
✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and puzzle design
≠ Stands apart with setting medieval, while skipping exploration and discovery

Games like Castlevania · Find similar →
More about this game →We filtered the 50 games similar to Castlevania down to the 8 that fit the “Platformer” category. MediEvil, MediEvil II and Alice: Madness Returns top the list, ranked by affinity and similarity score to Castlevania.
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Within the “Platformer” category, the closest game to Castlevania is MediEvil — scoring 95/100 on our similarity scale. MediEvil II and Alice: Madness Returns follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Castlevania. Each one has been evaluated across 13 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and puzzle design
≠ Stands apart with setting medieval, while skipping exploration and discovery

✓ Nearly identical: deep RPG systems, action RPG combat and puzzle design.
≠ Missing: melee combat.

✓ Same family of third-person Action RPGs: deep RPG systems, action RPG combat and adventure storytelling
≠ Stands apart with horror tension, strong narrative focus and fantasy world, while skipping combat magic
This sequel to American McGee's Alice follows the protagonist, Alice Lidell, as she returns to the dark world of her subconsciousness, the nightmarish version of Lewis Carrol’s Wonderland.
Released 12 years after Castlevania.

✓ Same family of third-person Action RPGs: deep RPG systems, action RPG combat and precision platforming
≠ Stands apart with sandbox freedom, sandbox world and open world exploration, while skipping puzzle design
Released 12 years after Castlevania.

✓ Nearly identical: deep RPG systems, action RPG combat and precision platforming.
≠ Missing: puzzle design.
Released 9 years after Castlevania.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and precision platforming
≠ Its own twist: fantasy world, historical setting and setting mythology, while skipping puzzle design
Where it drifts furthest from Castlevania: setting and progression.
Released 8 years after Castlevania.

✓ Same family of third-person Action RPGs: deep RPG systems, action RPG combat and precision platforming
≠ Its own twist: setting scifi, while skipping puzzle design
Where it drifts furthest from Castlevania: setting.
Released 8 years after Castlevania.
✓ Same family of third-person Action RPGs: deep RPG systems, action RPG combat and precision platforming
≠ Stands apart with fantasy world, while skipping puzzle design
A Wii-era experiment that puts a sword in Sonic's hands: on-rails running with motion-controlled combat interrupting the momentum. The soundtrack is well regarded. The combat is the problem it never solves — waggle-based attacks fight against the speed the series is built on, and the two systems never settle into anything coherent.
Where it drifts furthest from Castlevania: setting.
Released 10 years after Castlevania.