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F.E.A.R. 2: Project Origin

F.E.A.R. 2: Project Origin— Guide et jeux similaires

F. E. A. R. 2: Project Origin is a first-person shooter with elements of horror, the sequel to the game F. E. A. R. The game has an abundance of scenes of violence and anatomically detailed images of dead bodies, what makes the atmosphere oppressive. You play as a Delta Force operator Michael Beck

F.E.A.R. 2: Project Origin est un jeu de shooter développé par Warner Bros. Interactive, 2009. Il se distingue par son gameplay vibe dark avec un combat ranged combat dans un univers horror setting. Disponible en mode single-player et multiplayer. Avec un iRank Score de 80/100, il est considéré comme un titre très bien noté dans notre base de données.

iRank Score

80/100 ↗

Note

👍 77%

690 votes

Type

Shooter, FPS, Horror

Sortie

2009

Mis à jour mai 2026

Développeur

Warner Bros. Interactive

Durée moyenne

~4h

Plateformes

PC, PlayStation, Xbox

F.E.A.R. 2: Project Origin bande-annonce officielle

F.E.A.R. 2: Project Origin captures d'écran

F.E.A.R. 2: Project Origin screenshot 1
F.E.A.R. 2: Project Origin screenshot 2
F.E.A.R. 2: Project Origin screenshot 3
F.E.A.R. 2: Project Origin screenshot 4
F.E.A.R. 2: Project Origin screenshot 5

À propos de F.E.A.R. 2: Project Origin

F. E. A. R. 2: Project Origin is a first-person shooter with elements of horror, the sequel to the game F. E. A. R.

The game has an abundance of scenes of violence and anatomically detailed images of dead bodies, what makes the atmosphere oppressive.

You play as a Delta Force operator Michael Becket during your most common mission, which is gradually turning into a struggle for survival against the wrath of Alma. After the terrible power of Alma is out of control, your squad is forced to break through the apocalyptic wilds, defending their lives in parallel, as well as looking for a lot of clues about how to destroy it!

Most of the gameplay the game borrows from the first game of the series. Now in the game, there is no possibility to look out from behind a corner on which replacement the system of shelters is entered (the player can use objects which surround him, for the creation of the essential shelters, for example, to turn a table or to open a car door). Also, there was an indicator of "fatigue" (if the scale is full, it will give the opportunity to make a short-term sprint).

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