
✓ Like Grimhook, it's known for shooter, first-person shooting and puzzle design
≠ Its own twist: Metroidvania exploration, open world exploration and exploration and discovery, while skipping punishing difficulty
A first-person puzzle game structured like a metroidvania: a small sandbox where new tools retroactively open earlier areas, and almost every corner hides something. Puzzle design is genuinely clever. Combat is the weak part — enemies are simple damage sponges that interrupt the puzzling — and the art style is plain enough to look cheap.

















