
✓ Both are open-world action games — sharing adventure storytelling, open world exploration and melee combat
≠ Stands apart with shooter, third-person shooting and sandbox freedom, while skipping roguelike runs
A reboot that keeps the open-world crime structure and the customisation depth — the character creator is the strongest part — but pulls the tone toward earnest. Combat is serviceable, driving is fine. The mission design leans on repeated activity types, and the shift away from the earlier games' absurdity leaves it without a clear identity.
Where it drifts furthest from Haste: world.
On reception: its Steam reviews are mixed, against very positive for Haste.




