
✓ Same family of first-person shooters: shooter, first-person shooting and adventure storytelling
≠ Where it differs: brings puzzle design, ranged combat and setting scifi, while skipping third-person shooting
The strongest of the Half-Life 2 releases: open forest driving, the best encounter design in the series, and a Hunter fight that remains a high point of enemy AI. Roughly six hours. It ends on the cliffhanger that was never resolved, which for many is harder to sit with now than it was in 2007.
Where it drifts furthest from The Last of Us Part I: visuals and combat.
It predates The Last of Us Part I by 15 years, with what that implies technically.




