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Take Command - 2nd Manassas

11 Turn-Based Strat games like Take Command - 2nd Manassas that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 50 games similar to Take Command - 2nd Manassas down to the 11 that fit the “Turn-Based Strat” category. Commander: Conquest of the Americas, Victoria II and East India Company top the list, ranked by affinity and similarity score to Take Command - 2nd Manassas.

iRank88/ 100

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GenreStrategySubgenreRTS
Tags
DarkSolo
Year 2016Dev NorbSoftDev
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Quick answer

Within the “Turn-Based Strat” category, the closest game to Take Command - 2nd Manassas is Commander: Conquest of the Americas — scoring 70/100 on our similarity scale. Victoria II and East India Company follow close behind.

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The best turn-Based Strat games like Take Command - 2nd Manassas

11 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Take Command - 2nd Manassas. Each one has been evaluated across 9 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

Commander: Conquest of the Americas
StrategyRTS
SoloTacticalHistoricalMultiplayerFantasy
Steam👍 52%· 188MC68
Year 2010Dev Nitro GamesPlaytime ~1hOn PC

✓ Both are real-time strategy games — sharing real-time strategy, deep simulation and turn-based strategy

≠ Its own twist: adventure storytelling, fantasy world and multiplayer gameplay, while skipping dark, oppressive atmosphere

Combining elements from both trading and strategy games, Commander: Conquest of the Americas will appeal to a wide range of players. Players take charge of one of the many European powers aiming to conquer the New World.

On reception: its Steam reviews are mixed, against very positive for Take Command - 2nd Manassas.

Genre100Combat100Setting83Game mode62
#2Victoria II
Victoria II
StrategyRTS
SoloTacticalHistoricalMultiplayerSandbox World
Steam👍 92%· 20KIGDB76· 1
Year 2010Dev Paradox InteractiveOn Linux · PC · Mac

✓ Both are real-time strategy games — sharing real-time strategy, turn-based strategy and deep simulation

≠ Stands apart with sandbox freedom, sandbox world and multiplayer gameplay, while skipping dark, oppressive atmosphere

Genre100Combat100Setting100Game mode54
East India Company
StrategyRTS
SoloTacticalHistoricalMultiplayerMedieval
Steam👍 52%· 205MC67
Year 2009Dev Nitro GamesPlaytime ~1hOn PC

✓ Both are real-time strategy games — sharing real-time strategy, deep simulation and turn-based strategy

≠ Its own twist: adventure storytelling, setting medieval and fantasy world, while skipping dark, oppressive atmosphere

In East India Company, players will enjoy building the World's most powerful trading empire & engaging in vigorous battles in both single player & multiplayer modes, all within a breathtaking cinematic game environment.

On reception: its Steam reviews are mixed, against very positive for Take Command - 2nd Manassas.

Genre100Combat100Setting57Game mode55
Rome: Total War
StrategyRTS
SoloTacticalHistoricalMultiplayerMelee
Steam👍 95%· 17KIGDB91· 3
Year 2004Dev The Creative Assembly · SegaOn Android · PC · iOS

✓ Both are real-time strategy games — sharing real-time strategy, turn-based strategy and deep simulation

≠ Its own twist: melee combat, ranged combat and multiplayer gameplay, while skipping dark, oppressive atmosphere

Where it drifts furthest from Take Command - 2nd Manassas: visuals.

It predates Take Command - 2nd Manassas by 12 years, with what that implies technically.

Genre100Setting100Combat73Game mode54Visuals0
Europa Universalis III
StrategyRTS
SoloHistoricalMultiplayerSandbox WorldIsometric
Steam👍 83%· 2.0KIGDB70· 1
Year 2007Dev Paradox InteractiveOn PC · Mac

✓ Fits the real-time strategy games cluster, with real-time strategy, turn-based strategy and deep simulation

≠ Stands apart with sandbox freedom, sandbox world and multiplayer gameplay, while skipping dark, oppressive atmosphere

Where it drifts furthest from Take Command - 2nd Manassas: visuals.

It predates Take Command - 2nd Manassas by 9 years, with what that implies technically.

Genre100Setting100Game mode54Visuals0
Total War: WARHAMMER II
StrategyRTS
SoloTacticalDarkHistoricalMultiplayer
Steam👍 93%· 121KRAWG👍 90%· 251MC86IGDB88· 8OC86· 64
Year 2017Dev Creative Assembly · SEGAPlaytime ~14hOn PC · Apple Macintosh · Linux

✓ Same family of real-time strategy games: real-time strategy, turn-based strategy and dark, oppressive atmosphere

≠ Stands apart with melee combat, fantasy world and multiplayer gameplay, while skipping deep simulation

Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos.

Where it drifts furthest from Take Command - 2nd Manassas: visuals and game mode.

Genre100Tone100Combat89Setting74Game mode34Visuals0
Napoleon: Total War
StrategyRTS
SoloTacticalHistoricalMultiplayerMelee
Steam👍 92%· 27KIGDB83· 3
Year 2010Dev The Creative Assembly · Feral InteractiveOn PC · Mac

✓ Same family of real-time strategy games: real-time strategy, turn-based strategy and combat tactical

≠ Stands apart with melee combat, fantasy world and multiplayer gameplay, while skipping deep simulation

Where it drifts furthest from Take Command - 2nd Manassas: visuals.

Genre100Combat88Setting81Game mode54Visuals0
Total War: THREE KINGDOMS
StrategyRTS
SoloTacticalHistoricalMultiplayerCo-op
Steam👍 82%· 93KRAWG👍 78%· 169MC85IGDB82· 6OC85· 70
Year 2019Dev Feral Interactive · SEGAPlaytime ~10hOn PC · Apple Macintosh · Linux

✓ Both are real-time strategy games — sharing real-time strategy, turn-based strategy and combat tactical

≠ Stands apart with multiplayer gameplay, co op and visual isometric, while skipping deep simulation

The year is 190CE. China is in turmoil. The Han Dynasty crumbles before the child-emperor. He is but a figurehead; a mere puppet for the tyrant warlord Dong Zhuo. It is a brutal and oppressive regime, and as Dong Zhuo’s power grows, the empire slips further into the cauldron of anarchy.

Where it drifts furthest from Take Command - 2nd Manassas: visuals and game mode.

Released 3 years after Take Command - 2nd Manassas.

Genre100Combat100Setting100Game mode35Visuals0
Shogun: Total War
StrategyRTS
SoloTacticalHistoricalMultiplayerMelee
Steam👍 89%· 1.2KIGDB90· 1
Year 2000Dev The Creative Assembly · SegaOn PC

✓ Same family of real-time strategy games: real-time strategy, turn-based strategy and combat tactical

≠ Where it differs: brings melee combat, ranged combat and multiplayer gameplay, while skipping deep simulation

Where it drifts furthest from Take Command - 2nd Manassas: visuals.

It predates Take Command - 2nd Manassas by 16 years, with what that implies technically.

Genre100Setting100Combat65Game mode55Visuals0
Star Wars: Empire at War
StrategyRTS
SoloTacticalHistoricalMultiplayerMelee
Steam👍 98%· 42KIGDB73· 2
Year 2006Dev Petroglyph Games · LucasArtsOn PC · Mac

✓ Fits the real-time strategy games cluster, with real-time strategy, turn-based strategy and combat tactical

≠ Stands apart with melee combat, setting scifi and setting space, while skipping deep simulation

Where it drifts furthest from Take Command - 2nd Manassas: visuals and setting.

It predates Take Command - 2nd Manassas by 10 years, with what that implies technically.

Genre100Combat89Game mode54Setting49Visuals0
Medieval: Total War
StrategyRTS
SoloTacticalHistoricalMultiplayerMelee
Steam👍 71%· 2.4KIGDB90· 1
Year 2002Dev The Creative Assembly · ActivisionOn PC

✓ Both are real-time strategy games — sharing real-time strategy, turn-based strategy and combat tactical

≠ Its own twist: melee combat, fantasy world and setting medieval, while skipping deep simulation

Where it drifts furthest from Take Command - 2nd Manassas: visuals.

On reception: its Steam reviews are mostly positive, against very positive for Take Command - 2nd Manassas.

It predates Take Command - 2nd Manassas by 14 years, with what that implies technically.

Genre100Combat77Setting61Game mode56Visuals0

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