
✓ Fits the looter shooters cluster, with deep RPG systems, first-person shooting and shooter
≠ Where it differs: brings adventure storytelling, strong narrative focus and competitive edge, while skipping fighting mechanics
The gunfeel is the benchmark the genre is measured against, and the raids are among the best cooperative content anywhere. Seasonal storytelling keeps it moving. The cost of entry is high and getting higher — expansions stack, campaigns have been removed from sale, and returning after a break means relearning systems that changed while you were gone.
Where it drifts furthest from Deadtime Defenders: visuals and setting.
On reception: its Steam reviews are mostly positive, against very positive for Deadtime Defenders.
It predates Deadtime Defenders by 8 years, with what that implies technically.




