
✓ Both are first-person shooters — sharing shooter, first-person shooting and adventure storytelling
≠ Its own twist: third-person shooting, survival mechanics and post-apocalyptic world, while skipping setting scifi
A co-op horde shooter whose swarm tech is the draw: hundreds of zombies climb over each other into structures, and the class system rewards coordinating rather than scattering. Levels are short and replayable. The shooting itself is functional but unremarkable, and the campaign chapters are thin connective tissue between the set-piece swarm moments.
Where it drifts furthest from Shadowgrounds: visuals.
Released 14 years after Shadowgrounds.



