✓ Fits the isometric Action RPGs cluster, with deep RPG systems, action RPG combat and shooter
≠ Its own twist: multiplayer gameplay, while skipping survival mechanics
A top-down survival game about rescuing victims before monsters reach them, built for two players and much better that way. Weapons are improvised and scarce. It is genuinely hard in an unforgiving arcade sense — limited continues, no map, and later levels where finding the last neighbour eats more time than surviving does.
It predates Dead Nation by 17 years, with what that implies technically.














