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Ultima IV: Quest of the Avatar

23 Ranged games like Ultima IV: Quest of the Avatar that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 50 games similar to Ultima IV: Quest of the Avatar down to the 23 that fit the “Ranged” category. Final Fantasy III, Grandia and Fire Emblem: Path of Radiance top the list, ranked by affinity and similarity score to Ultima IV: Quest of the Avatar.

iRank88/ 100

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GenreRPGSubgenreAction RPGSub-subgenreIsometric ARPG
Tags
Solo
Year 1985Dev Origin Systems

Quick answer

Within the “Ranged” category, the closest game to Ultima IV: Quest of the Avatar is Final Fantasy III — scoring 84/100 on our similarity scale. Grandia and Fire Emblem: Path of Radiance follow close behind.

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The best ranged games like Ultima IV: Quest of the Avatar

23 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Ultima IV: Quest of the Avatar. Each one has been evaluated across 10 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1Final Fantasy III
Final Fantasy III
RPGAction RPGIsometric ARPG
SoloMagicRangedOpen WorldFantasyExplorationIsometric
IGDB100· 1
Year 1994Dev Square

✓ Fits the isometric Action RPGs cluster, with deep RPG systems, turn-based strategy and open world exploration

≠ Its own twist: adventure storytelling, sandbox freedom and strong narrative focus, while skipping visual first person

Where it drifts furthest from Ultima IV: Quest of the Avatar: setting and visuals.

Released 9 years after Ultima IV: Quest of the Avatar.

Genre100Game mode100Progression100Combat88World62Setting44
#2Grandia
79
Grandia
RPGAction RPGIsometric ARPG
SoloMagicRangedFantasyIsometric
Year 1997Dev Game Arts · Ubi Soft EntertainmentOn PlayStation 3 · Android

✓ Fits the isometric Action RPGs cluster, with deep RPG systems, turn-based strategy and combat magic

≠ Where it differs: brings dark, oppressive atmosphere, melee combat and loot and gear systems, while skipping open world exploration

Where it drifts furthest from Ultima IV: Quest of the Avatar: progression.

Released 12 years after Ultima IV: Quest of the Avatar.

Genre100Game mode100Setting100Combat88Visuals67Progression0
Fire Emblem: Path of Radiance
RPGAction RPGIsometric ARPG
SoloMagicRangedFantasyIsometric
IGDB80· 1
Year 2005Dev Nintendo

✓ Same family of isometric Action RPGs: deep RPG systems, turn-based strategy and combat magic

≠ Where it differs: brings roguelike runs, combat tactical and melee combat, while skipping open world exploration

Where it drifts furthest from Ultima IV: Quest of the Avatar: visuals.

Released 20 years after Ultima IV: Quest of the Avatar.

Genre100Game mode100Setting100Combat65Visuals43
Fire Emblem: Radiant Dawn
RPGAction RPGIsometric ARPG
SoloMagicRangedFantasyIsometric
IGDB75· 3
Year 2007Dev Nintendo SPD Production Group No. 2 · Nintendo

✓ Same family of isometric Action RPGs: deep RPG systems, turn-based strategy and combat magic

≠ Stands apart with roguelike runs, punishing difficulty and combat tactical, while skipping open world exploration

Where it drifts furthest from Ultima IV: Quest of the Avatar: visuals.

Released 22 years after Ultima IV: Quest of the Avatar.

Genre100Game mode100Setting100Combat65Visuals43
Breath of Fire III
RPGAction RPGIsometric ARPG
SoloMagicRangedFantasyIsometric
IGDB60· 1
Year 1997Dev Capcom

✓ Both are isometric Action RPGs — sharing deep RPG systems, turn-based strategy and combat magic

≠ Where it differs: brings melee combat, setting scifi and post-apocalyptic world, while skipping open world exploration

Where it drifts furthest from Ultima IV: Quest of the Avatar: setting.

Released 12 years after Ultima IV: Quest of the Avatar.

Genre100Game mode100Combat88Visuals67Setting47
Final Fantasy Tactics
RPGAction RPGIsometric ARPG
SoloMagicRangedFantasyIsometric
Year 1997Dev Square Product Development Division 4 · Square EnixOn PlayStation 3

✓ Same family of isometric Action RPGs: deep RPG systems, turn-based strategy and combat magic

≠ Its own twist: roguelike runs, dark, oppressive atmosphere and combat tactical, while skipping open world exploration

Released 12 years after Ultima IV: Quest of the Avatar.

Genre100Game mode100Combat65Setting58Visuals55
Fire Emblem
RPGAction RPGIsometric ARPG
SoloMagicRangedFantasyIsometric
IGDB90· 1
Year 2003Dev Intelligent Systems · Nintendo

✓ Both are isometric Action RPGs — sharing deep RPG systems, turn-based strategy and combat magic

≠ Where it differs: brings roguelike runs, combat tactical and melee combat, while skipping open world exploration

Where it drifts furthest from Ultima IV: Quest of the Avatar: setting.

Released 18 years after Ultima IV: Quest of the Avatar.

Genre100Game mode100Combat65Visuals52Setting43
Legends of Eisenwald
RPGAction RPGIsometric ARPG
SoloMagicRangedFantasyIsometric
Steam👍 76%· 1.8KRAWG👍 47%· 50MC71IGDB68· 2
Year 2015Dev Aterdux EntertainmentPlaytime ~4hOn PC

✓ Fits the isometric Action RPGs cluster, with deep RPG systems, turn-based strategy and combat magic

≠ Where it differs: brings adventure storytelling, strong narrative focus and punishing difficulty, while skipping open world exploration

Knight's EditionThe Knight's Edition contains Legends of Eisenwald OST in MP3 and FLAC formats and artbook. The last two screenshots above in the carousel are from the arbtook. About the GameLegends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements.

Where it drifts furthest from Ultima IV: Quest of the Avatar: progression and setting.

Released 30 years after Ultima IV: Quest of the Avatar.

Genre100Game mode100Combat64Visuals39Setting32Progression0
Baldur's Gate II: Shadows of Amn
RPGAction RPGIsometric ARPG
SoloMagicRangedFantasyIsometric
IGDB90· 1
Year 2000Dev BioWare Edmonton · MacPlayOn Linux · PC · Mac

✓ Same family of isometric Action RPGs: deep RPG systems, turn-based strategy and combat magic

≠ Its own twist: strong narrative focus, melee combat and co op, while skipping open world exploration

Where it drifts furthest from Ultima IV: Quest of the Avatar: game mode.

Released 15 years after Ultima IV: Quest of the Avatar.

Genre100Setting100Combat88Visuals67Game mode47
Fire Emblem: Fuuin no Tsurugi
RPGAction RPGIsometric ARPG
SoloMagicRangedFantasyIsometric
Year 2002Dev Nintendo R&D1 · Nintendo

✓ Both are isometric Action RPGs — sharing deep RPG systems, turn-based strategy and combat magic

≠ Its own twist: roguelike runs, combat tactical and multiplayer gameplay, while skipping open world exploration

Released 17 years after Ultima IV: Quest of the Avatar.

Genre100Setting100Combat71Game mode54Visuals52
Heroes of Might and Magic III: The Restoration of Erathia
RPGAction RPGIsometric ARPG
SoloMagicRangedFantasyIsometric
IGDB91· 1
Year 1999Dev New World Computing · Loki SoftwareOn Linux · PC · Mac

✓ Same family of isometric Action RPGs: deep RPG systems, turn-based strategy and combat magic

≠ Stands apart with dark, oppressive atmosphere, setting mythology and multiplayer gameplay, while skipping open world exploration

Where it drifts furthest from Ultima IV: Quest of the Avatar: progression.

Released 14 years after Ultima IV: Quest of the Avatar.

Genre100Combat100Visuals67Setting58Game mode54Progression0
Final Fantasy Tactics Advance
RPGAction RPGIsometric ARPG
SoloMagicRangedFantasyIsometric
IGDB90· 1
Year 2003Dev Square Product Development Division 4 · Nintendo

✓ Both are isometric Action RPGs — sharing deep RPG systems, turn-based strategy and combat magic

≠ Where it differs: brings roguelike runs, combat tactical and melee combat, while skipping open world exploration

Released 18 years after Ultima IV: Quest of the Avatar.

Genre100Setting100Visuals67Combat65Game mode54
Fire Emblem: The Sacred Stones
RPGAction RPGIsometric ARPG
SoloMagicRangedFantasyIsometric
IGDB76· 3
Year 2004Dev Intelligent Systems · Nintendo

✓ Fits the isometric Action RPGs cluster, with deep RPG systems, turn-based strategy and combat magic

≠ Stands apart with roguelike runs, combat tactical and melee combat, while skipping open world exploration

Released 19 years after Ultima IV: Quest of the Avatar.

Genre100Setting100Combat65Game mode54Visuals52
Heroes of Might and Magic: A Strategic Quest
RPGAction RPGIsometric ARPG
SoloMagicRangedFantasyIsometric
IGDB75· 1
Year 1995Dev New World Computing · The 3DO CompanyOn PC · Mac

✓ Fits the isometric Action RPGs cluster, with deep RPG systems, turn-based strategy and combat magic

≠ Where it differs: brings combat tactical, setting mythology and multiplayer gameplay, while skipping open world exploration

Released 10 years after Ultima IV: Quest of the Avatar.

Genre100Combat82Setting58Game mode54Visuals52
#15Secret of Mana
65
Secret of Mana
RPGAction RPGIsometric ARPG
SoloMagicRangedOpen WorldFantasyExplorationIsometric
Year 1993Dev SquareOn Android · iOS

✓ Fits the isometric Action RPGs cluster, with deep RPG systems, open world exploration and combat magic

≠ Stands apart with adventure storytelling, strong narrative focus and multiplayer gameplay, while skipping turn-based strategy

Where it drifts furthest from Ultima IV: Quest of the Avatar: game mode.

Released 8 years after Ultima IV: Quest of the Avatar.

Genre100Combat100Setting100World100Progression100Visuals58

Complete list of ranged games like Ultima IV: Quest of the Avatar

The full catalog of games sharing gameplay DNA with Ultima IV: Quest of the Avatar, ordered from highest to lowest similarity score. Use the filters above to narrow down by genre, setting or game mode and find the alternative that best fits your playstyle.

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