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Selfloss

38 Games with a fantasy setting like Selfloss that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 50 games similar to Selfloss down to the 38 that fit the “Fantasy” category. Darksiders: Warmastered Edition, Castlevania: Lords of Shadow 2 and The Witcher 3: Wild Hunt top the list, ranked by affinity and similarity score to Selfloss.

iRank79/ 100

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GenreRPGSubgenreAction RPGSub-subgenreThird-Person ARPG
Tags
DarkNarrativeSolo
Year 2024Dev Alexander Goodwin

Quick answer

Within the “Fantasy” category, the closest game to Selfloss is Darksiders: Warmastered Edition — scoring 83/100 on our similarity scale. Castlevania: Lords of Shadow 2 and The Witcher 3: Wild Hunt follow close behind.

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The best games with a fantasy setting like Selfloss

38 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Selfloss. Each one has been evaluated across 16 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

Darksiders: Warmastered Edition
RPGAction RPGThird-Person ARPG
SoloMeleeDarkNarrativeFantasyPost-ApocalypticExplorationThird Person
Steam👍 88%· 18KIGDB81· 11OC77· 63
Year 2016Dev Kaiko · Nordic Games GroupOn Xbox · PS4 · PC

✓ Same family of third-person Action RPGs: deep RPG systems, adventure storytelling and Metroidvania exploration

≠ Its own twist: action RPG combat, punishing difficulty and open world exploration, while skipping precision platforming

It predates Selfloss by 8 years, with what that implies technically.

Genre100Game mode100Progression100Visuals100Setting77Combat64
Castlevania: Lords of Shadow 2
RPGAction RPGThird-Person ARPG
SoloMeleeDarkNarrativeFantasyMedievalExplorationThird Person
Steam👍 85%· 6.4KIGDB63· 15OC61· 30
Year 2014Dev MercurySteam · KonamiOn PlayStation 3 · PC

✓ Same family of third-person Action RPGs: deep RPG systems, adventure storytelling and Metroidvania exploration

≠ Where it differs: brings action RPG combat, open world exploration and horror setting, while skipping puzzle design

The close of the Lords of Shadow trilogy, alternating a weakened Dracula between his castle and a modern city, with the same weighty whip combat as the first game plus magic and platforming. Its reputation is deserved in one specific way: the modern-city stealth sections are widely disliked, and the game is poor at signposting where to go or what an acquired item is for.

It predates Selfloss by 10 years, with what that implies technically.

Genre100Game mode100Progression100Visuals100Tone69Combat64
#3The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt
RPGAction RPGThird-Person ARPG
SoloMagicMeleeNarrativeDarkFantasyMedievalExplorationThird Person
Steam👍 97%· 869KRAWG👍 93%· 7.2KMC92IGDB92· 26OC93· 179
Year 2015Dev CD PROJEKT REDPlaytime ~43hOn PC · PS · Xbox

✓ Same family of third-person Action RPGs: deep RPG systems, adventure storytelling and strong narrative focus

≠ Stands apart with action RPG combat and open world exploration, while skipping puzzle design

The third game in a series, it holds nothing back from the player. Open world adventures of the renowned monster slayer Geralt of Rivia are now even on a larger scale.

It predates Selfloss by 9 years, with what that implies technically.

Genre100Combat100Game mode100Progression100Visuals100Setting74
Risen 3: Titan Lords
RPGAction RPGThird-Person ARPG
SoloMagicMeleeNarrativeDarkFantasyMedievalExplorationThird Person
Steam👍 74%· 6.4KIGDB51· 7OC60· 41
Year 2014Dev Piranha Bytes · Deep SilverOn PlayStation 3 · PC

✓ Both are third-person Action RPGs — sharing deep RPG systems, adventure storytelling and strong narrative focus

≠ Its own twist: action RPG combat, open world exploration and skill tree progression, while skipping puzzle design

An old-school European RPG: three factions with genuinely different magic schools, a world that does not scale to your level, and exploration that rewards wandering into places you are not ready for. Combat is its weakest link — stiff, poorly telegraphed, and frustrating in the early hours before your character is competent at anything.

It predates Selfloss by 10 years, with what that implies technically.

Genre100Combat100Game mode100Visuals100Setting73Progression73
The Witcher 2: Assassins of Kings
RPGAction RPGThird-Person ARPG
SoloMagicMeleeDarkNarrativeFantasyMedievalExplorationThird Person
Steam👍 90%· 89KIGDB86· 7
Year 2011Dev CD Projekt REDOn Linux · PC · Mac

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, adventure storytelling and dark, oppressive atmosphere

≠ Its own twist: punishing difficulty, open world exploration and skill tree progression, while skipping puzzle design

Tighter and far more focused than what followed: combat demands preparation and punishes mashing, and the second act splits into two genuinely different paths depending on one choice. The opening hours are the steepest in the series — the tutorial explains little, alchemy and signs are easy to ignore until they suddenly become mandatory.

Where it drifts furthest from Selfloss: progression.

It predates Selfloss by 13 years, with what that implies technically.

Genre100Combat100Game mode100Visuals100Setting74Tone65
Fable
RPGAction RPGThird-Person ARPG
SoloMagicMeleeNarrativeDarkFantasyMedievalExplorationThird Person
IGDB90· 2
Year 2004Dev Big Blue Box · Microsoft Game Studios

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, adventure storytelling and strong narrative focus

≠ Stands apart with sandbox freedom, sandbox world and open world exploration, while skipping puzzle design

It predates Selfloss by 20 years, with what that implies technically.

Genre100Game mode100Progression100Visuals100Combat83Tone67
The Elder Scrolls IV: Oblivion
RPGAction RPGThird-Person ARPG
SoloMagicMeleeNarrativeDarkFantasyMedievalExplorationThird Person
Steam👍 95%· 52KIGDB81· 6
Year 2006Dev Bethesda Game Studios · 2K GamesOn PlayStation 3 · PC

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, adventure storytelling and strong narrative focus

≠ Where it differs: brings action RPG combat, sandbox freedom and open world exploration, while skipping puzzle design

It predates Selfloss by 18 years, with what that implies technically.

Genre100Game mode100Combat84Progression78Tone68Visuals61
Legacy of Kain: Defiance
RPGAction RPGThird-Person ARPG
SoloMeleeMagicDarkNarrativeFantasyPost-ApocalypticThird Person
Steam👍 85%· 1.3K
Year 2003Dev Crystal Dynamics · Eidos InteractiveOn PC

✓ Same family of third-person Action RPGs: deep RPG systems, adventure storytelling and dark, oppressive atmosphere

≠ Its own twist: action RPG combat and horror setting, while skipping puzzle design

It predates Selfloss by 21 years, with what that implies technically.

Genre100Combat100Game mode100Visuals100Tone71Setting66
Arcania: Gothic 4
RPGAction RPGThird-Person ARPG
SoloMagicMeleeFantasyMedievalExplorationThird Person
Steam👍 55%· 3.2KIGDB64· 5
Year 2010Dev Spellbound Entertainment · DreamCatcher InteractiveOn PS4 · Linux · PC

✓ Both are third-person Action RPGs — sharing deep RPG systems, adventure storytelling and combat magic

≠ Its own twist: action RPG combat, open world exploration and stealth mechanics, while skipping puzzle design

A Gothic sequel by a different studio that traded the series' hostile, systems-heavy world for a conventional open-world action RPG with accessible combat and a clear quest structure. Taken on its own terms it is a competent, slightly janky European RPG. Taken as Gothic it is widely rejected, and the PC build still has unresolved resolution and display bugs on current Windows.

Where it drifts furthest from Selfloss: progression.

On reception: its Steam reviews are mixed, against mostly positive for Selfloss.

It predates Selfloss by 14 years, with what that implies technically.

Genre100Game mode100Visuals100Combat63Setting62Progression42
Enclave
RPGAction RPGThird-Person ARPG
SoloMagicMeleeFantasyMedievalThird Person
Steam👍 80%· 6.6KIGDB81· 2
Year 2002Dev Starbreeze Studios · Black Label GamesOn Linux · PC · Mac

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, adventure storytelling and combat magic

≠ Its own twist: action RPG combat, ranged combat and historical setting, while skipping puzzle design

It predates Selfloss by 22 years, with what that implies technically.

Genre100Game mode100Visuals100Combat83Setting62
Castlevania: Lament of Innocence
RPGAction RPGThird-Person ARPG
SoloDarkFantasyMedievalThird Person
IGDB78· 3
Year 2003Dev KonamiOn PlayStation 3

✓ Both are third-person Action RPGs — sharing deep RPG systems, adventure storytelling and dark, oppressive atmosphere

≠ Where it differs: brings action RPG combat and horror setting, while skipping puzzle design

Where it drifts furthest from Selfloss: tone.

It predates Selfloss by 21 years, with what that implies technically.

Genre100Game mode100Visuals100Setting63Tone45
The Lord of the Rings: The Two Towers
RPGAction RPGThird-Person ARPG
SoloFantasyMedievalThird PersonHistorical
IGDB65· 2
Year 2002Dev Hypnos Entertainment · Electronic Arts

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, adventure storytelling and fantasy world

≠ Where it differs: brings action RPG combat and historical setting, while skipping puzzle design

A level-based hack-and-slash built around three characters with genuinely different movesets and an upgrade system tied to combo scoring. It cuts between film footage and play well for its era. It is short and entirely linear — a handful of hours, no exploration, and boss fights that come down to memorising a single pattern.

It predates Selfloss by 22 years, with what that implies technically.

Genre100Game mode100Visuals100Setting61
Dirge of Cerberus: Final Fantasy VII
RPGAction RPGThird-Person ARPG
SoloFantasyPost-ApocalypticThird PersonSci-Fi
IGDB61· 3
Year 2006Dev Square Enix Product Development Division 1 · Square Enix

✓ Same family of third-person Action RPGs: deep RPG systems, fantasy world and post-apocalyptic world

≠ Where it differs: brings shooter, third-person shooting and setting scifi, while skipping adventure storytelling

Where it drifts furthest from Selfloss: progression.

It predates Selfloss by 18 years, with what that implies technically.

Genre100Game mode100Visuals100Setting51Progression0
Hogwarts Legacy
RPGAction RPGThird-Person ARPG
SoloMagicMeleeNarrativeDarkFantasyExplorationThird Person
Steam👍 90%· 366KRAWG👍 75%· 935IGDB85· 9OC84· 176
Year 2023Dev Avalanche Software · Warner Bros. InteractivePlaytime ~30hOn PC · PS · Xbox

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, adventure storytelling and puzzle design

≠ Where it differs: brings action RPG combat, open world exploration and skill tree progression, while skipping precision platforming

The castle is the achievement: densely built, worth exploring on its own terms, and full of small detail. Spell-chaining combat is more involved than expected. Outside it, the open world follows a familiar checklist of camps and puzzles, and the main story resolves in a rush that leaves several threads sitting unfinished.

Where it drifts furthest from Selfloss: setting.

Genre100Combat100Game mode100Visuals100Tone69Progression62
GreedFall
RPGAction RPGThird-Person ARPG
SoloMeleeMagicNarrativeDarkFantasyExplorationThird Person
Steam👍 76%· 22KIGDB71· 11OC74· 124
Year 2019Dev Spiders · Focus EntertainmentOn Xbox · PS4 · PC

✓ Both are third-person Action RPGs — sharing deep RPG systems, adventure storytelling and strong narrative focus

≠ Where it differs: brings action RPG combat, open world exploration and skill tree progression, while skipping puzzle design

A mid-budget RPG with a colonial-era setting that is genuinely unusual, and diplomacy that can resolve most quests without combat if you invest in it. Faction reputation matters. Production values show the budget — environments repeat heavily between regions, animation is stiff, and combat never becomes more than adequate.

Where it drifts furthest from Selfloss: setting.

Genre100Combat100Game mode100Visuals100Tone68Progression59

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