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Age of Wonders: Planetfall

10 Games with a sci-fi setting like Age of Wonders: Planetfall that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 33 games similar to Age of Wonders: Planetfall down to the 10 that fit the “Sci-Fi” category. Sid Meier's Civilization® V, Sid Meier's Civilization: Beyond Earth and Sid Meier's Alpha Centauri top the list, ranked by affinity and similarity score to Age of Wonders: Planetfall.

iRank78/ 100

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GenreStrategySubgenreGrand Strategy
Tags
SoloMultiplayer
Year 2019Dev Triumph Studios

Quick answer

Within the “Sci-Fi” category, the closest game to Age of Wonders: Planetfall is Sid Meier's Civilization® V — scoring 74/100 on our similarity scale. Sid Meier's Civilization: Beyond Earth and Sid Meier's Alpha Centauri follow close behind.

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The best games with a sci-fi setting like Age of Wonders: Planetfall

10 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Age of Wonders: Planetfall. Each one has been evaluated across 15 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1Sid Meier's Civilization® V
Sid Meier's Civilization® V
StrategyGrand Strategy
SoloMultiplayerCo-opTacticalHistoricalSci-FiBase BuildingSkill TreeIsometric
Steam👍 96%· 209KRAWG👍 91%· 2.0KMC90IGDB87· 5
Year 2010Dev Aspyr Media · 2K GamesPlaytime ~27hOn PC · Apple Macintosh · Linux

✓ If you enjoyed Age of Wonders: Planetfall, expect turn-based strategy, deep simulation and combat tactical

≠ Its own twist: ranged combat, fantasy world and setting medieval, while skipping roguelike runs

Real-time strategy genre has always been about domination over your opponent, and Civilization in general expanded on the concept. Civilization 5 allows players to pick one of the 43 civilizations available in, including DLCs and the expansions.

It predates Age of Wonders: Planetfall by 9 years, with what that implies technically.

Genre100Visuals100Game mode83Combat77Progression60Setting57
Sid Meier's Civilization: Beyond Earth
StrategyGrand Strategy
SoloMultiplayerTacticalSci-FiSpaceBase BuildingSkill TreeIsometric
Steam👍 60%· 23KIGDB83· 11OC81· 67
Year 2014Dev Firaxis Games · 2K GamesOn Linux · PC · Mac

✓ Shared with Age of Wonders: Planetfall: turn-based strategy, deep simulation and combat tactical

≠ Its own twist: adventure storytelling, strong narrative focus and exploration and discovery, while skipping roguelike runs

Civ V's systems relocated to an alien planet, with affinity paths that visibly change your units as you commit to one. The alien wildlife adds early pressure Civ never had. It was criticised for feeling like a reskin — the diplomacy is shallow, the victory conditions blur together, and the planet never develops the character Alpha Centauri had.

On reception: its Steam reviews are mixed, against mostly positive for Age of Wonders: Planetfall.

Genre100Combat100Visuals100Setting89Game mode60Progression59
Sid Meier's Alpha Centauri
StrategyGrand Strategy
SoloMultiplayerSpaceSci-FiIsometric
Steam👍 91%· 581IGDB91· 1
Year 1999Dev Firaxis Games · Electronic ArtsOn Linux · PC · Mac

✓ Like Age of Wonders: Planetfall, it's known for turn-based strategy, deep simulation and setting space

≠ Its own twist: post-apocalyptic world and visual first person, while skipping roguelike runs

The most thematically ambitious 4X ever made: factions built on ideology rather than nationality, terraforming that reshapes the planet, and a unit designer that lets you build exactly what your doctrine implies. The writing is exceptional. The interface is genuinely archaic, and running it on modern hardware usually requires community patches.

It predates Age of Wonders: Planetfall by 20 years, with what that implies technically.

Genre100Setting76Visuals67Game mode60
AI War: Fleet Command
StrategyTower Defense
Co-opSoloMultiplayerTacticalSci-FiSpaceIsometric
Steam👍 82%· 1.6KRAWG👍 26%· 50MC80IGDB90· 1
Year 2009Dev Arcen GamesPlaytime ~3hOn PC · Apple Macintosh · Linux

✓ Like Age of Wonders: Planetfall, it's known for deep simulation, turn-based strategy and combat tactical

≠ Where it differs: brings real-time strategy, tower defense planning and punishing difficulty, while skipping roguelike runs

###Impulse A real-time strategy developed by independent developers from Arcen Games. The game first appeared on the public in 2009 on the developer's site and the Impulse site, and later appeared on Steam in version 2.0.

Where it drifts furthest from Age of Wonders: Planetfall: progression.

It predates Age of Wonders: Planetfall by 10 years, with what that implies technically.

Visuals100Setting87Combat85Game mode85Genre50Progression0
Ironclad Tactics
StrategyRTS
SoloMultiplayerCo-opTacticalSci-FiHistorical
Steam👍 69%· 625MC69IGDB65· 2
Year 2013Dev ZachtronicsPlaytime ~3hOn PC · PS · Android

✓ If you enjoyed Age of Wonders: Planetfall, expect turn-based strategy, combat tactical and setting scifi

≠ Stands apart with real-time strategy, card game strategy and vibe casual, while skipping deep simulation

Ironclad Tactics is a fast-paced, card-based tactics game set in an alternate history Civil War - with steam-powered military robots!Key Features:Includes the 'Rise of Dmitry' and 'Blood and Ironclads' add-on campaigns! No microtransactions!

On reception: its Steam reviews are mixed, against mostly positive for Age of Wonders: Planetfall.

Combat100Game mode85Setting66Genre50
StarCraft II: Wings of Liberty
StrategyRTS
SoloMultiplayerCo-opTacticalSci-FiSpaceIsometric
IGDB89· 5
Year 2010Dev Blizzard EntertainmentOn PC · Mac

✓ If you enjoyed Age of Wonders: Planetfall, expect combat tactical, setting scifi and setting space

≠ Stands apart with real-time strategy, while skipping turn-based strategy

It predates Age of Wonders: Planetfall by 9 years, with what that implies technically.

Combat100Visuals100Setting87Game mode85Genre50
Advance Wars: Dual Strike
StrategyGrand Strategy
SoloMultiplayerTacticalSci-FiIsometric
IGDB91· 3
Year 2005Dev Intelligent Systems · Nintendo

✓ Like Age of Wonders: Planetfall, it's known for deep simulation, turn-based strategy and combat tactical

≠ Stands apart with visual 2d, while skipping roguelike runs

The dual-screen entry: two COs per army with tag powers, plus a much longer campaign than its predecessors. More systems on the board than any other entry. Those systems are also the criticism — tag powers can swing a map decisively, and the balance between COs is looser than in the earlier, tighter games.

It predates Age of Wonders: Planetfall by 14 years, with what that implies technically.

Genre100Combat100Visuals69Game mode59Setting52
Advance Wars
StrategyGrand Strategy
SoloMultiplayerTacticalSci-FiIsometric
IGDB100· 1
Year 2001Dev Intelligent Systems · Nintendo

✓ Shared with Age of Wonders: Planetfall: deep simulation, turn-based strategy and combat tactical

≠ Its own twist: visual 2d and visual pixel, while skipping roguelike runs

Turn-based tactics stripped to essentials: unit triangle, terrain bonuses, capture points, and COs whose powers meaningfully change how you play. Readable within one mission. The campaign difficulty spikes sharply in its later maps, and there is no undo — a misread on turn three can cost a map you then replay from the start.

It predates Age of Wonders: Planetfall by 18 years, with what that implies technically.

Genre100Combat100Game mode59Visuals56Setting52
Pokémon Stadium 2
StrategyGrand Strategy
SoloMultiplayerSci-FiThird Person
IGDB60· 1
Year 2000Dev HAL Laboratory · Gradiente

✓ Like Age of Wonders: Planetfall, it's known for deep simulation, turn-based strategy and setting scifi

≠ Where it differs: brings visual third person, while skipping roguelike runs

Where it drifts furthest from Age of Wonders: Planetfall: visuals.

It predates Age of Wonders: Planetfall by 19 years, with what that implies technically.

Genre100Game mode59Setting52Visuals0
#10Halo Wars
Halo Wars
StrategyRTS
SoloMultiplayerCo-opPvPTacticalSci-FiBase BuildingIsometric
IGDB70· 6
Year 2009Dev Ensemble Studios · Microsoft Game Studios

✓ If you enjoyed Age of Wonders: Planetfall, expect combat tactical, setting scifi and single-player focus

≠ Its own twist: real-time strategy, while skipping turn-based strategy

Where it drifts furthest from Age of Wonders: Planetfall: progression.

It predates Age of Wonders: Planetfall by 10 years, with what that implies technically.

Combat100Game mode100Visuals100Setting52Genre50Progression46

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