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Deadtime Defenders

12 Games like Deadtime Defenders on Xbox that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 15 games similar to Deadtime Defenders down to the 12 that fit the “Xbox” category. Shadow Warrior 2, Borderlands 2 and Borderlands: The Pre-Sequel top the list, ranked by affinity and similarity score to Deadtime Defenders.

iRank80/ 100

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GenreRPGSubgenreLooter Shooter
Tags
Co-opSolo
Year 2025Dev Ravenous Games Inc.

Quick answer

Within the “Xbox” category, the closest game to Deadtime Defenders is Shadow Warrior 2 — scoring 76/100 on our similarity scale. Borderlands 2 and Borderlands: The Pre-Sequel follow close behind.

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The best games like Deadtime Defenders on Xbox

12 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Deadtime Defenders. Each one has been evaluated across 16 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1Shadow Warrior 2
Shadow Warrior 2
RPGLooter Shooter
SoloCo-opMeleeRangedSci-FiLootSkill Tree
Steam👍 87%· 28KRAWG👍 61%· 608MC78IGDB78· 17OC77· 80
Year 2016Dev Devolver DigitalPlaytime ~5hOn PC · PS · Xbox

✓ Same family of looter shooters: deep RPG systems, first-person shooting and shooter

≠ Its own twist: adventure storytelling, puzzle design and dark, oppressive atmosphere, while skipping fighting mechanics

Fast melee-and-guns combat with a genuinely good katana feel, built around procedurally assembled open levels and four-player co-op. Movement is quick and mobile. The procedural generation is the cost: environments repeat visibly after a few hours, and the loot-driven stat progression sits awkwardly on a game whose shooting is otherwise built on precision.

Where it drifts furthest from Deadtime Defenders: visuals and setting.

It predates Deadtime Defenders by 9 years, with what that implies technically.

Genre100Game mode79Progression76Combat73Setting45Visuals0
Borderlands 2
RPGLooter Shooter
Co-opSoloRangedMeleeSci-FiLoot
Steam👍 89%· 311KRAWG👍 79%· 3.3KMC89IGDB81· 17OC86· 23
Year 2012Dev Aspyr Media · 2K GamesPlaytime ~11hOn PC · PS · Xbox

✓ Fits the looter shooters cluster, with deep RPG systems, first-person shooting and shooter

≠ Stands apart with sandbox freedom, adventure storytelling and open world exploration, while skipping fighting mechanics

The entry the series is measured against: the best-written villain in the franchise, gun variety that finally delivers on the procedural promise, and four classes that play genuinely differently in co-op. The endgame is a grind — the raid bosses assume a full group and hours of farming, and playing solo makes the later difficulty tiers a slog.

Where it drifts furthest from Deadtime Defenders: visuals.

It predates Deadtime Defenders by 13 years, with what that implies technically.

Genre100Combat82Setting60Game mode55Progression53Visuals0
Borderlands: The Pre-Sequel
RPGLooter Shooter
Co-opSoloMeleeSci-FiLootSkill Tree
Steam👍 79%· 43KIGDB76· 15OC74· 53
Year 2014Dev 2K Australia · Aspyr MediaOn PlayStation 3 · PS4 · Linux

✓ Both are looter shooters — sharing deep RPG systems, shooter and first-person shooting

≠ Its own twist: adventure storytelling, strong narrative focus and open world exploration, while skipping fighting mechanics

Low-gravity movement and oxygen management change the shooting more than expected: fights become vertical and you commit to jumps rather than strafing. Shorter and lighter than the numbered entries. It reuses a lot of assets and enemy types, and the oxygen meter becomes a chore once the novelty of bouncing around the moon wears off.

Where it drifts furthest from Deadtime Defenders: visuals and combat.

On reception: its Steam reviews are mostly positive, against very positive for Deadtime Defenders.

It predates Deadtime Defenders by 11 years, with what that implies technically.

Genre100Progression74Game mode65Setting45Combat44Visuals0
Borderlands
RPGLooter Shooter
SoloCo-opMeleeSci-FiLootSkill Tree
Steam👍 90%· 32KIGDB80· 8
Year 2009Dev Gearbox Software · 2K GamesOn PlayStation 3 · PC · Mac

✓ Fits the looter shooters cluster, with deep RPG systems, shooter and first-person shooting

≠ Where it differs: brings adventure storytelling, dark, oppressive atmosphere and open world exploration, while skipping fighting mechanics

The original loot shooter: four classes, a procedural gun system, and enemies that soak damage until the numbers line up. Co-op is where it makes sense. It shows its age in structure — quests are almost entirely fetch-and-kill, the story is thin, and the last stretch leans hard on repeated arena fights before an underwhelming finish.

Where it drifts furthest from Deadtime Defenders: visuals and combat.

It predates Deadtime Defenders by 16 years, with what that implies technically.

Genre100Progression74Game mode51Setting46Combat41Visuals0
Tom Clancy's The Division 2
RPGLooter Shooter
SoloCo-opTacticalMeleeSci-FiHistoricalLootSkill Tree
Steam👍 79%· 34KIGDB85· 15OC83· 160
Year 2019Dev Massive Entertainment · Ubisoft EntertainmentOn PS4 · PC · Xbox

✓ Both are looter shooters — sharing deep RPG systems, shooter and first-person shooting

≠ Where it differs: brings third-person shooting, adventure storytelling and survival mechanics, while skipping fighting mechanics

Tighter than the first game: better enemy variety, more readable encounters, and a Washington that changes as factions take territory. The gunplay holds up over long sessions. The story is forgettable, and the gear system asks for a lot of inventory management — you will spend real time comparing marginal stat rolls between fights.

Where it drifts furthest from Deadtime Defenders: visuals.

On reception: its Steam reviews are mostly positive, against very positive for Deadtime Defenders.

Genre100Setting76Combat75Progression71Game mode53Visuals0
#6Destiny 2
Destiny 2
RPGLooter Shooter
Co-opSoloRangedMeleeTacticalSci-FiLootSkill Tree
Steam👍 77%· 646KRAWG👍 58%· 2.7KMC82IGDB82· 25OC84· 196
Year 2017Dev Bungie · Activision BlizzardPlaytime ~6hOn PC · PS · Xbox

✓ Fits the looter shooters cluster, with deep RPG systems, first-person shooting and shooter

≠ Where it differs: brings adventure storytelling, strong narrative focus and competitive edge, while skipping fighting mechanics

The gunfeel is the benchmark the genre is measured against, and the raids are among the best cooperative content anywhere. Seasonal storytelling keeps it moving. The cost of entry is high and getting higher — expansions stack, campaigns have been removed from sale, and returning after a break means relearning systems that changed while you were gone.

Where it drifts furthest from Deadtime Defenders: visuals and setting.

On reception: its Steam reviews are mostly positive, against very positive for Deadtime Defenders.

It predates Deadtime Defenders by 8 years, with what that implies technically.

Genre100Combat100Progression71Game mode43Setting36Visuals0
Borderlands 3
RPGLooter Shooter
SoloCo-opRangedMeleeSci-FiLoot
Steam👍 81%· 163KRAWG👍 75%· 976MC83OC81· 143
Year 2019Dev 2K · 2K GamesPlaytime ~11hOn PC · PS · Xbox

✓ Both are looter shooters — sharing deep RPG systems, first-person shooting and shooter

≠ Where it differs: brings adventure storytelling, strong narrative focus and dark, oppressive atmosphere, while skipping fighting mechanics

The best-feeling guns in the series by a wide margin — movement is faster, weapons have real mechanical variety, and the four classes branch further than before. Where it drops off is tone: the villains are grating in a way that undercuts the campaign, and several planets pad their length with backtracking through areas you have already cleared.

Where it drifts furthest from Deadtime Defenders: visuals.

Genre100Combat81Setting60Game mode59Progression51Visuals0
Straimium Immortaly
RPGLooter Shooter
SoloMeleeRangedSci-FiLoot2D
Steam👍 90%· 173
Year 2016Dev Anthony Case · CaiyswarePlaytime ~3hOn PC · PS · Xbox

✓ Both are looter shooters — sharing deep RPG systems, shooter and first-person shooting

≠ Its own twist: roguelike runs, precision platforming and adventure storytelling, while skipping fighting mechanics

Straimium Immortaly is a shmup roguelike dungeoncrawler. Explore the butts-hard procedurally generated Cubicus battling beasties, looting endless item and weapon upgrades and defeating huge boss meanies in your vengeful quest to eradicate the Queeni Emperess.

Where it drifts furthest from Deadtime Defenders: game mode and progression.

It predates Deadtime Defenders by 9 years, with what that implies technically.

Genre100Combat82Setting60Visuals56Progression49Game mode45
Tom Clancy's The Division
RPGLooter Shooter
SoloCo-opTacticalMeleeSci-FiLoot
Steam👍 71%· 96KIGDB80· 22OC79· 119
Year 2016Dev Massive Entertainment · Ubisoft EntertainmentOn PS4 · PC · Xbox

✓ Same family of looter shooters: deep RPG systems, shooter and first-person shooting

≠ Where it differs: brings adventure storytelling, third-person shooting and survival mechanics, while skipping fighting mechanics

A cover shooter with an RPG damage layer, set in a snowbound New York that is the strongest thing about it — the environmental storytelling in empty apartments does more than the plot. Bullet-sponge enemies are the persistent complaint, and at launch the endgame amounted to running the same few missions at higher difficulty.

Where it drifts furthest from Deadtime Defenders: visuals and setting.

On reception: its Steam reviews are mostly positive, against very positive for Deadtime Defenders.

It predates Deadtime Defenders by 9 years, with what that implies technically.

Genre100Combat71Game mode50Progression48Setting41Visuals0
Outriders
RPGLooter Shooter
Co-opSoloMeleeSci-FiLootSkill Tree
Steam👍 67%· 61KIGDB78· 12OC73· 147
Year 2021Dev People Can Fly · Square EnixOn Xbox · PS4 · PC

✓ Fits the looter shooters cluster, with deep RPG systems, shooter and first-person shooting

≠ Its own twist: third-person shooting, adventure storytelling and dark, oppressive atmosphere, while skipping fighting mechanics

An aggressive cover shooter that punishes hiding: most classes only heal by killing, so the loop pushes you forward constantly. Powers are on short cooldowns and fire often. The gear system is where it frays — endgame tiers scale enemies faster than your build improves, and long stretches come down to rerolling stats rather than playing.

Where it drifts furthest from Deadtime Defenders: visuals and combat.

On reception: its Steam reviews are mixed, against very positive for Deadtime Defenders.

Genre100Progression78Game mode68Setting55Combat43Visuals0
Neon Curves Racing
RPGLooter Shooter
SoloRangedMeleeLootSkill Tree2D
Steam👍 86%· 24KRAWG👍 52%· 142MC78IGDB90· 1
Year 2020Dev Veewo Games · Team17 DigitalPlaytime ~4hOn PC · PS · Xbox

✓ Same family of looter shooters: deep RPG systems, shooter and first-person shooting

≠ Its own twist: roguelike runs, precision platforming and adventure storytelling, while skipping fighting mechanics

Neon Abyss is a frantic roguelike action platformer features unlimited item synergies and unique dungeon evolving system. Each of your raids diversifies the dungeon experience and every choice you make alters the ruleset of the dungeon.

Where it drifts furthest from Deadtime Defenders: setting and visuals.

Genre100Combat80Progression75Game mode46Visuals42Setting0
#12Tiny Tina's Wonderlands
Tiny Tina's Wonderlands
RPGLooter Shooter
Co-opSoloMeleeLootSkill Tree
Steam👍 71%· 24KIGDB76· 7OC78· 149
Year 2022Dev Gearbox Software · 2K GamesOn Xbox · PS4 · PC

✓ Both are looter shooters — sharing deep RPG systems, shooter and first-person shooting

≠ Stands apart with adventure storytelling, combat magic and fantasy world, while skipping fighting mechanics

Borderlands looting with a tabletop-fantasy skin: spells replace grenades, melee matters, and the class system lets you mix two trees. The overworld map is a genuinely different way to move between areas. It is short by series standards, and the endgame collapses into one repeatable dungeon that gets old well before the loot chase does.

Where it drifts furthest from Deadtime Defenders: setting and visuals.

On reception: its Steam reviews are mostly positive, against very positive for Deadtime Defenders.

Genre100Progression84Game mode45Combat38Setting0Visuals0

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