
✓ Same family of first-person shooters: shooter, first-person shooting and ranged combat
≠ Where it differs: brings adventure storytelling, puzzle design and dark, oppressive atmosphere, while skipping roguelike runs
A short follow-up focused almost entirely on Alyx as a companion — the AI and dialogue work is what it was really testing, and it holds up. Roughly four hours. It is the slightest of the three: much of it is dark corridors and elevator sequences, and it functions more as a bridge than as a game in its own right.
Where it drifts furthest from Geometry Arena: visuals.
It predates Geometry Arena by 13 years, with what that implies technically.















