✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Its own twist: multiplayer gameplay, loot and gear systems and skill tree progression, while skipping dark, oppressive atmosphere
The prequel, and the last of the fixed-camera combo games before the reboot: combat adds a weapon-infusion system and the set pieces are as large as ever. It is also the most routine — the story adds little, the puzzles are padding, and the multiplayer it was built around shut down years ago.
Released 11 years after Onimusha 2: Samurai's Destiny.