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Thirty Flights of Loving

13 Games like Thirty Flights of Loving on PlayStation that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 40 games similar to Thirty Flights of Loving down to the 13 that fit the “PlayStation” category. BioShock, Resident Evil 7 Biohazard and Supraland top the list, ranked by affinity and similarity score to Thirty Flights of Loving.

iRank74/ 100

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GenreShooterSubgenreFPS
Tags
NarrativeDarkSolo
Year 2012Dev Blendo Games

Quick answer

Within the “PlayStation” category, the closest game to Thirty Flights of Loving is BioShock — scoring 83/100 on our similarity scale. Resident Evil 7 Biohazard and Supraland follow close behind.

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The best games like Thirty Flights of Loving on PlayStation

13 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Thirty Flights of Loving. Each one has been evaluated across 11 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1BioShock
BioShock
ShooterFPS
SoloRangedNarrativeDarkExplorationFirst Person
Steam👍 94%· 32KRAWG👍 89%· 3.4KMC96IGDB93· 8
Year 2007Dev Digital Extremes · 2K GamesPlaytime ~3hOn PC · PS · Xbox

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and adventure storytelling

≠ Its own twist: deep RPG systems, horror tension and open world exploration, while skipping vibe casual

FPS with RPG elements, Bioshock invites players to experience horrors of underwater isolation in the city of Rapture, the failed project of the better future. After surviving the plane crash, the protagonist has only one way to go – to the giant lighthouse that opens a way to the underwater utopia.

Where it drifts furthest from Thirty Flights of Loving: progression.

Genre100Game mode100Visuals100Tone75Combat62Progression44
Resident Evil 7 Biohazard
ShooterFPS
SoloRangedDarkNarrativeExplorationFirst Person
Steam👍 95%· 120KRAWG👍 90%· 2.0KMC85IGDB85· 27OC86· 175
Year 2017Dev CapcomPlaytime ~10hOn PC · PS · Xbox

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling

≠ Where it differs: brings horror tension, survival mechanics and melee combat, while skipping vibe casual

The reset that pulled the series back to survival horror: first-person, confined to a single decaying Louisiana estate, with scarce ammo and a family that hunts you through it. The Baker house section is among the best horror the series has produced. After you leave it the game becomes far more scripted and linear, and the boss design is the weakest part of the package.

Released 5 years after Thirty Flights of Loving.

Genre100Visuals100Combat83Game mode76Tone74Progression63
#3Supraland
Supraland
ShooterFPS
SoloRangedExplorationFirst PersonMelee
Steam👍 95%· 15KRAWG👍 78%· 182MC84IGDB80· 3OC77· 17
Year 2019Dev Supra GamesPlaytime ~5hOn PC · PS · Xbox

✓ Same family of first-person shooters: shooter, first-person shooting and puzzle design

≠ Its own twist: precision platforming, Metroidvania exploration and open world exploration, while skipping strong narrative focus

A first-person puzzle game structured like a metroidvania: a small sandbox where new tools retroactively open earlier areas, and almost every corner hides something. Puzzle design is genuinely clever. Combat is the weak part — enemies are simple damage sponges that interrupt the puzzling — and the art style is plain enough to look cheap.

Released 7 years after Thirty Flights of Loving.

Genre100Game mode100Progression100Visuals100Combat87
#4Doom: The Dark Ages
Doom: The Dark Ages
ShooterFPS
SoloRangedDarkNarrativeFirst Person
Steam👍 88%· 39KIGDB87· 6OC86· 212
Year 2025Dev id Software · Bethesda SoftworksOn Xbox · PC · PS5

✓ Same family of first-person shooters: shooter, first-person shooting and adventure storytelling

≠ Where it differs: brings melee combat, fantasy world and setting scifi, while skipping puzzle design

Released 13 years after Thirty Flights of Loving.

Genre100Game mode100Visuals100Tone76Combat68
Call of Juarez: Gunslinger
ShooterFPS
SoloRangedNarrativeDarkFirst Person
Steam👍 95%· 43KRAWG👍 77%· 845MC79IGDB75· 10
Year 2013Dev Ubisoft · Ubisoft EntertainmentPlaytime ~5hOn PC · PS · Xbox

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling

≠ Stands apart with melee combat, historical setting and fantasy world, while skipping puzzle design

Gunslinger is the fourth installment of the Call of Juarez series of western-inspired games. The frame story, told in cutscenes, begins in 1910, in Kansas, where Silas, a patron in the pub, brags about his adventures in the Wild West.

Where it drifts furthest from Thirty Flights of Loving: progression.

Genre100Game mode100Visuals100Combat82Tone69Progression0
BioShock Infinite
ShooterFPS
SoloRangedNarrativeDarkFirst Person
Steam👍 93%· 144KIGDB93· 14
Year 2013Dev Irrational Games · 2K GamesOn PlayStation 3 · Linux · PC

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling

≠ Stands apart with melee combat, setting scifi and horror setting, while skipping puzzle design

Columbia is the achievement — one of the most striking settings of its generation, with skyline traversal that gives fights genuine verticality. Elizabeth is well handled as a companion. Combat is narrower than the first BioShock: two weapons at a time, fewer environmental options, and the plasmid experimentation is largely gone.

Where it drifts furthest from Thirty Flights of Loving: progression.

Genre100Game mode100Visuals100Tone76Combat72Progression0
#7Slime Rancher
Slime Rancher
ShooterFPS
SoloRangedCasualExplorationFirst Person
Steam👍 98%· 153KRAWG👍 77%· 579MC81IGDB78· 3OC76· 27
Year 2016Dev Monomi ParkPlaytime ~6hOn PC · PS · Xbox

✓ Same family of first-person shooters: shooter, first-person shooting and adventure storytelling

≠ Stands apart with deep simulation, sandbox freedom and cozy, relaxing feel, while skipping puzzle design

In the far-distant future, far, far away in space (to be exact, a thousand light-years from the Earth), on the planet Far, Far Range, mega-corporations (they, it turns out, will be with us in the distant future!) discovered the ideal source of income, universal natural resource - Plort.

Where it drifts furthest from Thirty Flights of Loving: tone.

Released 4 years after Thirty Flights of Loving.

Genre100Game mode100Visuals100Combat90Progression75Tone32
Thief
ShooterFPS
SoloRangedDarkNarrativeFirst Person
Steam👍 75%· 24KIGDB64· 14OC64· 75
Year 2014Dev Eidos Montréal · Square EnixOn PlayStation 3 · PS4 · PC

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling

≠ Its own twist: sandbox freedom, horror tension and sandbox world, while skipping puzzle design

Where it drifts furthest from Thirty Flights of Loving: combat.

Genre100Game mode100Visuals100Tone68Combat47
STAR WARS Dark Forces (Classic, 1995)
ShooterFPS
SoloRangedFirst PersonMeleeSci-Fi
Steam👍 89%· 3.1KRAWG👍 68%· 261IGDB66· 3
Year 1995Dev Sony Interactive Entertainment · Disney InteractivePlaytime ~1hOn PC · PS · Apple Macintosh

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling

≠ Stands apart with melee combat, setting scifi and visual pixel, while skipping puzzle design

STAR WARS - Dark Forces uses the Jedi game engine which was developed for this game exclusively. At the time the game presented new features of first person shooter genre, one of which is the ability to look up and down and also it presented the new approach to level design with multiple floors.

It predates Thirty Flights of Loving by 17 years, with what that implies technically.

Genre100Game mode100Visuals86Combat79
Ratchet & Clank Future: A Crack in Time
ShooterFPS
SoloExplorationFirst PersonOpen WorldFantasy
IGDB83· 7
Year 2009Dev Insomniac Games · Sony Computer EntertainmentOn PlayStation 3

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and adventure storytelling

≠ Its own twist: precision platforming, open world exploration and fantasy world, while skipping puzzle design

Genre100Game mode100Progression100Visuals74
Mafia: The Old Country
ShooterFPS
SoloFirst PersonThird Person
Steam👍 73%· 28KIGDB78· 6OC74· 146
Year 2025Dev Hangar 13 · 2KOn Xbox · PC · PS5

✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling

≠ Stands apart with visual third person, while skipping puzzle design

Released 13 years after Thirty Flights of Loving.

Genre100Game mode100Visuals74
F.E.A.R.
ShooterFPS
SoloRangedDarkNarrativeFirst Person
Steam👍 94%· 19KRAWG👍 89%· 1.0KMC88IGDB70· 2
Year 2005Dev Monolith Productions · Warner Bros. InteractivePlaytime ~2hOn PC · PS · Xbox

✓ Both are first-person shooters — sharing shooter, first-person shooting and dark, oppressive atmosphere

≠ Where it differs: brings horror tension, melee combat and horror setting, while skipping adventure storytelling

Its enemy AI is still the reference point twenty years on: soldiers flank, suppress and call out movements, so firefights unfold differently each time. Slow-motion makes that legible instead of trivial. The horror sections have not aged as well — the same office corridors repeat for hours, and the scares telegraph themselves long before they land.

Genre100Visuals100Combat81Tone73Game mode56
F.E.A.R. 2: Project Origin
ShooterFPS
SoloRangedDarkNarrativeFirst Person
Steam👍 85%· 9.3KRAWG👍 77%· 690MC79IGDB76· 7
Year 2009Dev Warner Bros. InteractivePlaytime ~4hOn PC · PS · Xbox

✓ Same family of first-person shooters: shooter, first-person shooting and dark, oppressive atmosphere

≠ Stands apart with horror tension, melee combat and horror setting, while skipping adventure storytelling

Wider environments and better lighting than the original, with the slow-motion shooting mostly intact and a mech section that breaks up the pacing. The AI is noticeably less sharp than in the first game, though, and the horror leans on jump scares rather than the dread the original built. Competent, rarely surprising.

Genre100Visuals100Combat81Tone73Game mode54

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