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Strange Antiquities

8 Puzzle games like Strange Antiquities that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 29 games similar to Strange Antiquities down to the 8 that fit the “Puzzle” category. Beholder, There Is No Game: Wrong Dimension and Loom top the list, ranked by affinity and similarity score to Strange Antiquities.

iRank86/ 100

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GenreSimulationSubgenreJob Sim
Tags
NarrativeSolo
Year 2025Dev Bad Viking

Quick answer

Within the “Puzzle” category, the closest game to Strange Antiquities is Beholder — scoring 74/100 on our similarity scale. There Is No Game: Wrong Dimension and Loom follow close behind.

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The best puzzle games like Strange Antiquities

8 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Strange Antiquities. Each one has been evaluated across 7 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1Beholder
Beholder
SimulationJob Sim
SoloNarrativeStealthDark2D
Steam👍 92%· 30KIGDB80· 3OC76· 27
Year 2016Dev Warm Lamp Games · Alawar EntertainmentOn Linux · Android · PC

✓ If you enjoyed Strange Antiquities, expect deep simulation, adventure storytelling and puzzle design

≠ Where it differs: brings dark, oppressive atmosphere, stealth mechanics and visual 2d, while skipping fantasy world

On reception: its Steam reviews are very positive, against overwhelmingly positive for Strange Antiquities.

It predates Strange Antiquities by 9 years, with what that implies technically.

Genre100Game mode100Tone60
There Is No Game: Wrong Dimension
SimulationJob Sim
SoloNarrativeMeleeCasualPixel Art
Steam👍 98%· 25KRAWG👍 90%· 143MC88OC88· 18
Year 2020Dev Draw Me A PixelPlaytime ~5hOn PC · iOS · Android

✓ If you enjoyed Strange Antiquities, expect deep simulation, adventure storytelling and puzzle design

≠ Its own twist: vibe casual, melee combat and visual pixel, while skipping fantasy world

"There is no game: Wrong dimension" is a Point&Click comedy adventure (and Point&Click only!) that will take you on a journey you never asked to go on, through silly and unexpected video game universes. Will you be able to play along with the "Game" to find your way home? We sincerely think NOT.

Genre100Game mode100Tone54
#3Loom
Loom
SimulationJob Sim
SoloNarrativeFantasyMagicHistorical
Steam👍 89%· 699
Year 1990Dev Lucasfilm GamesOn Linux · PC · Mac

✓ Like Strange Antiquities, it's known for deep simulation, adventure storytelling and puzzle design

≠ Its own twist: combat magic, historical setting and visual third person, while skipping deep RPG systems

On reception: its Steam reviews are very positive, against overwhelmingly positive for Strange Antiquities.

It predates Strange Antiquities by 35 years, with what that implies technically.

Genre100Game mode100Tone100Setting60
Do Not Feed the Monkeys
SimulationJob Sim
SoloNarrativeDarkManagement2D
Steam👍 93%· 12KIGDB75· 1OC77· 21
Year 2018Dev Fictiorama Studios · BadLand PublishingOn PS4 · Linux · Android

✓ Like Strange Antiquities, it's known for deep simulation, puzzle design and adventure storytelling

≠ Stands apart with dark, oppressive atmosphere, resource management and visual 2d, while skipping deep RPG systems

On reception: its Steam reviews are very positive, against overwhelmingly positive for Strange Antiquities.

Genre100Game mode100Tone69
Papers, Please
SimulationJob Sim
SoloNarrativeDarkCasualHardcore
Steam👍 97%· 79KRAWG👍 91%· 1.8KMC85IGDB82· 5
Year 2013Dev Lucas Pope · 3909Playtime ~4hOn PC · PS · iOS

✓ If you enjoyed Strange Antiquities, expect deep simulation, adventure storytelling and puzzle design

≠ Where it differs: brings dark, oppressive atmosphere, vibe casual and punishing difficulty, while skipping deep RPG systems

The creator of the game often travelled through Asia and made the observation that the work of an immigration officer checking documents for entry is simultaneously very monotonous and very responsible.

It predates Strange Antiquities by 12 years, with what that implies technically.

Genre100Game mode100Tone50
Papers, Please - The Short Film
SimulationJob Sim
SoloNarrativeDarkCasualHardcore
Steam👍 97%· 79KRAWG👍 91%· 1.8KMC85IGDB82· 5
Year 2013Dev Lucas Pope · 3909Playtime ~4hOn PC · PS · iOS

✓ Like Strange Antiquities, it's known for deep simulation, adventure storytelling and puzzle design

≠ Stands apart with dark, oppressive atmosphere, vibe casual and punishing difficulty, while skipping deep RPG systems

The creator of the game often travelled through Asia and made the observation that the work of an immigration officer checking documents for entry is simultaneously very monotonous and very responsible.

It predates Strange Antiquities by 12 years, with what that implies technically.

Genre100Game mode100Tone50
Uplink
SimulationJob Sim
SoloNarrativeProceduralOpen WorldSci-Fi
Steam👍 91%· 2.4KRAWG👍 56%· 145MC75IGDB70· 1
Year 2001Dev Introversion SoftwarePlaytime ~1hOn PC · iOS · Apple Macintosh

✓ If you enjoyed Strange Antiquities, expect deep simulation, puzzle design and strong narrative focus

≠ Stands apart with roguelike runs, procedural generation and open world exploration, while skipping deep RPG systems

You play an Uplink Agent who makes a living by performing jobs for major corporations. Your tasks involve hacking into rival computer systems, stealing research data, sabotaging other companies, laundering money, erasing evidence, or framing innocent people. You use the money you earn to upgrade your computer systems, and to buy new software and tools.

Where it drifts furthest from Strange Antiquities: setting.

On reception: its Steam reviews are very positive, against overwhelmingly positive for Strange Antiquities.

It predates Strange Antiquities by 24 years, with what that implies technically.

Genre100Game mode100Tone100Setting0
Mario Paint
SimulationJob Sim
SoloFirst Person
Year 1992Dev Nintendo R&D1 · Nintendo

✓ Like Strange Antiquities, it's known for deep simulation, puzzle design and single-player focus

≠ Its own twist: visual first person, while skipping deep RPG systems

It predates Strange Antiquities by 33 years, with what that implies technically.

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