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Ratchet & Clank Future: A Crack in Time

4 Games like Ratchet & Clank Future: A Crack in Time on Mobile that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 44 games similar to Ratchet & Clank Future: A Crack in Time down to the 4 that fit the “Mobile” category. Half-Life 2: Episode One, Half-Life 2: Episode Two and ODDCORE top the list, ranked by affinity and similarity score to Ratchet & Clank Future: A Crack in Time.

iRank82/ 100

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GenreShooterSubgenreFPS
Tags
Solo
Year 2009Dev Insomniac Games

Quick answer

Within the “Mobile” category, the closest game to Ratchet & Clank Future: A Crack in Time is Half-Life 2: Episode One — scoring 66/100 on our similarity scale. Half-Life 2: Episode Two and ODDCORE follow close behind.

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The best games like Ratchet & Clank Future: A Crack in Time on Mobile

4 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Ratchet & Clank Future: A Crack in Time. Each one has been evaluated across 11 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1Half-Life 2: Episode One
Half-Life 2: Episode One
ShooterFPS
SoloSci-FiFirst PersonRangedMelee
Steam👍 96%· 31KRAWG👍 91%· 2.1KMC87IGDB87· 2
Year 2006Dev Valve Software · ValvePlaytime ~4hOn PC · Xbox · Android

✓ Same family of first-person shooters: shooter, first-person shooting and adventure storytelling

≠ Where it differs: brings puzzle design, dark, oppressive atmosphere and strong narrative focus, while skipping precision platforming

A short follow-up focused almost entirely on Alyx as a companion — the AI and dialogue work is what it was really testing, and it holds up. Roughly four hours. It is the slightest of the three: much of it is dark corridors and elevator sequences, and it functions more as a bridge than as a game in its own right.

Genre100Game mode100Visuals72Setting50
Half-Life 2: Episode Two
ShooterFPS
SoloSci-FiFirst PersonRangedMelee
Steam👍 97%· 41KRAWG👍 93%· 2.0KMC90IGDB70· 1
Year 2007Dev Valve Software · ValvePlaytime ~5hOn PC · Xbox · Android

✓ Same family of first-person shooters: shooter, first-person shooting and adventure storytelling

≠ Where it differs: brings puzzle design, horror tension and dark, oppressive atmosphere, while skipping precision platforming

The strongest of the Half-Life 2 releases: open forest driving, the best encounter design in the series, and a Hunter fight that remains a high point of enemy AI. Roughly six hours. It ends on the cliffhanger that was never resolved, which for many is harder to sit with now than it was in 2007.

Where it drifts furthest from Ratchet & Clank Future: A Crack in Time: setting.

Genre100Game mode100Visuals72Setting48
ODDCORE
ShooterFPS
SoloFirst PersonRangedMelee
RAWG👍 89%· 27
Year 2018Dev Mobge · MOBGE YAZILIM GELISTIRME VE BILISIM TEKNOLOJILERI SANAYI VE TICARET LIMITED SIRKETIOn iOS · Android · Nintendo

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and precision platforming

≠ Its own twist: ranged combat and melee combat, while skipping adventure storytelling

Oddmar struggles with life in his village and is not worthy of a place in Valhalla. He is shunned by his fellow Vikings and must redeem himself of his squandered potential. One day he is offered an opportunity to prove himself, but at a price...

Released 9 years after Ratchet & Clank Future: A Crack in Time.

Genre100Game mode100Visuals71
Shadow Warrior Classic Redux
ShooterFPS
SoloFirst PersonRangedMeleeDark
Steam👍 90%· 3.6KRAWG👍 58%· 35
Year 2013Dev Devolver DigitalPlaytime ~1hOn PC · Android · Apple Macintosh

✓ Fits the first-person shooters cluster, with shooter, first-person shooting and single-player focus

≠ Its own twist: dark, oppressive atmosphere, ranged combat and melee combat, while skipping precision platforming

Build-engine shooting from 1997 with the sprite work and level secrets that implies: dense, maze-like maps built for exploration rather than corridors. The weapon set is inventive. Its humour is dated and often crude in ways that land badly now, and the level design assumes patience for hunting switches most modern players lack.

Released 4 years after Ratchet & Clank Future: A Crack in Time.

Genre100Game mode100Visuals72

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