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Magicraft

14 Games like Magicraft on Xbox that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 44 games similar to Magicraft down to the 14 that fit the “Xbox” category. Neon Curves Racing, Straimium Immortaly and Tiny Tina's Wonderlands top the list, ranked by affinity and similarity score to Magicraft.

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GenreRPGSubgenreLooter Shooter
Tags
HardcoreSolo
Year 2024
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Quick answer

Within the “Xbox” category, the closest game to Magicraft is Neon Curves Racing — scoring 68/100 on our similarity scale. Straimium Immortaly and Tiny Tina's Wonderlands follow close behind.

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The best games like Magicraft on Xbox

14 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Magicraft. Each one has been evaluated across 19 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1Neon Curves Racing
Neon Curves Racing
RPGLooter Shooter
SoloMeleeHardcoreProceduralLootIsometric
Steam👍 86%· 24KRAWG👍 52%· 142MC78IGDB90· 1
Year 2020Dev Veewo Games · Team17 DigitalPlaytime ~4hOn PC · PS · Xbox

✓ Same family of looter shooters: deep RPG systems, roguelike runs and adventure storytelling

≠ Its own twist: precision platforming, ranged combat and setting cyberpunk, while skipping turn-based strategy

Neon Abyss is a frantic roguelike action platformer features unlimited item synergies and unique dungeon evolving system. Each of your raids diversifies the dungeon experience and every choice you make alters the ruleset of the dungeon.

Where it drifts furthest from Magicraft: setting and visuals.

Genre100Game mode100Tone100World100Progression54Combat34
Straimium Immortaly
RPGLooter Shooter
SoloMeleeHardcoreProceduralLoot
Steam👍 90%· 173
Year 2016Dev Anthony Case · CaiyswarePlaytime ~3hOn PC · PS · Xbox

✓ Both are looter shooters — sharing deep RPG systems, roguelike runs and shooter

≠ Its own twist: precision platforming, strong narrative focus and ranged combat, while skipping turn-based strategy

Straimium Immortaly is a shmup roguelike dungeoncrawler. Explore the butts-hard procedurally generated Cubicus battling beasties, looting endless item and weapon upgrades and defeating huge boss meanies in your vengeful quest to eradicate the Queeni Emperess.

Where it drifts furthest from Magicraft: setting and visuals.

It predates Magicraft by 8 years, with what that implies technically.

Genre100Game mode100World100Tone86Progression60Combat36
#3Tiny Tina's Wonderlands
Tiny Tina's Wonderlands
RPGLooter Shooter
SoloMeleeMagicFantasyLoot
Steam👍 71%· 24KIGDB76· 7OC78· 149
Year 2022Dev Gearbox Software · 2K GamesOn Xbox · PS4 · PC

✓ Both are looter shooters — sharing deep RPG systems, shooter and adventure storytelling

≠ Stands apart with multiplayer gameplay, co op and offline, while skipping roguelike runs

Borderlands looting with a tabletop-fantasy skin: spells replace grenades, melee matters, and the class system lets you mix two trees. The overworld map is a genuinely different way to move between areas. It is short by series standards, and the endgame collapses into one repeatable dungeon that gets old well before the loot chase does.

Where it drifts furthest from Magicraft: visuals and game mode.

On reception: its Steam reviews are mostly positive, against very positive for Magicraft.

Genre100Combat100Setting100Progression58Game mode16Visuals0
Shadow Warrior 2
RPGLooter Shooter
SoloMeleeMagicProceduralLoot
Steam👍 87%· 28KRAWG👍 61%· 608MC78IGDB78· 17OC77· 80
Year 2016Dev Devolver DigitalPlaytime ~5hOn PC · PS · Xbox

✓ Same family of looter shooters: deep RPG systems, first-person shooting and shooter

≠ Its own twist: puzzle design, action RPG combat and dark, oppressive atmosphere, while skipping roguelike runs

Fast melee-and-guns combat with a genuinely good katana feel, built around procedurally assembled open levels and four-player co-op. Movement is quick and mobile. The procedural generation is the cost: environments repeat visibly after a few hours, and the loot-driven stat progression sits awkwardly on a game whose shooting is otherwise built on precision.

Where it drifts furthest from Magicraft: tone and setting.

It predates Magicraft by 8 years, with what that implies technically.

Genre100World82Combat73Progression58Game mode34Tone0
#5Borderlands 2
Borderlands 2
RPGLooter Shooter
SoloMeleeLootMultiplayerCo-op
Steam👍 89%· 311KRAWG👍 79%· 3.3KMC89IGDB81· 17OC86· 23
Year 2012Dev Aspyr Media · 2K GamesPlaytime ~11hOn PC · PS · Xbox

✓ Fits the looter shooters cluster, with deep RPG systems, first-person shooting and shooter

≠ Stands apart with sandbox freedom, action RPG combat and open world exploration, while skipping roguelike runs

The entry the series is measured against: the best-written villain in the franchise, gun variety that finally delivers on the procedural promise, and four classes that play genuinely differently in co-op. The endgame is a grind — the raid bosses assume a full group and hours of farming, and playing solo makes the later difficulty tiers a slog.

Where it drifts furthest from Magicraft: world and setting.

It predates Magicraft by 12 years, with what that implies technically.

Genre100Progression64Combat36Game mode20Setting0World0
Outriders
RPGLooter Shooter
SoloMeleeLootCo-opMultiplayer
Steam👍 67%· 61KIGDB78· 12OC73· 147
Year 2021Dev People Can Fly · Square EnixOn Xbox · PS4 · PC

✓ Fits the looter shooters cluster, with deep RPG systems, shooter and first-person shooting

≠ Its own twist: third-person shooting, dark, oppressive atmosphere and open world exploration, while skipping roguelike runs

An aggressive cover shooter that punishes hiding: most classes only heal by killing, so the loop pushes you forward constantly. Powers are on short cooldowns and fire often. The gear system is where it frays — endgame tiers scale enemies faster than your build improves, and long stretches come down to rerolling stats rather than playing.

Where it drifts furthest from Magicraft: tone and world.

On reception: its Steam reviews are mixed, against very positive for Magicraft.

Genre100Progression64Combat53Game mode27Tone0Setting0
Borderlands: The Pre-Sequel
RPGLooter Shooter
SoloMeleeLootCo-opMultiplayer
Steam👍 79%· 43KIGDB76· 15OC74· 53
Year 2014Dev 2K Australia · Aspyr MediaOn PlayStation 3 · PS4 · Linux

✓ Both are looter shooters — sharing deep RPG systems, shooter and first-person shooting

≠ Its own twist: action RPG combat, strong narrative focus and open world exploration, while skipping roguelike runs

Low-gravity movement and oxygen management change the shooting more than expected: fights become vertical and you commit to jumps rather than strafing. Shorter and lighter than the numbered entries. It reuses a lot of assets and enemy types, and the oxygen meter becomes a chore once the novelty of bouncing around the moon wears off.

Where it drifts furthest from Magicraft: tone and world.

On reception: its Steam reviews are mostly positive, against very positive for Magicraft.

It predates Magicraft by 10 years, with what that implies technically.

Genre100Progression57Combat54Game mode25Tone0Setting0
Borderlands
RPGLooter Shooter
SoloMeleeLootMultiplayerCo-op
Steam👍 90%· 32KIGDB80· 8
Year 2009Dev Gearbox Software · 2K GamesOn PlayStation 3 · PC · Mac

✓ Fits the looter shooters cluster, with deep RPG systems, shooter and first-person shooting

≠ Where it differs: brings action RPG combat, dark, oppressive atmosphere and open world exploration, while skipping roguelike runs

The original loot shooter: four classes, a procedural gun system, and enemies that soak damage until the numbers line up. Co-op is where it makes sense. It shows its age in structure — quests are almost entirely fetch-and-kill, the story is thin, and the last stretch leans hard on repeated arena fights before an underwhelming finish.

Where it drifts furthest from Magicraft: tone and world.

It predates Magicraft by 15 years, with what that implies technically.

Genre100Progression58Combat51Game mode20Tone0Setting0
X-Blades
RPGAction RPGThird-Person ARPG
SoloMeleeMagicFantasyAnime
Steam👍 62%· 3.2KRAWG👍 26%· 166MC54IGDB47· 3
Year 2007Dev Gaijin Entertainment · 1C CompanyPlaytime ~4hOn PC · PS · Xbox

✓ Like Magicraft, it's known for deep RPG systems, adventure storytelling and shooter

≠ Where it differs: brings action RPG combat, third-person shooting and setting anime, while skipping roguelike runs

X-Blades is a hack and slash game in the fantasy setting. It follows Ayumi, a young adventurer that uses two pistol-blades. One day she was cursed and now needs to find the way to break free from it. You take on the role of Ayumi and lead her through hordes of monster towards the secrets of her world.

Where it drifts furthest from Magicraft: visuals.

On reception: its Steam reviews are mixed, against very positive for Magicraft.

It predates Magicraft by 17 years, with what that implies technically.

Combat100Game mode100Setting67Genre50Visuals0
1/1 agree it's a good matchDetails →
Bound By Flame
RPGAction RPGThird-Person ARPG
SoloMeleeMagicHardcoreFantasyCrafting
Steam👍 68%· 4.0KIGDB57· 11OC56· 69
Year 2014Dev Spiders · Focus EntertainmentOn PlayStation 3 · PS4 · PC

✓ If you enjoyed Magicraft, expect deep RPG systems, adventure storytelling and punishing difficulty

≠ Its own twist: action RPG combat, dark, oppressive atmosphere and strong narrative focus, while skipping roguelike runs

Where it drifts furthest from Magicraft: visuals and progression.

On reception: its Steam reviews are mixed, against very positive for Magicraft.

It predates Magicraft by 10 years, with what that implies technically.

Combat100Game mode100Setting100Tone71Genre50Progression47
Kena: Bridge of Spirits
RPGAction RPGSoulslike
SoloMeleeMagicHardcoreFantasy
Steam👍 92%· 17KIGDB84· 10OC81· 161
Year 2021Dev Ember LabOn Xbox · PS4 · Switch

✓ Shared with Magicraft: deep RPG systems, adventure storytelling and punishing difficulty

≠ Its own twist: action RPG combat, strong narrative focus and exploration and discovery, while skipping roguelike runs

Where it drifts furthest from Magicraft: progression and visuals.

Combat100Game mode100Setting100Tone81Genre50Progression0
Shining Force II
RPGJRPGTurn-Based JRPG
SoloMagicMeleeFantasyIsometric
Steam👍 100%· 14RAWG👍 91%· 32
Year 1993Dev SEGAOn PC · PS · Xbox

✓ If you enjoyed Magicraft, expect deep RPG systems, turn-based strategy and combat magic

≠ Where it differs: brings JRPG narrative and systems, ranged combat and combat tactical, while skipping roguelike runs

Shining Force II (シャイニング・フォースII 古えの封印, Shainingu Fōsu Tsū: Inishie no Fūin, lit. "Shining Force II: The Ancient Seal"), is a tactical role-playing game for the Mega Drive/Genesis console developed by Sonic! Software Planning in 1993.

Where it drifts furthest from Magicraft: visuals.

It predates Magicraft by 31 years, with what that implies technically.

Game mode100Setting100Combat72Genre50Visuals49
Ninja Gaiden Sigma
RPGAction RPGSoulslike
SoloMeleeMagicHardcoreRanged
Steam👍 83%· 2.8KIGDB90· 5
Year 2007Dev Team NINJA · Eidos InteractiveOn PlayStation 3 · PS4 · PC

✓ If you enjoyed Magicraft, expect deep RPG systems, adventure storytelling and punishing difficulty

≠ Where it differs: brings action RPG combat, dark, oppressive atmosphere and ranged combat, while skipping roguelike runs

Where it drifts furthest from Magicraft: visuals.

It predates Magicraft by 17 years, with what that implies technically.

Game mode100Combat85Tone72Genre50Visuals0
Rise of the Argonauts
RPGAction RPGThird-Person ARPG
SoloMeleeMagicFantasyHistorical
Steam👍 73%· 811RAWG👍 41%· 94MC59IGDB60· 2
Year 2008Dev Liquid Entertainment · CodemastersPlaytime ~1hOn PC · PS · Xbox

✓ Shared with Magicraft: deep RPG systems, adventure storytelling and melee combat

≠ Its own twist: action RPG combat, historical setting and setting mythology, while skipping roguelike runs

###The role model Released in 2008, the game, is similar to another well-known representative of the genre of action-role-playing games God of War series. Developers became studio Liquid Entertainment, and the publisher company Codemasters.

Where it drifts furthest from Magicraft: visuals and setting.

On reception: its Steam reviews are mostly positive, against very positive for Magicraft.

It predates Magicraft by 16 years, with what that implies technically.

Combat100Game mode100Genre50Setting39Visuals0

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