
✓ Same family of third-person Action RPGs: deep RPG systems, adventure storytelling and Metroidvania exploration
≠ Where it differs: brings action RPG combat, open world exploration and horror setting, while skipping puzzle design
The close of the Lords of Shadow trilogy, alternating a weakened Dracula between his castle and a modern city, with the same weighty whip combat as the first game plus magic and platforming. Its reputation is deserved in one specific way: the modern-city stealth sections are widely disliked, and the game is poor at signposting where to go or what an acquired item is for.
It predates Selfloss by 10 years, with what that implies technically.










