
21 Games like House on PC that you should try
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More about this game →We filtered the 42 games similar to House down to the 21 that fit the “PC” category. Minecraft: Story Mode, Dino Crisis and Jurassic Park: The Game top the list, ranked by affinity and similarity score to House.
Quick answer
Within the “PC” category, the closest game to House is Minecraft: Story Mode — scoring 76/100 on our similarity scale. Dino Crisis and Jurassic Park: The Game follow close behind.
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The best games like House on PC
Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to House. Each one has been evaluated across 7 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

✓ Both are PvE survival games — sharing survival mechanics, puzzle design and adventure storytelling
≠ Where it differs: brings shooter, strong narrative focus and setting scifi, while skipping visual pixel
Where it drifts furthest from House: visuals.
It predates House by 20 years, with what that implies technically.

✓ Fits the PvE survival games cluster, with survival mechanics, adventure storytelling and puzzle design
≠ Stands apart with strong narrative focus, melee combat and setting scifi, while skipping visual pixel
Security systems have failed and the creatures of the park roam free. Now, a rogue corporation will stop at nothing to acquire the dinosaur embryos stolen and lost by Dennis Nedry.
Where it drifts furthest from House: visuals.
It predates House by 8 years, with what that implies technically.
✓ Same family of PvE survival games: survival mechanics, puzzle design and adventure storytelling
≠ Stands apart with strong narrative focus, stealth mechanics and melee combat, while skipping visual pixel
Where it drifts furthest from House: visuals.
It predates House by 16 years, with what that implies technically.

✓ Fits the PvE survival games cluster, with survival mechanics, adventure storytelling and puzzle design
≠ Stands apart with melee combat, combat tactical and setting modern, while skipping dark, oppressive atmosphere
Feature List6 different characters you can play with 8 Interface Languages 6 different Alphabets (ABC) 3 difficulties suitable for all ages (Easy 7-12, Normal 9-15, Hard 15+) Intra-word usage and pronunciation for each letter About the GameLanguage Learning Simulator - Alphabet is an educational…
Where it drifts furthest from House: setting and visuals.
Released 5 years after House.

✓ Same family of PvE survival games: survival mechanics, adventure storytelling and puzzle design
≠ Stands apart with deep simulation, strong narrative focus and melee combat, while skipping dark, oppressive atmosphere
Where it drifts furthest from House: tone and setting.

✓ Same family of PvE survival games: survival mechanics, adventure storytelling and dark, oppressive atmosphere
≠ Where it differs: brings visual first person and visual third person, while skipping puzzle design
Where it drifts furthest from House: visuals.
It predates House by 15 years, with what that implies technically.

✓ Fits the PvE survival games cluster, with survival mechanics, adventure storytelling and dark, oppressive atmosphere
≠ Where it differs: brings exploration and discovery and visual first person, while skipping puzzle design
Where it drifts furthest from House: visuals.

✓ Both are PvE survival games — sharing survival mechanics, adventure storytelling and dark, oppressive atmosphere
≠ Its own twist: strong narrative focus, open world exploration and setting scifi, while skipping puzzle design
Where it drifts furthest from House: setting and visuals.
Released 4 years after House.

✓ Fits the PvE survival games cluster, with survival mechanics, adventure storytelling and dark, oppressive atmosphere
≠ Where it differs: brings deep RPG systems, post-apocalyptic world and multiplayer gameplay, while skipping puzzle design
Where it drifts furthest from House: visuals and game mode.
Released 6 years after House.

✓ Both are PvE survival games — sharing survival mechanics, adventure storytelling and dark, oppressive atmosphere
≠ Stands apart with deep simulation, sandbox freedom and strong narrative focus, while skipping puzzle design
Where it drifts furthest from House: visuals and game mode.

✓ Same family of PvE survival games: survival mechanics, adventure storytelling and dark, oppressive atmosphere
≠ Where it differs: brings deep simulation, sandbox freedom and punishing difficulty, while skipping puzzle design
Don't Starve Together is surrealistic and grim survival game made up for six people simultaneously. Initially, Don't Starve is a single-player game with a core mechanic of going through various problems of your character. You have to sleep and eat well.
Where it drifts furthest from House: visuals and game mode.

✓ Both are PvE survival games — sharing survival mechanics, puzzle design and single-player focus
≠ Stands apart with punishing difficulty, vibe casual and melee combat, while skipping adventure storytelling
This is an 'XL' version of my unreleased mobile game 'Diamo'. I have added/changed a variety of things to make it more suitable for the Steam platform. I have been learning to make games in my free time and love making small-yet-solid arcade games with simple mechanics.
Where it drifts furthest from House: tone and visuals.

✓ Both are PvE survival games — sharing survival mechanics, adventure storytelling and single-player focus
≠ Stands apart with punishing difficulty, strong narrative focus and ranged combat, while skipping puzzle design
ARMORED HEAD is a miniature shooter, where all the action takes place in one arena. The main character is a gladiator who fights against his opponents in pursuit of the grand prize. His task is to defeat 30 waves of opponents, unravel all the secrets of the arena, and win the gold cup.
Where it drifts furthest from House: tone and setting.

✓ Fits the PvE survival games cluster, with survival mechanics, adventure storytelling and single-player focus
≠ Where it differs: brings roguelike runs, deep simulation and punishing difficulty, while skipping puzzle design
FTL: Faster Than Light is a roguelike strategy game set in space civil war in the Galactic Federation. You control a spaceship that has to deliver an essential package of data to the Federation headquarters. This data can help defeat the rebel’s army and finish the war.
Where it drifts furthest from House: tone and setting.
Complete list of games like House on PC
The full catalog of games sharing gameplay DNA with House, ordered from highest to lowest similarity score. Use the filters above to narrow down by genre, setting or game mode and find the alternative that best fits your playstyle.
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