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Tom Clancy's Rainbow Six Extraction

22 Ranged games like Tom Clancy's Rainbow Six Extraction that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 50 games similar to Tom Clancy's Rainbow Six Extraction down to the 22 that fit the “Ranged” category. PAYDAY 2, Tom Clancy's Rainbow Six Vegas 2 and Sniper Elite top the list, ranked by affinity and similarity score to Tom Clancy's Rainbow Six Extraction.

iRank68/ 100

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GenreShooterSubgenreFPSSub-subgenreTactical FPS
Tags
DarkCo-opOnline
Year 2022Dev Ubisoft Montreal

Quick answer

Within the “Ranged” category, the closest game to Tom Clancy's Rainbow Six Extraction is PAYDAY 2 — scoring 94/100 on our similarity scale. Tom Clancy's Rainbow Six Vegas 2 and Sniper Elite follow close behind.

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The best ranged games like Tom Clancy's Rainbow Six Extraction

22 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Tom Clancy's Rainbow Six Extraction. Each one has been evaluated across 14 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1PAYDAY 2
PAYDAY 2
ShooterFPSTactical FPS
Co-opSoloMultiplayerOnlineTacticalMeleeRangedStealthFirst Person
Steam👍 89%· 672KRAWG👍 62%· 2.2KMC79IGDB75· 17
Year 2013Dev 505 GamesPlaytime ~9hOn PC · Xbox · Linux

✓ Fits the tactical first-person shooters cluster, with shooter, first-person shooting and combat tactical

≠ Stands apart with deep RPG systems, deep simulation and loot and gear systems, while skipping dark, oppressive atmosphere

The gang is back, and they have bigger and better plans. Objective based cooperative FPS became more complicated. The classic group of Hoxton, Dallas, Chains and Wolf got reinforcement, and now Payday Gang consists of 21 heisters, some of which are based on movie characters or even Youtubers.

It predates Tom Clancy's Rainbow Six Extraction by 9 years, with what that implies technically.

Genre100Combat100Game mode100Visuals100
Tom Clancy's Rainbow Six Vegas 2
ShooterFPSTactical FPS
SoloMultiplayerCo-opOnlineTacticalMeleeRangedStealthFirst Person
Steam👍 85%· 6.0KRAWG👍 73%· 317MC78IGDB82· 5
Year 2008Dev Ubisoft · Ubisoft EntertainmentPlaytime ~3hOn PC · PS · Xbox

✓ Both are tactical first-person shooters — sharing shooter, first-person shooting and combat tactical

≠ Stands apart with offline, skill tree progression and loot and gear systems, while skipping dark, oppressive atmosphere

The peak of the cover-based Rainbow Six era: squad orders are quick to issue, the rappel-through-window breach is still satisfying, and Terrorist Hunt is the mode that kept it alive for years. The story is throwaway and reuses locations from the first game, and the tactical depth is far shallower than the pre-Vegas entries.

It predates Tom Clancy's Rainbow Six Extraction by 14 years, with what that implies technically.

Genre100Combat100Visuals93Game mode85
Sniper Elite
ShooterFPSTactical FPS
SoloMultiplayerCo-opMeleeStealthTacticalRangedHistoricalFirst Person
Steam👍 76%· 4.1KRAWG👍 57%· 179MC76IGDB81· 2
Year 2005Dev RebellionPlaytime ~3hOn PC · PS · Nintendo

✓ Both are tactical first-person shooters — sharing shooter, first-person shooting and melee combat

≠ Its own twist: deep simulation, third-person shooting and fantasy world, while skipping dark, oppressive atmosphere

The 2005 original that started the series: a lone OSS sniper in the ruins of Berlin, built around bullet drop, wind and breath control at a time when few shooters modelled any of it. The ballistics still hold up. Everything around them does not — movement is famously slippery and frame-rate dependent, the controls are unmapped and awkward, and the tutorials interrupt constantly.

It predates Tom Clancy's Rainbow Six Extraction by 17 years, with what that implies technically.

Genre100Combat100Visuals81Game mode73Setting64
Tom Clancy's Rainbow Six Vegas
ShooterFPSTactical FPS
SoloMultiplayerCo-opOnlineMeleeTacticalRangedStealthFirst Person
Steam👍 80%· 1.7KRAWG👍 69%· 272MC85IGDB86· 4
Year 2006Dev Ubisoft · Ubisoft EntertainmentPlaytime ~1hOn PC · PS · Xbox

✓ Same family of tactical first-person shooters: shooter, first-person shooting and melee combat

≠ Stands apart with third-person shooting, punishing difficulty and offline, while skipping dark, oppressive atmosphere

The sixth game in a series of action-packed books/games about special forces from the maestro of the genre Tom Clancy. The plot of the game has nothing to do with the previous parts.

Where it drifts furthest from Tom Clancy's Rainbow Six Extraction: tone.

It predates Tom Clancy's Rainbow Six Extraction by 16 years, with what that implies technically.

Genre100Combat100Visuals100Game mode85Tone0
Return to Castle Wolfenstein
ShooterFPSTactical FPS
SoloMultiplayerRangedMeleeTacticalStealthDarkHistoricalSci-FiFirst Person
Steam👍 93%· 9.1KRAWG👍 90%· 467MC88IGDB68· 5
Year 2001Dev Nerve Software · Bethesda SoftworksPlaytime ~1hOn PC · PS · Apple Macintosh

✓ Fits the tactical first-person shooters cluster, with shooter, first-person shooting and dark, oppressive atmosphere

≠ Stands apart with horror tension, adventure storytelling and strong narrative focus, while skipping co op

A Quake III-engine shooter split between grounded WWII combat and occult nonsense, and it commits fully to both. The stealth missions and the weapon feel still hold up. Enemy variety thins out badly in the second half, the supernatural turn loses some players entirely, and the level design assumes patience for hunting hidden switches.

Where it drifts furthest from Tom Clancy's Rainbow Six Extraction: game mode.

It predates Tom Clancy's Rainbow Six Extraction by 21 years, with what that implies technically.

Genre100Combat100Visuals100Tone75Setting71Game mode48
#6Black Squad
Black Squad
ShooterFPSTactical FPS
MultiplayerOnlineSoloCo-opRangedMeleeTacticalDarkHistoricalFirst Person
Steam👍 76%· 81KRAWG👍 23%· 240
Year 2017Dev NS STUDIO · NEOWIZPlaytime ~1hOn PC

✓ Same family of tactical first-person shooters: shooter, first-person shooting and dark, oppressive atmosphere

≠ Its own twist: PvP competition, free to play and early access, while skipping stealth mechanics

A free-to-play tactical shooter with a large weapon roster and the standard competitive mode list, deliberately close to classic Counter-Strike pacing and free to try with no catch at the door. Its problem is not the design but the state it is in: long-term players describe a shrinking population and cheating that goes unaddressed, which is fatal for a game that is only multiplayer.

Genre100Tone100Visuals100Game mode94Combat86Setting70
Call of Duty®: Black Ops III
ShooterFPSTactical FPS
MultiplayerSoloCo-opOnlineMeleeRangedTacticalDarkHistoricalFirst Person
Steam👍 91%· 42KRAWG👍 84%· 1.9KMC81OC79· 99
Year 2010Dev Raven Software · Square EnixPlaytime ~9hOn PC · PS · Xbox

✓ Both are tactical first-person shooters — sharing shooter, first-person shooting and dark, oppressive atmosphere

≠ Where it differs: brings strong narrative focus and horror setting, while skipping stealth mechanics

Wall-running and thrust jumps make it the most mobile campaign in the series, and the four-player co-op campaign is a genuine structural change. Zombies is at its most elaborate here. The story is close to incomprehensible, the campaign is the weakest part of the package, and the PC version's supply-drop economy drew heavy criticism.

Where it drifts furthest from Tom Clancy's Rainbow Six Extraction: setting.

It predates Tom Clancy's Rainbow Six Extraction by 12 years, with what that implies technically.

Genre100Game mode100Visuals100Combat88Tone84Setting48
Call of Duty: Black Ops Cold War
ShooterFPSTactical FPS
SoloMultiplayerCo-opOnlineMeleeTacticalRangedDarkHistoricalFirst Person
Steam👍 80%· 22KIGDB77· 9OC75· 161
Year 2020Dev Treyarch · ActivisionOn Xbox · PS4 · PC

✓ Fits the tactical first-person shooters cluster, with shooter, first-person shooting and dark, oppressive atmosphere

≠ Stands apart with strong narrative focus, horror setting and offline, while skipping stealth mechanics

Genre100Visuals100Combat88Tone85Game mode78Setting53
Call of Duty: Vanguard
ShooterFPSTactical FPS
SoloMultiplayerCo-opOnlineMeleeTacticalRangedDarkHistoricalFirst Person
Steam👍 67%· 4.1KIGDB75· 8OC72· 153
Year 2021Dev Sledgehammer Games · ActivisionOn Xbox · PS4 · PC

✓ Both are tactical first-person shooters — sharing shooter, first-person shooting and dark, oppressive atmosphere

≠ Where it differs: brings horror tension, strong narrative focus and horror setting, while skipping stealth mechanics

Genre100Visuals100Combat87Tone84Game mode77Setting55
Takedown: Red Sabre
ShooterFPSTactical FPS
SoloMultiplayerCo-opOnlineRangedMeleeTacticalFirst Person
Steam👍 42%· 5.7KRAWG👍 10%· 30MC34IGDB36· 3
Year 2013Dev Serellan · 505 GamesPlaytime ~2hOn PC · Xbox

✓ Both are tactical first-person shooters — sharing shooter, first-person shooting and ranged combat

≠ Where it differs: brings deep simulation and early access, while skipping dark, oppressive atmosphere

A tactical shooter aiming for pre-Vegas Rainbow Six: lethal, slow, no regenerating health. That intent is clear and the appeal is real for the audience it targets. The execution is not — it released visibly unfinished, with broken AI, minimal mission variety and no save system, and it was widely criticised on those grounds.

It predates Tom Clancy's Rainbow Six Extraction by 9 years, with what that implies technically.

Genre100Game mode100Visuals100Combat89
War Thunder
ShooterFPSTactical FPS
MultiplayerSoloCo-opOnlineTacticalMeleeRangedHistoricalFirst Person
Steam👍 72%· 747KRAWG👍 47%· 1.0KMC81IGDB65· 3OC75· 13
Year 2013Dev Gaijin EntertainmentPlaytime ~6hOn PC · PS · Xbox

✓ Fits the tactical first-person shooters cluster, with shooter, first-person shooting and combat tactical

≠ Where it differs: brings deep simulation, third-person shooting and setting modern, while skipping dark, oppressive atmosphere

The vehicle modelling is the draw: aircraft, tanks and ships with per-component damage, and simulator modes that go far beyond arcade handling. Free to start. The grind is the well-known cost — progression slows sharply at higher tiers, repair costs punish bad matches, and the pressure toward premium purchases becomes hard to ignore.

Where it drifts furthest from Tom Clancy's Rainbow Six Extraction: setting.

It predates Tom Clancy's Rainbow Six Extraction by 9 years, with what that implies technically.

Genre100Game mode92Combat88Visuals70Setting46
Heroes & Generals
ShooterFPSTactical FPS
MultiplayerCo-opOnlineTacticalRangedMeleeHistoricalFirst Person
Steam👍 68%· 142KRAWG👍 27%· 474
Year 2016Dev Reto-MotoPlaytime ~2hOn PC

✓ Both are tactical first-person shooters — sharing shooter, first-person shooting and combat tactical

≠ Stands apart with open world exploration, exploration and discovery and visual third person, while skipping dark, oppressive atmosphere

A World War II shooter layered under a persistent strategy map, where individual matches fed into a wider campaign — an ambitious structure few shooters attempt. The infantry combat was competent but never exceptional, progression leaned heavily on grind or payment, and the servers were shut down, so the war layer no longer exists.

Genre100Game mode94Combat87Setting77Visuals73
83
DOOM II
ShooterFPSTactical FPS
SoloMultiplayerCo-opTacticalRangedMeleeDarkSci-FiFirst Person
Year 2020Dev ELDRAZI-17On PC

✓ Fits the tactical first-person shooters cluster, with shooter, first-person shooting and dark, oppressive atmosphere

≠ Its own twist: deep RPG systems, horror setting and setting space, while skipping stealth mechanics

Found all secrets of the lost temple. Main controls : - mouse : view. - click : shoot, attack. - up and down arrow : move. - shift : run. - numbers : change guns. - space : interact. For play, launch the application "Doom 2 - The lost Temple" (zdoom).

Where it drifts furthest from Tom Clancy's Rainbow Six Extraction: setting.

Genre100Tone100Visuals100Combat88Game mode74Setting32
Brink
ShooterFPSTactical FPS
SoloMultiplayerCo-opOnlineMeleeRangedTacticalSci-FiFirst Person
Steam👍 63%· 8.1KIGDB73· 8
Year 2011Dev Splash Damage · Bethesda SoftworksOn PlayStation 3 · PC

✓ Both are tactical first-person shooters — sharing shooter, first-person shooting and melee combat

≠ Its own twist: strong narrative focus, skill tree progression and loot and gear systems, while skipping dark, oppressive atmosphere

Where it drifts furthest from Tom Clancy's Rainbow Six Extraction: tone.

It predates Tom Clancy's Rainbow Six Extraction by 11 years, with what that implies technically.

Genre100Game mode100Visuals100Combat85Setting62Tone0
Hired Ops
ShooterFPSTactical FPS
MultiplayerOnlineSoloCo-opRangedTacticalMeleeHistoricalFirst Person
Steam👍 68%· 16KRAWG👍 28%· 32
Year 2016Dev Absolut SoftPlaytime ~2hOn PC

✓ Both are tactical first-person shooters — sharing shooter, first-person shooting and ranged combat

≠ Where it differs: brings deep RPG systems, strong narrative focus and setting modern, while skipping dark, oppressive atmosphere

Hired Ops is a session-based online shooter dedicated to fierce conflicts between rival mercenary groups battling on a global scale from Russian developer AbsolutSoft.

Where it drifts furthest from Tom Clancy's Rainbow Six Extraction: tone and setting.

Genre100Visuals100Game mode96Combat89Setting43Tone0

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