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No, I'm Not A Human

10 Games like No, I'm Not A Human on Mobile that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 24 games similar to No, I'm Not A Human down to the 10 that fit the “Mobile” category. Do Not Feed the Monkeys, Cultist Simulator and Papers, Please top the list, ranked by affinity and similarity score to No, I'm Not A Human.

iRank87/ 100

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GenreSimulationSubgenreJob Sim
Tags
DarkNarrativeSolo
Year 2025Dev Trioskaz
Stores

Quick answer

Within the “Mobile” category, the closest game to No, I'm Not A Human is Do Not Feed the Monkeys — scoring 72/100 on our similarity scale. Cultist Simulator and Papers, Please follow close behind.

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The best games like No, I'm Not A Human on Mobile

10 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to No, I'm Not A Human. Each one has been evaluated across 6 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1Do Not Feed the Monkeys
Do Not Feed the Monkeys
SimulationJob Sim
SoloNarrativeDarkFirst PersonManagement
Steam👍 93%· 12KIGDB75· 1OC77· 21
Year 2018Dev Fictiorama Studios · BadLand PublishingOn PS4 · Linux · Android

✓ Like No, I'm Not A Human, it's known for deep simulation, strong narrative focus and dark, oppressive atmosphere

≠ Stands apart with puzzle design, adventure storytelling and resource management, while skipping horror setting

Where it drifts furthest from No, I'm Not A Human: visuals.

Genre100Game mode100Tone100Visuals43
#2Cultist Simulator
Cultist Simulator
SimulationJob Sim
SoloNarrativeDarkHorrorProcedural
Steam👍 80%· 14KIGDB85· 2OC78· 22
Year 2018Dev Weather FactoryOn Linux · Android · PC

✓ Like No, I'm Not A Human, it's known for deep simulation, strong narrative focus and dark, oppressive atmosphere

≠ Where it differs: brings deep RPG systems, card game strategy and turn-based strategy, while skipping visual first person

Where it drifts furthest from No, I'm Not A Human: visuals.

On reception: its Steam reviews are mostly positive, against very positive for No, I'm Not A Human.

Genre100Game mode100Tone100Setting63Visuals0
Papers, Please
SimulationJob Sim
SoloNarrativeDarkFirst PersonCasual
Steam👍 97%· 79KRAWG👍 91%· 1.8KMC85IGDB82· 5
Year 2013Dev Lucas Pope · 3909Playtime ~4hOn PC · PS · iOS

✓ If you enjoyed No, I'm Not A Human, expect deep simulation, strong narrative focus and dark, oppressive atmosphere

≠ Where it differs: brings adventure storytelling, puzzle design and vibe casual, while skipping horror setting

The creator of the game often travelled through Asia and made the observation that the work of an immigration officer checking documents for entry is simultaneously very monotonous and very responsible.

It predates No, I'm Not A Human by 12 years, with what that implies technically.

Genre100Game mode100Tone81Visuals58
Papers, Please - The Short Film
SimulationJob Sim
SoloNarrativeDarkFirst PersonCasual
Steam👍 97%· 79KRAWG👍 91%· 1.8KMC85IGDB82· 5
Year 2013Dev Lucas Pope · 3909Playtime ~4hOn PC · PS · iOS

✓ Like No, I'm Not A Human, it's known for deep simulation, strong narrative focus and dark, oppressive atmosphere

≠ Stands apart with adventure storytelling, puzzle design and vibe casual, while skipping horror setting

The creator of the game often travelled through Asia and made the observation that the work of an immigration officer checking documents for entry is simultaneously very monotonous and very responsible.

It predates No, I'm Not A Human by 12 years, with what that implies technically.

Genre100Game mode100Tone81Visuals58
Beholder
SimulationJob Sim
SoloNarrativeDarkStealth2D
Steam👍 92%· 30KIGDB80· 3OC76· 27
Year 2016Dev Warm Lamp Games · Alawar EntertainmentOn Linux · Android · PC

✓ If you enjoyed No, I'm Not A Human, expect deep simulation, strong narrative focus and dark, oppressive atmosphere

≠ Where it differs: brings adventure storytelling, puzzle design and deep RPG systems, while skipping horror setting

Where it drifts furthest from No, I'm Not A Human: visuals.

It predates No, I'm Not A Human by 9 years, with what that implies technically.

Genre100Game mode100Tone100Visuals0
This Is the Police
SimulationJob Sim
SoloNarrativeDarkManagementIsometric
Steam👍 82%· 11KIGDB61· 14OC64· 58
Year 2016Dev Weappy Studio · EuroVideo MedienOn PS4 · Linux · Android

✓ Shared with No, I'm Not A Human: deep simulation, strong narrative focus and dark, oppressive atmosphere

≠ Stands apart with adventure storytelling, visual novel storytelling and resource management, while skipping horror setting

Where it drifts furthest from No, I'm Not A Human: visuals.

It predates No, I'm Not A Human by 9 years, with what that implies technically.

Genre100Game mode100Tone100Visuals0
The Graveyard
SimulationJob Sim
SoloNarrativeThird Person
Steam👍 61%· 621RAWG👍 63%· 24
Year 2009Dev Tale of TalesPlaytime ~1hOn PC · Android · Apple Macintosh

✓ If you enjoyed No, I'm Not A Human, expect deep simulation, strong narrative focus and single-player focus

≠ Where it differs: brings adventure storytelling, roguelike runs and visual third person, while skipping dark, oppressive atmosphere

The Graveyard is a very short computer game. You play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It's more like an explorable painting than an actual game. An experiment with poetry and storytelling but without words.

Where it drifts furthest from No, I'm Not A Human: visuals.

On reception: its Steam reviews are mixed, against very positive for No, I'm Not A Human.

It predates No, I'm Not A Human by 16 years, with what that implies technically.

Genre100Game mode100Tone66Visuals0
Always Sometimes Monsters
SimulationJob Sim
SoloNarrativeCasualIsometricThird Person
Steam👍 75%· 2.4KRAWG👍 26%· 76MC73IGDB81· 5OC73· 30
Year 2014Dev Devolver DigitalPlaytime ~3hOn PC · PS · iOS

✓ Like No, I'm Not A Human, it's known for deep simulation, strong narrative focus and single-player focus

≠ Stands apart with deep RPG systems, adventure storytelling and vibe casual, while skipping dark, oppressive atmosphere

###Sad story Made by two developers from Canada in the RPG Maker, the game tells the story of the author who receives a note that the love of his life marries another on the other side of the country.

Where it drifts furthest from No, I'm Not A Human: visuals and tone.

On reception: its Steam reviews are mostly positive, against very positive for No, I'm Not A Human.

It predates No, I'm Not A Human by 11 years, with what that implies technically.

Genre100Game mode100Tone48Visuals0
There Is No Game: Wrong Dimension
SimulationJob Sim
SoloNarrativeMeleeCasualPixel Art
Steam👍 98%· 25KRAWG👍 90%· 143MC88OC88· 18
Year 2020Dev Draw Me A PixelPlaytime ~5hOn PC · iOS · Android

✓ If you enjoyed No, I'm Not A Human, expect deep simulation, strong narrative focus and single-player focus

≠ Its own twist: adventure storytelling, puzzle design and deep RPG systems, while skipping dark, oppressive atmosphere

"There is no game: Wrong dimension" is a Point&Click comedy adventure (and Point&Click only!) that will take you on a journey you never asked to go on, through silly and unexpected video game universes. Will you be able to play along with the "Game" to find your way home? We sincerely think NOT.

Where it drifts furthest from No, I'm Not A Human: visuals and tone.

Genre100Game mode100Tone39Visuals0
Pokémon Quest
SimulationJob Sim
SoloSkill TreeIsometric
IGDB60· 1
Year 2018Dev Game Freak · NintendoOn Android · iOS · Switch

✓ Shared with No, I'm Not A Human: deep simulation and single-player focus

≠ Where it differs: brings deep RPG systems, adventure storytelling and skill tree progression, while skipping dark, oppressive atmosphere

Where it drifts furthest from No, I'm Not A Human: visuals.

Genre100Game mode100Visuals0

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