
✓ Both are isometric Action RPGs — sharing deep RPG systems, action RPG combat and dark, oppressive atmosphere
≠ Where it differs: brings adventure storytelling, precision platforming and puzzle design, while skipping shooter
In this unique Zelda-lite game, explore and fight your way through surreal and creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack. Created by Sean Han Tani and Joni Kittaka.
It predates Kill Knight by 11 years, with what that implies technically.











