
✓ Fits the first-person shooters cluster, with shooter, first-person shooting and dark, oppressive atmosphere
≠ Where it differs: brings horror tension, strong narrative focus and ranged combat
A conventional military shooter wearing Quake's skin: corridor combat with heavy weapons, at its best in the mid-game once the Strogg conversion sequence gives it a hook. Level design is repetitive metal hallways for long stretches, and the squadmates who accompany you do little beyond soaking damage and opening doors.
Released 9 years after The House of the Dead.














