
✓ Same family of first-person shooters: shooter, first-person shooting and horror tension
≠ Its own twist: survival mechanics, ranged combat and stealth mechanics, while skipping fantasy world
Three separate campaigns — Marine, Alien and Predator — each rebuilding the game around a different body: the Marine's motion tracker and dread, the Alien's wall-crawling, the Predator's cloak and vision modes. The Marine campaign is the one that holds up. The other two are short and thin by comparison, and the multiplayer that carried it in 2010 is long dead.
Where it drifts furthest from Quake: combat.
On reception: its Steam reviews are very positive, against overwhelmingly positive for Quake.
It predates Quake by 11 years, with what that implies technically.












