
✓ Same family of open-world action games: shooter, deep simulation and sandbox freedom
≠ Stands apart with third-person shooting, adventure storytelling and racing gameplay, while skipping first-person shooting
The one that established the template: a 3D open city with radio stations, missions on call and free roaming between them. Historically it matters enormously. It has aged the hardest of the era — no mission checkpoints, no map markers for much of it, a silent protagonist, and shooting that amounts to auto-aim and hoping.
Where it drifts furthest from UBoat: combat and visuals.
It predates UBoat by 23 years, with what that implies technically.






