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The Making of Karateka

13 Games like The Making of Karateka on PC that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 32 games similar to The Making of Karateka down to the 13 that fit the “PC” category. Wake, Sonic the Hedgehog 4: Episode I and Disney's The Jungle Book top the list, ranked by affinity and similarity score to The Making of Karateka.

iRank98/ 100

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GenrePlatformerSubgenre2D Platformer
Tags
NarrativeSolo
Year 2023Dev Digital Eclipse

Quick answer

Within the “PC” category, the closest game to The Making of Karateka is Wake — scoring 69/100 on our similarity scale. Sonic the Hedgehog 4: Episode I and Disney's The Jungle Book follow close behind.

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The best games like The Making of Karateka on PC

13 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to The Making of Karateka. Each one has been evaluated across 8 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1Wake
Wake
Platformer2D Platformer
SoloMelee2DPixel Art
Steam👍 27%· 195
Year 2013Dev Boss BaddiePlaytime ~3hOn PC

✓ Nearly identical: precision platforming, melee combat and single-player focus.

≠ Missing: strong narrative focus.

Wake is the story of an engineer trapped on a sinking ship. Navigate through the ship however you want to find your way to the surface above, but avoid the ship's corrupted security system!Key Features Run and swim to escape a sinking ship Dodge bullets, fire, electricity and LASERS - but most of all avoid drowning!

On reception: its Steam reviews are mostly negative, against very positive for The Making of Karateka.

It predates The Making of Karateka by 10 years, with what that implies technically.

Genre100Combat100Game mode100Visuals100
Sonic the Hedgehog 4: Episode I
Platformer2D Platformer
SoloMeleeNarrative2DHorror
Steam👍 40%· 3.7KIGDB75· 5
Year 2010Dev Dimps · SegaOn PlayStation 3 · PC

✓ Fits the 2D platformers cluster, with precision platforming, strong narrative focus and melee combat

≠ Its own twist: adventure storytelling, horror tension and horror setting, while skipping linear, story-driven structure

Where it drifts furthest from The Making of Karateka: setting.

On reception: its Steam reviews are mostly negative, against very positive for The Making of Karateka.

It predates The Making of Karateka by 13 years, with what that implies technically.

Genre100Combat100Game mode100Tone100Visuals63Setting0
Disney's The Jungle Book
Platformer2D Platformer
SoloMelee2D
Steam👍 86%· 14IGDB70· 1
Year 1994Dev Eurocom Entertainment Software · Virgin Interactive Entertainment (Europe) Ltd.On PC

✓ Both are 2D platformers — sharing precision platforming, melee combat and single-player focus

≠ Where it differs: brings adventure storytelling, while skipping strong narrative focus

It predates The Making of Karateka by 29 years, with what that implies technically.

Genre100Combat100Game mode100Visuals62
Sonic Generations
Platformer2D Platformer
SoloMelee2DThird Person3D
Steam👍 94%· 25KIGDB75· 10
Year 2011Dev Sonic Team · SegaOn PlayStation 3 · PC

✓ Fits the 2D platformers cluster, with precision platforming, melee combat and single-player focus

≠ Its own twist: adventure storytelling, visual third person and visual 3d, while skipping strong narrative focus

Where it drifts furthest from The Making of Karateka: visuals.

It predates The Making of Karateka by 12 years, with what that implies technically.

Genre100Combat100Game mode100Visuals42
Ristar
Platformer2D Platformer
SoloMelee2DPixel ArtSci-Fi
Steam👍 100%· 11
Year 1995Dev Sega Enterprises, Ltd. · Tec ToyOn Linux · Android · PC

✓ Both are 2D platformers — sharing precision platforming, melee combat and single-player focus

≠ Its own twist: adventure storytelling and setting scifi, while skipping strong narrative focus

Where it drifts furthest from The Making of Karateka: setting.

It predates The Making of Karateka by 28 years, with what that implies technically.

Genre100Combat100Game mode100Visuals100Setting0
Gravity Circuit
Platformer2D Platformer
SoloMelee2DPixel ArtSci-Fi
Steam👍 94%· 3.5KMC89IGDB90· 1OC86· 14
Year 2023Dev Domesticated Ants · Plug In DigitalPlaytime ~2hOn PC · PS · Apple Macintosh

✓ Fits the 2D platformers cluster, with precision platforming, melee combat and single-player focus

≠ Where it differs: brings fighting mechanics and setting scifi, while skipping strong narrative focus

Gravity Circuit - a flashy action packed 2d platformer in the spirit of console classics. Mission: Stop Virus Army Uprising! In a post-apocalyptic world populated by sentient robots, its inhabitants are once more threatened by an old foe.

Where it drifts furthest from The Making of Karateka: setting.

Genre100Combat100Game mode100Visuals100Setting0
Shovel Knight: Specter of Torment
Platformer2D Platformer
SoloMelee2DPixel ArtFantasy
Steam👍 94%· 481IGDB83· 6OC86· 32
Year 2017Dev Yacht Club GamesOn PlayStation 3 · PS4 · Linux

✓ Same family of 2D platformers: precision platforming, melee combat and single-player focus

≠ Where it differs: brings adventure storytelling and fantasy world, while skipping strong narrative focus

Where it drifts furthest from The Making of Karateka: setting.

Genre100Combat100Game mode100Visuals100Setting0
Sonic CD
Platformer2D Platformer
SoloMelee2DPixel ArtSci-Fi
Steam👍 90%· 5.5KIGDB85· 1
Year 1993Dev Sonic Team · SegaOn PC

✓ Both are 2D platformers — sharing precision platforming, melee combat and single-player focus

≠ Its own twist: adventure storytelling, setting scifi and post-apocalyptic world, while skipping strong narrative focus

Where it drifts furthest from The Making of Karateka: setting.

It predates The Making of Karateka by 30 years, with what that implies technically.

Genre100Combat100Game mode100Visuals100Setting0
Duke Nukem
Platformer2D Platformer
SoloMelee2DPixel ArtSci-Fi
Steam👍 88%· 137
Year 1991Dev Apogee SoftwareOn PC · Mac

✓ Fits the 2D platformers cluster, with precision platforming, melee combat and single-player focus

≠ Stands apart with shooter and setting scifi, while skipping strong narrative focus

Where it drifts furthest from The Making of Karateka: setting.

It predates The Making of Karateka by 32 years, with what that implies technically.

Genre100Combat100Game mode100Visuals100Setting0
Disney's Hercules Action Game
Platformer2D Platformer
SoloMelee2DMythologyThird Person
Steam👍 89%· 700IGDB60· 1
Year 1997Dev Eurocom Entertainment Software · Virgin Interactive EntertainmentOn PlayStation 3 · PC

✓ Same family of 2D platformers: precision platforming, melee combat and single-player focus

≠ Stands apart with adventure storytelling, setting mythology and visual third person, while skipping strong narrative focus

Where it drifts furthest from The Making of Karateka: setting and visuals.

It predates The Making of Karateka by 26 years, with what that implies technically.

Genre100Combat100Game mode100Visuals48Setting0
Disney's Toy Story
Platformer2D Platformer
Solo2D
Year 1995Dev Traveller's Tales · NintendoOn PC

✓ Nearly identical: precision platforming, single-player focus and visual 2d.

≠ Missing: strong narrative focus.

It predates The Making of Karateka by 28 years, with what that implies technically.

Genre100Game mode100Visuals62
Pitfall!
Platformer2D Platformer
Solo2D
Year 1982Dev Activision · JAMDAT MobileOn PC

✓ Fits the 2D platformers cluster, with precision platforming, single-player focus and visual 2d

≠ Its own twist: adventure storytelling, while skipping strong narrative focus

It predates The Making of Karateka by 41 years, with what that implies technically.

Genre100Game mode100Visuals62
Disney's Tarzan
Platformer2D Platformer
Solo2DThird Person
Year 1999Dev Eurocom Entertainment Software · ActivisionOn PlayStation 3 · PC

✓ Fits the 2D platformers cluster, with precision platforming, single-player focus and visual 2d

≠ Stands apart with adventure storytelling and visual third person, while skipping strong narrative focus

Where it drifts furthest from The Making of Karateka: visuals.

It predates The Making of Karateka by 24 years, with what that implies technically.

Genre100Game mode100Visuals48

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