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Selfloss

5 Puzzle games like Selfloss that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 50 games similar to Selfloss down to the 5 that fit the “Puzzle” category. Darksiders: Warmastered Edition, MediEvil and Hogwarts Legacy top the list, ranked by affinity and similarity score to Selfloss.

iRank79/ 100

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GenreRPGSubgenreAction RPGSub-subgenreThird-Person ARPG
Tags
DarkNarrativeSolo
Year 2024Dev Alexander Goodwin

Quick answer

Within the “Puzzle” category, the closest game to Selfloss is Darksiders: Warmastered Edition — scoring 83/100 on our similarity scale. MediEvil and Hogwarts Legacy follow close behind.

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The best puzzle games like Selfloss

5 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Selfloss. Each one has been evaluated across 16 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

Darksiders: Warmastered Edition
RPGAction RPGThird-Person ARPG
SoloMeleeDarkNarrativeFantasyPost-ApocalypticExplorationThird Person
Steam👍 88%· 18KIGDB81· 11OC77· 63
Year 2016Dev Kaiko · Nordic Games GroupOn Xbox · PS4 · PC

✓ Same family of third-person Action RPGs: deep RPG systems, adventure storytelling and Metroidvania exploration

≠ Its own twist: action RPG combat, punishing difficulty and open world exploration, while skipping precision platforming

It predates Selfloss by 8 years, with what that implies technically.

Genre100Game mode100Progression100Visuals100Setting77Combat64
#2MediEvil
MediEvil
RPGAction RPGThird-Person ARPG
SoloMagicMeleeDarkMedievalThird Person
OC68· 83
Year 1998Dev SCE Cambridge Studio · Sony Computer EntertainmentOn PlayStation 3

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, puzzle design and precision platforming

≠ Stands apart with action RPG combat and horror setting, while skipping Metroidvania exploration

Where it drifts furthest from Selfloss: setting and tone.

It predates Selfloss by 26 years, with what that implies technically.

Genre100Combat100Game mode100Visuals100Tone45Setting37
#3Hogwarts Legacy
Hogwarts Legacy
RPGAction RPGThird-Person ARPG
SoloMagicMeleeNarrativeDarkFantasyExplorationThird Person
Steam👍 90%· 366KRAWG👍 75%· 935IGDB85· 9OC84· 176
Year 2023Dev Avalanche Software · Warner Bros. InteractivePlaytime ~30hOn PC · PS · Xbox

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, adventure storytelling and puzzle design

≠ Where it differs: brings action RPG combat, open world exploration and skill tree progression, while skipping precision platforming

The castle is the achievement: densely built, worth exploring on its own terms, and full of small detail. Spell-chaining combat is more involved than expected. Outside it, the open world follows a familiar checklist of camps and puzzles, and the main story resolves in a rush that leaves several threads sitting unfinished.

Where it drifts furthest from Selfloss: setting.

Genre100Combat100Game mode100Visuals100Tone69Progression62
Star Fox Adventures
RPGAction RPGThird-Person ARPG
SoloMagicFantasyExplorationThird Person
IGDB60· 1
Year 2002Dev Rare · Nintendo

✓ Both are third-person Action RPGs — sharing deep RPG systems, puzzle design and adventure storytelling

≠ Stands apart with open world exploration and setting scifi, while skipping precision platforming

Where it drifts furthest from Selfloss: setting.

It predates Selfloss by 22 years, with what that implies technically.

Genre100Game mode100Progression100Visuals100Combat65Setting35
Infamous 2
RPGAction RPGThird-Person ARPG
SoloExplorationThird PersonOpen World
IGDB85· 6
Year 2011Dev Sucker Punch Productions · Sony Computer EntertainmentOn PlayStation 3

✓ Both are third-person Action RPGs — sharing deep RPG systems, puzzle design and adventure storytelling

≠ Where it differs: brings action RPG combat and open world exploration, while skipping precision platforming

Open-world traversal built around electricity: you climb, grind rails and fight in the same continuous motion, and it rarely asks you to stop moving. Combat stays readable even when the screen fills up. The karma system is the weak part — choices are signposted as obviously good or evil, so the moral framing lands flatter than the moment-to-moment play.

It predates Selfloss by 13 years, with what that implies technically.

Genre100Game mode100Progression100Visuals100

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