
✓ Same family of third-person Action RPGs: deep RPG systems, adventure storytelling and puzzle design
≠ Stands apart with stealth mechanics, while skipping visual 2d
It predates FATE by 14 years, with what that implies technically.

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More about this game →We filtered the 50 games similar to FATE down to the 24 that fit the “PC” category. Dreamfall: The Longest Journey, Hogwarts Legacy and Immortals Fenyx Rising top the list, ranked by affinity and similarity score to FATE.
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Within the “PC” category, the closest game to FATE is Dreamfall: The Longest Journey — scoring 86/100 on our similarity scale. Hogwarts Legacy and Immortals Fenyx Rising follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to FATE. Each one has been evaluated across 10 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

✓ Same family of third-person Action RPGs: deep RPG systems, adventure storytelling and puzzle design
≠ Stands apart with stealth mechanics, while skipping visual 2d
It predates FATE by 14 years, with what that implies technically.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, adventure storytelling and puzzle design
≠ Where it differs: brings action RPG combat, dark, oppressive atmosphere and open world exploration, while skipping setting scifi
The castle is the achievement: densely built, worth exploring on its own terms, and full of small detail. Spell-chaining combat is more involved than expected. Outside it, the open world follows a familiar checklist of camps and puzzles, and the main story resolves in a rush that leaves several threads sitting unfinished.
Released 3 years after FATE.

✓ Both are third-person Action RPGs — sharing deep RPG systems, adventure storytelling and puzzle design
≠ Its own twist: action RPG combat, open world exploration and melee combat, while skipping setting scifi
Where it drifts furthest from FATE: setting and visuals.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, adventure storytelling and combat magic
≠ Stands apart with turn-based strategy and melee combat, while skipping puzzle design
It predates FATE by 20 years, with what that implies technically.

✓ Both are third-person Action RPGs — sharing deep RPG systems, adventure storytelling and strong narrative focus
≠ Its own twist: action RPG combat, open world exploration and melee combat, while skipping puzzle design
It predates FATE by 8 years, with what that implies technically.

✓ Both are third-person Action RPGs — sharing deep RPG systems, adventure storytelling and strong narrative focus
≠ Where it differs: brings action RPG combat, dark, oppressive atmosphere and open world exploration, while skipping puzzle design
A mid-budget RPG with a colonial-era setting that is genuinely unusual, and diplomacy that can resolve most quests without combat if you invest in it. Faction reputation matters. Production values show the budget — environments repeat heavily between regions, animation is stiff, and combat never becomes more than adequate.

✓ Both are third-person Action RPGs — sharing deep RPG systems, adventure storytelling and strong narrative focus
≠ Its own twist: action RPG combat, dark, oppressive atmosphere and open world exploration, while skipping puzzle design
An old-school European RPG: three factions with genuinely different magic schools, a world that does not scale to your level, and exploration that rewards wandering into places you are not ready for. Combat is its weakest link — stiff, poorly telegraphed, and frustrating in the early hours before your character is competent at anything.
Where it drifts furthest from FATE: setting.

✓ Same family of third-person Action RPGs: deep RPG systems, adventure storytelling and strong narrative focus
≠ Its own twist: action RPG combat, turn-based strategy and combat tactical, while skipping puzzle design
Released 4 years after FATE.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, adventure storytelling and strong narrative focus
≠ Stands apart with action RPG combat, dark, oppressive atmosphere and open world exploration, while skipping puzzle design
It predates FATE by 11 years, with what that implies technically.

✓ Same family of third-person Action RPGs: deep RPG systems, adventure storytelling and strong narrative focus
≠ Stands apart with action RPG combat, dark, oppressive atmosphere and open world exploration, while skipping puzzle design
The third game in a series, it holds nothing back from the player. Open world adventures of the renowned monster slayer Geralt of Rivia are now even on a larger scale.
Where it drifts furthest from FATE: setting.

✓ Same family of third-person Action RPGs: deep RPG systems, adventure storytelling and strong narrative focus
≠ Stands apart with action RPG combat, sandbox freedom and open world exploration, while skipping puzzle design
Where it drifts furthest from FATE: visuals.
It predates FATE by 14 years, with what that implies technically.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, adventure storytelling and strong narrative focus
≠ Its own twist: dark, oppressive atmosphere, punishing difficulty and open world exploration, while skipping puzzle design
Tighter and far more focused than what followed: combat demands preparation and punishes mashing, and the second act splits into two genuinely different paths depending on one choice. The opening hours are the steepest in the series — the tutorial explains little, alchemy and signs are easy to ignore until they suddenly become mandatory.
Where it drifts furthest from FATE: setting.
It predates FATE by 9 years, with what that implies technically.

✓ Same family of third-person Action RPGs: deep RPG systems, adventure storytelling and strong narrative focus
≠ Stands apart with action RPG combat, open world exploration and exploration and discovery, while skipping puzzle design
It predates FATE by 8 years, with what that implies technically.

✓ Both are third-person Action RPGs — sharing deep RPG systems, adventure storytelling and combat magic
≠ Its own twist: action RPG combat, melee combat and historical setting, while skipping puzzle design
###The role model Released in 2008, the game, is similar to another well-known representative of the genre of action-role-playing games God of War series. Developers became studio Liquid Entertainment, and the publisher company Codemasters.
Where it drifts furthest from FATE: setting.
It predates FATE by 12 years, with what that implies technically.
The full catalog of games sharing gameplay DNA with FATE, ordered from highest to lowest similarity score. Use the filters above to narrow down by genre, setting or game mode and find the alternative that best fits your playstyle.
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