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FATE

5 Puzzle games like FATE that you should try

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Ranking compiled by Lluis Enric Mayans, Founder & Head of ContentHow this is calculatedOrdered by an attribute-similarity model, not editorial opinion.

We filtered the 50 games similar to FATE down to the 5 that fit the “Puzzle” category. Dreamfall: The Longest Journey, Star Fox Adventures and Hogwarts Legacy top the list, ranked by affinity and similarity score to FATE.

iRank79/ 100

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GenreRPGSubgenreAction RPGSub-subgenreThird-Person ARPG
Tags
NarrativeSolo
Year 2020Dev Nate Largo

Quick answer

Within the “Puzzle” category, the closest game to FATE is Dreamfall: The Longest Journey — scoring 86/100 on our similarity scale. Star Fox Adventures and Hogwarts Legacy follow close behind.

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The best puzzle games like FATE

5 similar games foundUpdated May 2026

Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to FATE. Each one has been evaluated across 10 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

#1Dreamfall: The Longest Journey
Dreamfall: The Longest Journey
RPGAction RPGThird-Person ARPG
SoloMagicNarrativeFantasySci-FiThird Person
Steam👍 84%· 1.2KIGDB62· 2
Year 2006Dev Funcom · Empire InteractiveOn PC

✓ Same family of third-person Action RPGs: deep RPG systems, adventure storytelling and puzzle design

≠ Stands apart with stealth mechanics, while skipping visual 2d

It predates FATE by 14 years, with what that implies technically.

Genre100Game mode100Tone100Setting100Visuals65Combat60
#2Star Fox Adventures
Star Fox Adventures
RPGAction RPGThird-Person ARPG
SoloMagicFantasySci-FiThird Person
IGDB60· 1
Year 2002Dev Rare · Nintendo

✓ Both are third-person Action RPGs — sharing deep RPG systems, puzzle design and adventure storytelling

≠ Stands apart with open world exploration and exploration and discovery, while skipping strong narrative focus

It predates FATE by 18 years, with what that implies technically.

Genre100Combat100Game mode100Setting100Visuals64
Hogwarts Legacy
RPGAction RPGThird-Person ARPG
SoloMagicNarrativeFantasyThird Person
Steam👍 90%· 366KRAWG👍 75%· 935IGDB85· 9OC84· 176
Year 2023Dev Avalanche Software · Warner Bros. InteractivePlaytime ~30hOn PC · PS · Xbox

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, adventure storytelling and puzzle design

≠ Where it differs: brings action RPG combat, dark, oppressive atmosphere and open world exploration, while skipping setting scifi

The castle is the achievement: densely built, worth exploring on its own terms, and full of small detail. Spell-chaining combat is more involved than expected. Outside it, the open world follows a familiar checklist of camps and puzzles, and the main story resolves in a rush that leaves several threads sitting unfinished.

Released 3 years after FATE.

Genre100Game mode100Combat88Tone69Setting68Visuals65
Immortals Fenyx Rising
RPGAction RPGThird-Person ARPG
SoloMagicNarrativeFantasyThird Person
Steam👍 73%· 4.5KIGDB74· 10OC79· 163
Year 2020Dev Ubisoft Québec · Ubisoft EntertainmentOn Xbox · PS4 · PC

✓ Both are third-person Action RPGs — sharing deep RPG systems, adventure storytelling and puzzle design

≠ Its own twist: action RPG combat, open world exploration and melee combat, while skipping setting scifi

Where it drifts furthest from FATE: setting and visuals.

Genre100Game mode100Tone100Combat70Visuals49Setting29
Infamous 2
RPGAction RPGThird-Person ARPG
SoloThird PersonOpen WorldExploration
IGDB85· 6
Year 2011Dev Sucker Punch Productions · Sony Computer EntertainmentOn PlayStation 3

✓ Both are third-person Action RPGs — sharing deep RPG systems, puzzle design and adventure storytelling

≠ Where it differs: brings action RPG combat, open world exploration and exploration and discovery, while skipping strong narrative focus

Open-world traversal built around electricity: you climb, grind rails and fight in the same continuous motion, and it rarely asks you to stop moving. Combat stays readable even when the screen fills up. The karma system is the weak part — choices are signposted as obviously good or evil, so the moral framing lands flatter than the moment-to-moment play.

It predates FATE by 9 years, with what that implies technically.

Genre100Game mode100Visuals64

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