
✓ Both are PvE survival games — sharing survival mechanics, puzzle design and adventure storytelling
≠ Where it differs: brings stealth mechanics and visual first person, while skipping visual pixel
Where it drifts furthest from House: visuals.

Games like House · Find similar →
More about this game →We filtered the 42 games similar to House down to the 21 that fit the “PlayStation” category. P.T., Minecraft: Story Mode and Silent Hill top the list, ranked by affinity and similarity score to House.
Quick answer
Within the “PlayStation” category, the closest game to House is P.T. — scoring 77/100 on our similarity scale. Minecraft: Story Mode and Silent Hill follow close behind.
Help us build the best rankings
Community poweredVote on each result below — good match or not. Every vote directly shapes how we rank similar games for everyone.
Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to House. Each one has been evaluated across 7 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

✓ Both are PvE survival games — sharing survival mechanics, puzzle design and adventure storytelling
≠ Where it differs: brings stealth mechanics and visual first person, while skipping visual pixel
Where it drifts furthest from House: visuals.

✓ Fits the PvE survival games cluster, with survival mechanics, puzzle design and adventure storytelling
≠ Its own twist: strong narrative focus, ranged combat and visual third person, while skipping visual pixel
Where it drifts furthest from House: visuals.
It predates House by 20 years, with what that implies technically.

✓ Fits the PvE survival games cluster, with survival mechanics, puzzle design and adventure storytelling
≠ Stands apart with strong narrative focus and visual third person, while skipping visual pixel
Where it drifts furthest from House: visuals.
It predates House by 18 years, with what that implies technically.

✓ Both are PvE survival games — sharing survival mechanics, puzzle design and adventure storytelling
≠ Where it differs: brings shooter, strong narrative focus and setting scifi, while skipping visual pixel
Where it drifts furthest from House: visuals.
It predates House by 20 years, with what that implies technically.

✓ Same family of PvE survival games: survival mechanics, adventure storytelling and puzzle design
≠ Stands apart with deep simulation, strong narrative focus and melee combat, while skipping dark, oppressive atmosphere
Where it drifts furthest from House: tone and setting.

✓ Fits the PvE survival games cluster, with survival mechanics, adventure storytelling and dark, oppressive atmosphere
≠ Its own twist: visual first person and visual third person, while skipping puzzle design
Where it drifts furthest from House: visuals.
It predates House by 16 years, with what that implies technically.

✓ Same family of PvE survival games: survival mechanics, adventure storytelling and dark, oppressive atmosphere
≠ Stands apart with visual first person and visual third person, while skipping puzzle design
Where it drifts furthest from House: visuals.
It predates House by 18 years, with what that implies technically.

✓ Same family of PvE survival games: survival mechanics, adventure storytelling and dark, oppressive atmosphere
≠ Where it differs: brings visual first person and visual third person, while skipping puzzle design
Where it drifts furthest from House: visuals.
It predates House by 15 years, with what that implies technically.

✓ Same family of PvE survival games: survival mechanics, adventure storytelling and dark, oppressive atmosphere
≠ Where it differs: brings visual third person, while skipping puzzle design
Where it drifts furthest from House: visuals.
It predates House by 14 years, with what that implies technically.

✓ Fits the PvE survival games cluster, with survival mechanics, adventure storytelling and dark, oppressive atmosphere
≠ Where it differs: brings visual third person, while skipping puzzle design
Where it drifts furthest from House: visuals.

✓ Same family of PvE survival games: survival mechanics, adventure storytelling and dark, oppressive atmosphere
≠ Its own twist: deep RPG systems, stealth mechanics and fantasy world, while skipping puzzle design
Where it drifts furthest from House: visuals and setting.
It predates House by 21 years, with what that implies technically.

✓ Both are PvE survival games — sharing survival mechanics, adventure storytelling and dark, oppressive atmosphere
≠ Its own twist: strong narrative focus, open world exploration and setting scifi, while skipping puzzle design
Where it drifts furthest from House: setting and visuals.
Released 4 years after House.

✓ Fits the PvE survival games cluster, with survival mechanics, adventure storytelling and dark, oppressive atmosphere
≠ Where it differs: brings deep RPG systems, post-apocalyptic world and multiplayer gameplay, while skipping puzzle design
Where it drifts furthest from House: visuals and game mode.
Released 6 years after House.

✓ Both are PvE survival games — sharing survival mechanics, adventure storytelling and dark, oppressive atmosphere
≠ Stands apart with deep simulation, sandbox freedom and strong narrative focus, while skipping puzzle design
Where it drifts furthest from House: visuals and game mode.
The full catalog of games sharing gameplay DNA with House, ordered from highest to lowest similarity score. Use the filters above to narrow down by genre, setting or game mode and find the alternative that best fits your playstyle.