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F.E.A.R. 2: Project Origin

F.E.A.R. 2: Project Origin— Guide, genres & similar games

F. E. A. R. 2: Project Origin is a first-person shooter with elements of horror, the sequel to the game F. E. A. R. The game has an abundance of scenes of violence and anatomically detailed images of dead bodies, what makes the atmosphere oppressive. You play as a Delta Force operator Michael Beck

F.E.A.R. 2: Project Origin is a shooter game developed by Warner Bros. Interactive, 2009. It delivers vibe dark gameplay with ranged combat combat set in a horror setting world. Available in single-player and multiplayer mode. With an iRank Score of 80/100, it ranks as a highly rated title in our catalog.

iRank Score

80/100 ↗

Rating

👍 77%

690 votes

Type

Shooter, FPS, Horror

Released

2009

Updated May 2026

Developer

Warner Bros. Interactive

Avg. playtime

~4h

Platforms

PC, PlayStation, Xbox

F.E.A.R. 2: Project Origin official trailer

F.E.A.R. 2: Project Origin screenshots

F.E.A.R. 2: Project Origin screenshot 1
F.E.A.R. 2: Project Origin screenshot 2
F.E.A.R. 2: Project Origin screenshot 3
F.E.A.R. 2: Project Origin screenshot 4
F.E.A.R. 2: Project Origin screenshot 5

About F.E.A.R. 2: Project Origin

F. E. A. R. 2: Project Origin is a first-person shooter with elements of horror, the sequel to the game F. E. A. R.

The game has an abundance of scenes of violence and anatomically detailed images of dead bodies, what makes the atmosphere oppressive.

You play as a Delta Force operator Michael Becket during your most common mission, which is gradually turning into a struggle for survival against the wrath of Alma. After the terrible power of Alma is out of control, your squad is forced to break through the apocalyptic wilds, defending their lives in parallel, as well as looking for a lot of clues about how to destroy it!

Most of the gameplay the game borrows from the first game of the series. Now in the game, there is no possibility to look out from behind a corner on which replacement the system of shelters is entered (the player can use objects which surround him, for the creation of the essential shelters, for example, to turn a table or to open a car door). Also, there was an indicator of "fatigue" (if the scale is full, it will give the opportunity to make a short-term sprint).

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