✓ Nearly identical: deep RPG systems, action RPG combat and precision platforming.
≠ Missing: visual 2d.
A Wii-era experiment that puts a sword in Sonic's hands: on-rails running with motion-controlled combat interrupting the momentum. The soundtrack is well regarded. The combat is the problem it never solves — waggle-based attacks fight against the speed the series is built on, and the two systems never settle into anything coherent.
Released 6 years after Wario World.
































