2d, while skipping roguelike runs

Where it drifts furthest from Age of Wonders: Planetfall: visuals and setting.

Genre100Combat100Game mode100Progression60Setting43Visuals0
Sid Meier's Civilization: Beyond Earth
StrategyGrand Strategy
SoloMultiplayerTacticalSci-FiSpaceBase BuildingSkill TreeIsometric
Steam👍 60%· 23KIGDB83· 11OC81· 67
Year 2014Dev Firaxis Games · 2K GamesOn Linux · PC · Mac

✓ Shared with Age of Wonders: Planetfall: turn-based strategy, deep simulation and combat tactical

≠ Its own twist: adventure storytelling, strong narrative focus and exploration and discovery, while skipping roguelike runs

Civ V's systems relocated to an alien planet, with affinity paths that visibly change your units as you commit to one. The alien wildlife adds early pressure Civ never had. It was criticised for feeling like a reskin — the diplomacy is shallow, the victory conditions blur together, and the planet never develops the character Alpha Centauri had.

On reception: its Steam reviews are mixed, against mostly positive for Age of Wonders: Planetfall.

Genre100Combat100Visuals100Setting89Game mode60Progression59
Sid Meier’s Civilization® VI
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalBase BuildingManagementIsometric
Steam👍 86%· 374KRAWG👍 88%· 1.4KMC88IGDB87· 20OC89· 95
Year 2016Dev Aspyr Media · 2K GamesPlaytime ~15hOn PC · PS · Xbox

✓ Like Age of Wonders: Planetfall, it's known for deep simulation, turn-based strategy and combat tactical

≠ Its own twist: fantasy world, while skipping roguelike runs

The sixth installment in Sid Meier’s Civilization series.

Where it drifts furthest from Age of Wonders: Planetfall: setting.

Genre100Combat100Visuals100Progression75Game mode60Setting38
#5Crusader Kings III
Crusader Kings III
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalManagementSkill TreeIsometric
Steam👍 90%· 140KRAWG👍 89%· 465MC86IGDB91· 3OC90· 94
Year 2020Dev Paradox Developement Studios · Paradox InteractivePlaytime ~12hOn PC · PS · Xbox

✓ If you enjoyed Age of Wonders: Planetfall, expect deep simulation, turn-based strategy and combat tactical

≠ Where it differs: brings deep RPG systems, sandbox freedom and real-time strategy, while skipping roguelike runs

A grand strategy game about dynasties rather than borders: characters have traits, stress, secrets and lifespans, and most of the story comes from managing relatives who want what you have. Far more approachable than CK2. Warfare is the shallow part, and once you understand the systems the difficulty largely disappears past the first century.

Where it drifts furthest from Age of Wonders: Planetfall: setting.

Genre100Combat100Visuals100Progression81Game mode60Setting33
Advance Wars: Dual Strike
StrategyGrand Strategy
SoloMultiplayerTacticalSci-FiIsometric
IGDB91· 3
Year 2005Dev Intelligent Systems · Nintendo

✓ Like Age of Wonders: Planetfall, it's known for deep simulation, turn-based strategy and combat tactical

≠ Stands apart with visual 2d, while skipping roguelike runs

The dual-screen entry: two COs per army with tag powers, plus a much longer campaign than its predecessors. More systems on the board than any other entry. Those systems are also the criticism — tag powers can swing a map decisively, and the balance between COs is looser than in the earlier, tighter games.

It predates Age of Wonders: Planetfall by 14 years, with what that implies technically.

Genre100Combat100Visuals69Game mode59Setting52
Advance Wars
StrategyGrand Strategy
SoloMultiplayerTacticalSci-FiIsometric
IGDB100· 1
Year 2001Dev Intelligent Systems · Nintendo

✓ Shared with Age of Wonders: Planetfall: deep simulation, turn-based strategy and combat tactical

≠ Its own twist: visual 2d and visual pixel, while skipping roguelike runs

Turn-based tactics stripped to essentials: unit triangle, terrain bonuses, capture points, and COs whose powers meaningfully change how you play. Readable within one mission. The campaign difficulty spikes sharply in its later maps, and there is no undo — a misread on turn three can cost a map you then replay from the start.

It predates Age of Wonders: Planetfall by 18 years, with what that implies technically.

Genre100Combat100Game mode59Visuals56Setting52
Sid Meier's Civilization Revolution
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalIsometric
IGDB81· 8
Year 2008Dev Firaxis Games · 2K GamesOn PlayStation 3

✓ If you enjoyed Age of Wonders: Planetfall, expect deep simulation, turn-based strategy and combat tactical

≠ Stands apart with fantasy world, while skipping roguelike runs

Civilization compressed for consoles: games finish in a couple of hours, the tech tree is trimmed hard, and turns are fast enough to play with a controller comfortably. That compression is the trade — the diplomacy and economic layers are thin, and anyone coming from the PC entries will find the strategic ceiling low.

Where it drifts furthest from Age of Wonders: Planetfall: setting.

It predates Age of Wonders: Planetfall by 11 years, with what that implies technically.

Genre100Combat100Visuals100Game mode59Setting37
MASSIVE CHALICE
StrategyGrand Strategy
SoloTacticalHistoricalManagementMagic
Steam👍 72%· 1.9KRAWG👍 36%· 131MC73IGDB70· 3OC74· 32
Year 2015Dev Double Fine ProductionsPlaytime ~3hOn PC · Xbox · Apple Macintosh

✓ If you enjoyed Age of Wonders: Planetfall, expect deep simulation, turn-based strategy and roguelike runs

≠ Its own twist: adventure storytelling, deep RPG systems and combat magic, while skipping setting scifi

Massive Chalice is a fantasy turn-based tactical game in the vein of XCOM. ###Plot The player assumes the role of an immortal leader in a fantasy kingdom. A dark power called Cadence repeatedly attacks the kingdom, corrupting everything it touches.

Where it drifts furthest from Age of Wonders: Planetfall: game mode and setting.

Genre100Combat69Progression35Setting30Game mode27
Songs of Syx
StrategyGrand Strategy
SoloTacticalBase BuildingManagementIsometric
Steam👍 95%· 8.2K
Year 2020Dev Jake the Dev · Jakob de LavalPlaytime ~6hOn PC · Apple Macintosh · Linux

✓ Like Age of Wonders: Planetfall, it's known for deep simulation, turn-based strategy and combat tactical

≠ Stands apart with sandbox freedom, survival mechanics and vibe casual, while skipping roguelike runs

Inspired by Nordic mythology and fused with nostalgia from the ’80s-’90s, Songs of Syx aims to deliver a unique city-builder experience on an epic scale. You start off as a colony-sim, and tend to your minions, micromanage your assets and try to stay off your neighbor’s radar.

Where it drifts furthest from Age of Wonders: Planetfall: setting and game mode.

Genre100Combat100Progression75Visuals34Game mode27Setting0
Travellin Cats in China
StrategyGrand Strategy
SoloTacticalHistoricalManagementNarrative
Steam👍 92%· 1.0K
Dev KremlingamesPlaytime ~4hOn PC · Apple Macintosh · Linux

✓ Like Age of Wonders: Planetfall, it's known for deep simulation, turn-based strategy and combat tactical

≠ Stands apart with deep RPG systems, strong narrative focus and open world exploration, while skipping roguelike runs

Year 1976, the stormy Cultural revolution has died down, hard times of hongweibing and public critics are coming to an end. Old and sick Mao Zedong will soon leave China to his comrades from CPC.

Where it drifts furthest from Age of Wonders: Planetfall: visuals and game mode.

Genre100Combat100Progression57Setting44Game mode27Visuals0
Ultimate Arena
StrategyGrand Strategy
SoloTacticalHistoricalIsometricCozy
Steam👍 80%· 992RAWG👍 14%· 21
Year 2016Dev TriverskePlaytime ~4hOn PC · Linux

✓ Like Age of Wonders: Planetfall, it's known for turn-based strategy, deep simulation and combat tactical

≠ Where it differs: brings sandbox freedom, horror tension and cozy, relaxing feel, while skipping roguelike runs

Many will enter, one will win. It has taken a few millennia for the art of the arena to be perfected, but we've finally done it. Ultimate Arena puts you in charge of the greatest battle royale, the one that you pick who fights and the conditions they fight under. Take charge by setting up landmines, deploying care packages, and initiating arena events.

Where it drifts furthest from Age of Wonders: Planetfall: game mode and setting.

Genre100Combat100Visuals47Setting28Game mode27
Your Only Move Is HUSTLE
StrategyGrand Strategy
TacticalMeleeNarrativeCozySandbox World
Steam👍 96%· 42K
Year 2023Dev Ivy SlyPlaytime ~4hOn PC

✓ Like Age of Wonders: Planetfall, it's known for deep simulation, turn-based strategy and combat tactical

≠ Stands apart with sandbox freedom, strong narrative focus and cozy, relaxing feel, while skipping roguelike runs

Equal parts deep, rewarding online PVP experience and creative sandbox for creating intense, shareable fight scenes, Your Only Move Is HUSTLE takes the classic fighting formula and turns it on its head. Take control of an over-powered fighter and use the power of precognition to plan out your every move, down to each moment.

Where it drifts furthest from Age of Wonders: Planetfall: setting and visuals.

Released 4 years after Age of Wonders: Planetfall.

Genre100Combat75Setting0Visuals0
AI War: Fleet Command
StrategyTower Defense
Co-opSoloMultiplayerTacticalSci-FiSpaceIsometric
Steam👍 82%· 1.6KRAWG👍 26%· 50MC80IGDB90· 1
Year 2009Dev Arcen GamesPlaytime ~3hOn PC · Apple Macintosh · Linux

✓ Like Age of Wonders: Planetfall, it's known for deep simulation, turn-based strategy and combat tactical

≠ Where it differs: brings real-time strategy, tower defense planning and punishing difficulty, while skipping roguelike runs

###Impulse A real-time strategy developed by independent developers from Arcen Games. The game first appeared on the public in 2009 on the developer's site and the Impulse site, and later appeared on Steam in version 2.0.

Where it drifts furthest from Age of Wonders: Planetfall: progression.

It predates Age of Wonders: Planetfall by 10 years, with what that implies technically.

Visuals100Setting87Combat85Game mode85Genre50Progression0
Europa Universalis IV
StrategyRTS
SoloMultiplayerCo-opTacticalHistoricalManagementIsometric
Steam👍 88%· 136KRAWG👍 83%· 396MC87IGDB85· 2
Year 2013Dev Paradox Development Studio · Paradox InteractivePlaytime ~6hOn PC · Apple Macintosh · Linux

✓ If you enjoyed Age of Wonders: Planetfall, expect deep simulation, turn-based strategy and combat tactical

≠ Where it differs: brings real-time strategy, sandbox freedom and sandbox world, while skipping roguelike runs

Europa Universalis IV is a global strategy game developed by Paradox Interactive. It is the fifth game in the series, not counting the add-ons. ###Gameplay The game can take place at any time starting from the late Middle Age to the Napolean Wars era.

Where it drifts furthest from Age of Wonders: Planetfall: setting.

Combat100Visuals100Game mode86Progression56Genre50Setting39

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