
✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and puzzle design
≠ Stands apart with setting medieval, while skipping exploration and discovery

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More about this game →We filtered the 50 games similar to Castlevania down to the 31 that fit the “PlayStation” category. MediEvil, Alice: Madness Returns and Infamous: Festival of Blood top the list, ranked by affinity and similarity score to Castlevania.
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Within the “PlayStation” category, the closest game to Castlevania is MediEvil — scoring 95/100 on our similarity scale. Alice: Madness Returns and Infamous: Festival of Blood follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Castlevania. Each one has been evaluated across 13 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and puzzle design
≠ Stands apart with setting medieval, while skipping exploration and discovery

✓ Same family of third-person Action RPGs: deep RPG systems, action RPG combat and adventure storytelling
≠ Stands apart with horror tension, strong narrative focus and fantasy world, while skipping combat magic
This sequel to American McGee's Alice follows the protagonist, Alice Lidell, as she returns to the dark world of her subconsciousness, the nightmarish version of Lewis Carrol’s Wonderland.
Released 12 years after Castlevania.

✓ Same family of third-person Action RPGs: deep RPG systems, action RPG combat and precision platforming
≠ Stands apart with sandbox freedom, sandbox world and open world exploration, while skipping puzzle design
Released 12 years after Castlevania.

✓ Same family of third-person Action RPGs: deep RPG systems, action RPG combat and adventure storytelling
≠ Its own twist: shooter, third-person shooting and horror tension, while skipping precision platforming
Released 20 years after Castlevania.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings strong narrative focus, open world exploration and fantasy world, while skipping precision platforming
The castle is the achievement: densely built, worth exploring on its own terms, and full of small detail. Spell-chaining combat is more involved than expected. Outside it, the open world follows a familiar checklist of camps and puzzles, and the main story resolves in a rush that leaves several threads sitting unfinished.
Where it drifts furthest from Castlevania: setting.
Released 24 years after Castlevania.

✓ Nearly identical: deep RPG systems, action RPG combat and precision platforming.
≠ Missing: puzzle design.
Released 9 years after Castlevania.

✓ Both are third-person Action RPGs — sharing deep RPG systems, action RPG combat and puzzle design
≠ Where it differs: brings open world exploration, while skipping precision platforming
Open-world traversal built around electricity: you climb, grind rails and fight in the same continuous motion, and it rarely asks you to stop moving. Combat stays readable even when the screen fills up. The karma system is the weak part — choices are signposted as obviously good or evil, so the moral framing lands flatter than the moment-to-moment play.
Released 12 years after Castlevania.

✓ Same family of third-person Action RPGs: deep RPG systems, action RPG combat and precision platforming
≠ Its own twist: setting scifi, while skipping puzzle design
Where it drifts furthest from Castlevania: setting.
Released 8 years after Castlevania.

✓ Same family of third-person Action RPGs: deep RPG systems, action RPG combat and adventure storytelling
≠ Stands apart with survival mechanics, sandbox freedom and horror tension, while skipping puzzle design
Where it drifts furthest from Castlevania: progression.
Released 7 years after Castlevania.

✓ Both are third-person Action RPGs — sharing deep RPG systems, action RPG combat and adventure storytelling
≠ Its own twist: strong narrative focus, open world exploration and fantasy world, while skipping puzzle design
An old-school European RPG: three factions with genuinely different magic schools, a world that does not scale to your level, and exploration that rewards wandering into places you are not ready for. Combat is its weakest link — stiff, poorly telegraphed, and frustrating in the early hours before your character is competent at anything.
Where it drifts furthest from Castlevania: setting.
Released 15 years after Castlevania.

✓ Same family of third-person Action RPGs: deep RPG systems, action RPG combat and adventure storytelling
≠ Stands apart with strong narrative focus, open world exploration and fantasy world, while skipping puzzle design
The third game in a series, it holds nothing back from the player. Open world adventures of the renowned monster slayer Geralt of Rivia are now even on a larger scale.
Where it drifts furthest from Castlevania: setting.
Released 16 years after Castlevania.

✓ Same family of third-person Action RPGs: deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings Metroidvania exploration, strong narrative focus and open world exploration, while skipping puzzle design
The close of the Lords of Shadow trilogy, alternating a weakened Dracula between his castle and a modern city, with the same weighty whip combat as the first game plus magic and platforming. Its reputation is deserved in one specific way: the modern-city stealth sections are widely disliked, and the game is poor at signposting where to go or what an acquired item is for.
Released 15 years after Castlevania.

✓ Both are third-person Action RPGs — sharing deep RPG systems, action RPG combat and adventure storytelling
≠ Its own twist: deep simulation, strong narrative focus and open world exploration, while skipping puzzle design
You play the shark. Eat fish, wildlife and swimmers to evolve, upgrade your bite and hunt the hunters back, all narrated as a straight-faced wildlife documentary. The B-movie tone is the appeal and it commits to it. The recurring complaint is technical rather than creative: crashes, stutter and startup failures on modern Windows come up constantly, even from players who finished it.
Released 21 years after Castlevania.

✓ Both are third-person Action RPGs — sharing deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings survival mechanics, horror tension and strong narrative focus, while skipping puzzle design
Capcom’s riveting samurai adventure returns! This version includes the original game’s intense swordplay and dramatic revenge story, plus a host of enhancements. Improved controls allow players to move and fight with analog-stick precision.
Where it drifts furthest from Castlevania: setting and visuals.

✓ Both are third-person Action RPGs — sharing deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings fantasy world and setting medieval, while skipping puzzle design
Same studio: Konami.
The full catalog of games sharing gameplay DNA with Castlevania, ordered from highest to lowest similarity score. Use the filters above to narrow down by genre, setting or game mode and find the alternative that best fits your playstyle.

Rise of the Argonauts
RPG · Action RPG

X-Blades
RPG · Action RPG

Deadpool
RPG · Action RPG

Yakuza 4
RPG · Action RPG

The Amazing Spider-Man
RPG · Action RPG

NINJA GAIDEN 4
RPG · Action RPG

God of War
RPG · Action RPG

Zenless Zone Zero
RPG · Action RPG

Drakengard 3
RPG · Action RPG

Lollipop Chainsaw
RPG · Action RPG

Breath of Fire IV
RPG · Turn-Based Strat

Dark Cloud
RPG · Simulation

Ni no Kuni: Wrath of the White Witch
RPG · Adventure

Vagrant Story
RPG · Adventure

Asura's Wrath
RPG · Action RPG

Bayonetta
Action RPG · Shooter