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Humankind

47 Multiplayer games like Humankind that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 50 games similar to Humankind down to the 47 that fit the “Multiplayer” category. Sid Meier’s Civilization® VI, Crusader Kings III and Sid Meier's Civilization Revolution top the list, ranked by affinity and similarity score to Humankind.

iRank74/ 100

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GenreStrategySubgenreGrand Strategy
Tags
SoloMultiplayer
Year 2021Dev Amplitude Studios

Quick answer

Within the “Multiplayer” category, the closest game to Humankind is Sid Meier’s Civilization® VI — scoring 86/100 on our similarity scale. Crusader Kings III and Sid Meier's Civilization Revolution follow close behind.

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The best multiplayer games like Humankind

47 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Humankind. Each one has been evaluated across 9 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

Sid Meier’s Civilization® VI
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalBase BuildingManagementIsometric
Steam👍 86%· 374KRAWG👍 88%· 1.4KMC88IGDB87· 20OC89· 95
Year 2016Dev Aspyr Media · 2K GamesPlaytime ~15hOn PC · PS · Xbox

✓ Like Humankind, it's known for deep simulation, turn-based strategy and combat tactical

≠ Its own twist: fantasy world

The sixth installment in Sid Meier’s Civilization series.

Genre100Combat100Game mode100Progression100Visuals100Setting77
Crusader Kings III
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalManagementIsometric
Steam👍 90%· 140KRAWG👍 89%· 465MC86IGDB91· 3OC90· 94
Year 2020Dev Paradox Developement Studios · Paradox InteractivePlaytime ~12hOn PC · PS · Xbox

✓ If you enjoyed Humankind, expect deep simulation, turn-based strategy and combat tactical

≠ Where it differs: brings deep RPG systems, sandbox freedom and real-time strategy, while skipping base building

A grand strategy game about dynasties rather than borders: characters have traits, stress, secrets and lifespans, and most of the story comes from managing relatives who want what you have. Far more approachable than CK2. Warfare is the shallow part, and once you understand the systems the difficulty largely disappears past the first century.

Where it drifts furthest from Humankind: progression.

Genre100Combat100Game mode100Visuals100Setting58Progression48
Sid Meier's Civilization Revolution
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalIsometric
IGDB81· 8
Year 2008Dev Firaxis Games · 2K GamesOn PlayStation 3

✓ If you enjoyed Humankind, expect deep simulation, turn-based strategy and combat tactical

≠ Stands apart with fantasy world, while skipping base building

Civilization compressed for consoles: games finish in a couple of hours, the tech tree is trimmed hard, and turns are fast enough to play with a controller comfortably. That compression is the trade — the diplomacy and economic layers are thin, and anyone coming from the PC entries will find the strategic ceiling low.

It predates Humankind by 13 years, with what that implies technically.

Genre100Combat100Game mode100Visuals100Setting76
Sid Meier's Civilization IV: Colonization
StrategyGrand Strategy
SoloMultiplayerHistoricalBase BuildingIsometric
Steam👍 87%· 1.5KRAWG👍 69%· 163MC83IGDB77· 3
Year 2008Dev Aspyr Media · 2K GamesPlaytime ~1hOn PC · iOS · Apple Macintosh

✓ If you enjoyed Humankind, expect turn-based strategy, deep simulation and historical setting

≠ Its own twist: adventure storytelling and fantasy world, while skipping combat tactical

Sid Meier's Civilization IV: Colonization is a remake of the famous turn-based strategy game Sid Meier's Colonization which was released in 1994. The game was totally remade with the Civilization IV engine.

It predates Humankind by 13 years, with what that implies technically.

Genre100Game mode100Visuals100Setting77Progression76
Sid Meier's Civilization® V
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalBase BuildingIsometric
Steam👍 96%· 209KRAWG👍 91%· 2.0KMC90IGDB87· 5
Year 2010Dev Aspyr Media · 2K GamesPlaytime ~27hOn PC · Apple Macintosh · Linux

✓ If you enjoyed Humankind, expect turn-based strategy, deep simulation and combat tactical

≠ Its own twist: ranged combat, fantasy world and setting scifi, while skipping resource management

Real-time strategy genre has always been about domination over your opponent, and Civilization in general expanded on the concept. Civilization 5 allows players to pick one of the 43 civilizations available in, including DLCs and the expansions.

Where it drifts furthest from Humankind: progression.

It predates Humankind by 11 years, with what that implies technically.

Genre100Visuals100Game mode93Combat67Setting50Progression46
#6Turmoil
Turmoil
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalManagement
Steam👍 93%· 16KOC72· 11
Year 2016Dev Gamious · PlaydigiousOn PS4 · Linux · Android

✓ Like Humankind, it's known for deep simulation, turn-based strategy and combat tactical

≠ Where it differs: brings vibe relaxing, co op and PvP competition, while skipping base building

Where it drifts furthest from Humankind: visuals.

Genre100Combat100Setting100Progression67Game mode65Visuals0
Sid Meier's Civilization: Beyond Earth
StrategyGrand Strategy
SoloMultiplayerTacticalBase BuildingIsometric
Steam👍 60%· 23KIGDB83· 11OC81· 67
Year 2014Dev Firaxis Games · 2K GamesOn Linux · PC · Mac

✓ Shared with Humankind: turn-based strategy, deep simulation and combat tactical

≠ Its own twist: adventure storytelling, strong narrative focus and setting scifi, while skipping historical setting

Civ V's systems relocated to an alien planet, with affinity paths that visibly change your units as you commit to one. The alien wildlife adds early pressure Civ never had. It was criticised for feeling like a reskin — the diplomacy is shallow, the victory conditions blur together, and the planet never develops the character Alpha Centauri had.

Where it drifts furthest from Humankind: setting and progression.

Genre100Combat100Game mode100Visuals100Progression45Setting0
Crusader Kings II
StrategyGrand Strategy
MultiplayerSoloHistoricalIsometricSandbox World
Steam👍 91%· 74KRAWG👍 64%· 755MC82IGDB84· 2
Year 2012Dev Paradox Development Studio · Paradox InteractivePlaytime ~3hOn PC · Apple Macintosh · Linux

✓ If you enjoyed Humankind, expect turn-based strategy, deep simulation and historical setting

≠ Stands apart with deep RPG systems, sandbox freedom and sandbox world, while skipping combat tactical

Crusader Kings II is a global RTS which takes place in the Middle Ages of Europe. The players will govern a house of nobility of that time, and ensure that its heritage will last for centuries.

It predates Humankind by 9 years, with what that implies technically.

Genre100Game mode100Visuals100Setting55
Advance Wars
StrategyGrand Strategy
SoloMultiplayerTacticalIsometricSci-Fi
IGDB100· 1
Year 2001Dev Intelligent Systems · Nintendo

✓ Shared with Humankind: deep simulation, turn-based strategy and combat tactical

≠ Its own twist: setting scifi, visual 2d and visual pixel, while skipping historical setting

Turn-based tactics stripped to essentials: unit triangle, terrain bonuses, capture points, and COs whose powers meaningfully change how you play. Readable within one mission. The campaign difficulty spikes sharply in its later maps, and there is no undo — a misread on turn three can cost a map you then replay from the start.

Where it drifts furthest from Humankind: setting.

It predates Humankind by 20 years, with what that implies technically.

Genre100Combat100Game mode100Visuals56Setting0
Advance Wars: Dual Strike
StrategyGrand Strategy
SoloMultiplayerTacticalIsometricSci-Fi
IGDB91· 3
Year 2005Dev Intelligent Systems · Nintendo

✓ Like Humankind, it's known for deep simulation, turn-based strategy and combat tactical

≠ Stands apart with setting scifi and visual 2d, while skipping historical setting

The dual-screen entry: two COs per army with tag powers, plus a much longer campaign than its predecessors. More systems on the board than any other entry. Those systems are also the criticism — tag powers can swing a map decisively, and the balance between COs is looser than in the earlier, tighter games.

Where it drifts furthest from Humankind: setting.

It predates Humankind by 16 years, with what that implies technically.

Genre100Combat100Game mode100Visuals69Setting0
Sid Meier's Alpha Centauri
StrategyGrand Strategy
SoloMultiplayerIsometricSpaceSci-Fi
Steam👍 91%· 581IGDB91· 1
Year 1999Dev Firaxis Games · Electronic ArtsOn Linux · PC · Mac

✓ Like Humankind, it's known for turn-based strategy, deep simulation and single-player focus

≠ Its own twist: setting space, setting scifi and post-apocalyptic world, while skipping combat tactical

The most thematically ambitious 4X ever made: factions built on ideology rather than nationality, terraforming that reshapes the planet, and a unit designer that lets you build exactly what your doctrine implies. The writing is exceptional. The interface is genuinely archaic, and running it on modern hardware usually requires community patches.

Where it drifts furthest from Humankind: setting.

It predates Humankind by 22 years, with what that implies technically.

Genre100Game mode100Visuals67Setting0
Pokémon Stadium 2
StrategyGrand Strategy
SoloMultiplayerSci-FiThird Person
IGDB60· 1
Year 2000Dev HAL Laboratory · Gradiente

✓ Like Humankind, it's known for deep simulation, turn-based strategy and single-player focus

≠ Where it differs: brings setting scifi and visual third person, while skipping combat tactical

Where it drifts furthest from Humankind: setting and visuals.

It predates Humankind by 21 years, with what that implies technically.

Genre100Game mode100Setting0Visuals0
Commander: Conquest of the Americas
StrategyRTS
SoloMultiplayerTacticalHistoricalManagementBase Building
Steam👍 52%· 188MC68
Year 2010Dev Nitro GamesPlaytime ~1hOn PC

✓ Shared with Humankind: deep simulation, turn-based strategy and combat tactical

≠ Its own twist: real-time strategy, adventure storytelling and fantasy world, while skipping visual isometric

Combining elements from both trading and strategy games, Commander: Conquest of the Americas will appeal to a wide range of players. Players take charge of one of the many European powers aiming to conquer the New World.

It predates Humankind by 11 years, with what that implies technically.

Combat100Game mode100Progression88Setting80Genre50
East India Company
StrategyRTS
SoloMultiplayerTacticalHistoricalManagementBase Building
Steam👍 52%· 205MC67
Year 2009Dev Nitro GamesPlaytime ~1hOn PC

✓ Shared with Humankind: deep simulation, turn-based strategy and combat tactical

≠ Its own twist: real-time strategy, adventure storytelling and setting medieval, while skipping visual isometric

In East India Company, players will enjoy building the World's most powerful trading empire & engaging in vigorous battles in both single player & multiplayer modes, all within a breathtaking cinematic game environment.

It predates Humankind by 12 years, with what that implies technically.

Combat100Game mode100Progression86Setting53Genre50
Victoria II
StrategyRTS
SoloMultiplayerTacticalHistoricalManagement
Steam👍 92%· 20KIGDB76· 1
Year 2010Dev Paradox InteractiveOn Linux · PC · Mac

✓ Shared with Humankind: turn-based strategy, deep simulation and combat tactical

≠ Stands apart with real-time strategy, sandbox freedom and sandbox world, while skipping base building

It predates Humankind by 11 years, with what that implies technically.

Combat100Game mode100Setting100Progression57Genre50

Complete list of multiplayer games like Humankind

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