
✓ Same family of first-person shooters: shooter, first-person shooting and adventure storytelling
≠ Where it differs: brings puzzle design, ranged combat and horror setting, while skipping combat magic
A short follow-up focused almost entirely on Alyx as a companion — the AI and dialogue work is what it was really testing, and it holds up. Roughly four hours. It is the slightest of the three: much of it is dark corridors and elevator sequences, and it functions more as a bridge than as a game in its own right.
Where it drifts furthest from Amid Evil: combat.
It predates Amid Evil by 13 years, with what that implies technically.





