✓ Fits the first-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Stands apart with sandbox freedom, deep simulation and sandbox world, while skipping survival mechanics
At its best in the hand-built cities and the faction questlines, where the writing and the systems both hold. Ship building is deeper than it first appears. The exploration loop is the weak point — procedurally generated planets repeat their points of interest quickly, and the constant loading screens between surface, ship and space break any sense of continuity.
Where it drifts furthest from Dying Light: setting and game mode.
On reception: its Steam reviews are mixed, against overwhelmingly positive for Dying Light.
Released 8 years after Dying Light.