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Humankind

9 Games like Humankind on Mobile that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 50 games similar to Humankind down to the 9 that fit the “Mobile” category. Sid Meier’s Civilization® VI, Sid Meier's Civilization IV: Colonization and Turmoil top the list, ranked by affinity and similarity score to Humankind.

iRank74/ 100

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GenreStrategySubgenreGrand Strategy
Tags
SoloMultiplayer
Year 2021Dev Amplitude Studios

Quick answer

Within the “Mobile” category, the closest game to Humankind is Sid Meier’s Civilization® VI — scoring 86/100 on our similarity scale. Sid Meier's Civilization IV: Colonization and Turmoil follow close behind.

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The best games like Humankind on Mobile

9 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Humankind. Each one has been evaluated across 9 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

Sid Meier’s Civilization® VI
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalBase BuildingManagementIsometric
Steam👍 86%· 374KRAWG👍 88%· 1.4KMC88IGDB87· 20OC89· 95
Year 2016Dev Aspyr Media · 2K GamesPlaytime ~15hOn PC · PS · Xbox

✓ Like Humankind, it's known for deep simulation, turn-based strategy and combat tactical

≠ Its own twist: fantasy world

The sixth installment in Sid Meier’s Civilization series.

Genre100Combat100Game mode100Progression100Visuals100Setting77
Sid Meier's Civilization IV: Colonization
StrategyGrand Strategy
SoloMultiplayerHistoricalBase BuildingIsometric
Steam👍 87%· 1.5KRAWG👍 69%· 163MC83IGDB77· 3
Year 2008Dev Aspyr Media · 2K GamesPlaytime ~1hOn PC · iOS · Apple Macintosh

✓ If you enjoyed Humankind, expect turn-based strategy, deep simulation and historical setting

≠ Its own twist: adventure storytelling and fantasy world, while skipping combat tactical

Sid Meier's Civilization IV: Colonization is a remake of the famous turn-based strategy game Sid Meier's Colonization which was released in 1994. The game was totally remade with the Civilization IV engine.

It predates Humankind by 13 years, with what that implies technically.

Genre100Game mode100Visuals100Setting77Progression76
#3Turmoil
Turmoil
StrategyGrand Strategy
SoloMultiplayerTacticalHistoricalManagement
Steam👍 93%· 16KOC72· 11
Year 2016Dev Gamious · PlaydigiousOn PS4 · Linux · Android

✓ Like Humankind, it's known for deep simulation, turn-based strategy and combat tactical

≠ Where it differs: brings vibe relaxing, co op and PvP competition, while skipping base building

Where it drifts furthest from Humankind: visuals.

Genre100Combat100Setting100Progression67Game mode65Visuals0
Rebuild 3: Gangs of Deadsville
StrategyGrand Strategy
SoloBase BuildingManagementDarkNarrative
Steam👍 86%· 2.0KRAWG👍 48%· 25MC75
Year 2015Dev Northway GamesPlaytime ~3hOn PC · iOS · Android

✓ Like Humankind, it's known for deep simulation, turn-based strategy and single-player focus

≠ Where it differs: brings survival mechanics, deep RPG systems and sandbox freedom, while skipping combat tactical

It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Where it drifts furthest from Humankind: setting and visuals.

Genre100Progression100Game mode53Setting0Visuals0
Shelter
StrategyGrand Strategy
SoloStealthNarrativeCozyCasual
Steam👍 85%· 3.7KRAWG👍 62%· 128MC69IGDB75· 2
Year 2013Dev Might and Delight · 4EversGamesPlaytime ~2hOn PC · iOS · Apple Macintosh

✓ Shared with Humankind: deep simulation, turn-based strategy and single-player focus

≠ Where it differs: brings survival mechanics, adventure storytelling and roguelike runs, while skipping combat tactical

Shelter is a game where the main character is a badger who takes his cubs from one place to another. ###Gameplay On the way the cubs need to be fed - five cubs regularly want to eat. Food for them can be obtained by hunting or finding - if it's fruits and vegetables.

Where it drifts furthest from Humankind: combat and setting.

It predates Humankind by 8 years, with what that implies technically.

Genre100Game mode55Combat0Setting0Progression0Visuals0
Rome: Total War
StrategyRTS
SoloMultiplayerTacticalHistoricalIsometric
Steam👍 95%· 17KIGDB91· 3
Year 2004Dev The Creative Assembly · SegaOn Android · PC · iOS

✓ Shared with Humankind: turn-based strategy, deep simulation and combat tactical

≠ Its own twist: real-time strategy, melee combat and ranged combat, while skipping base building

It predates Humankind by 17 years, with what that implies technically.

Game mode100Setting100Visuals100Combat61Genre50
Ticket to Ride: Classic Edition
StrategyTurn-Based Strategy
SoloMultiplayerTacticalHistoricalIsometric
Steam👍 86%· 5.5KRAWG👍 67%· 117MC91IGDB63· 3
Year 2009Dev Plug In Digital · Microsoft StudiosPlaytime ~3hOn PC · PS · Xbox

✓ Like Humankind, it's known for turn-based strategy, combat tactical and historical setting

≠ Its own twist: card game strategy, adventure storytelling and vibe casual, while skipping deep simulation

Ticket to Ride is a turn-based strategy game, an adaptation of a board game of the same name. ### Gameplay The gameplay copies the board game entirely. The game takes place on a map of the United States and south Canada filled with multicolored railroads.

It predates Humankind by 12 years, with what that implies technically.

Combat100Setting100Visuals90Game mode80Genre50
Teamfight Tactics
StrategyTurn-Based Strategy
SoloMultiplayerTacticalIsometricFantasy
Year 2019Dev Riot GamesOn Android · PC · iOS

✓ Shared with Humankind: turn-based strategy, combat tactical and single-player focus

≠ Where it differs: brings card game strategy and fantasy world, while skipping deep simulation

Where it drifts furthest from Humankind: setting.

Combat100Game mode100Visuals100Genre50Setting0
Plants vs. Zombies 2: It's About Time
StrategyTower Defense
SoloMultiplayerTacticalHistoricalDark
IGDB80· 1
Year 2013Dev PopCap Games · Electronic ArtsOn Android · iOS

✓ If you enjoyed Humankind, expect combat tactical, historical setting and single-player focus

≠ Its own twist: real-time strategy, adventure storytelling and survival mechanics, while skipping deep simulation

Where it drifts furthest from Humankind: visuals.

It predates Humankind by 8 years, with what that implies technically.

Combat100Game mode100Setting57Genre50Visuals0

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