
✓ Same family of first-person shooters: shooter, first-person shooting and melee combat
≠ Where it differs: brings tower defense planning, real-time strategy and survival mechanics, while skipping linear, story-driven structure
Freaking Meatbags throws you into a futuristic world where robots have jobs, cephalopods aren't confined to a single dimension, and humans pretty much just stand around talking to themselves.
Where it drifts furthest from Retaliate: visuals.
It predates Retaliate by 10 years, with what that implies technically.



