✓ Same family of turn-based strategy games: turn-based strategy, punishing difficulty and combat tactical
≠ Its own twist: roguelike runs, dark, oppressive atmosphere and procedural generation, while skipping adventure storytelling
1999. Governments of the Earth have increasingly begun to receive reports of frequent UFO attacks on people and their abductions. To combat this scourge, they decide to create a service X-COM (Extraterrestrial Combat Unit ), which is designed to protect humanity from aliens. You play as the head of this service.
The game is played in two modes: strategic and tactical.
Where it drifts furthest from Death Howl: setting.
It predates Death Howl by 32 years, with what that implies technically.