
✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings sandbox freedom, sandbox world and stealth mechanics
Released 5 years after Divinity II: Ego Draconis.

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More about this game →We filtered the 50 games similar to Divinity II: Ego Draconis down to the 13 that fit the “Xbox” category. Middle-earth: Shadow of Mordor, The Witcher 3: Wild Hunt and The Elder Scrolls V: Skyrim top the list, ranked by affinity and similarity score to Divinity II: Ego Draconis.
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Within the “Xbox” category, the closest game to Divinity II: Ego Draconis is Middle-earth: Shadow of Mordor — scoring 95/100 on our similarity scale. The Witcher 3: Wild Hunt and The Elder Scrolls V: Skyrim follow close behind.
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Handpicked by our similarity algorithm, these are the titles with the highest gameplay match to Divinity II: Ego Draconis. Each one has been evaluated across 16 real attributes — from combat style and progression mechanics to world structure and visual perspective — so every recommendation is based on how the game actually plays, not just its genre label.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings sandbox freedom, sandbox world and stealth mechanics
Released 5 years after Divinity II: Ego Draconis.

✓ Nearly identical: deep RPG systems, action RPG combat and adventure storytelling.
≠ Missing: ranged combat.
The third game in a series, it holds nothing back from the player. Open world adventures of the renowned monster slayer Geralt of Rivia are now even on a larger scale.
Released 6 years after Divinity II: Ego Draconis.

✓ Both are third-person Action RPGs — sharing deep RPG systems, action RPG combat and adventure storytelling
≠ Its own twist: sandbox freedom, sandbox world and procedural generation, while skipping loot and gear systems
The fifth game in the series, Skyrim takes us on a journey through the coldest region of Cyrodiil. Once again player can traverse the open world RPG armed with various medieval weapons and magic, to become a hero of Nordic legends –Dovahkiin, the Dragonborn.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings puzzle design, while skipping ranged combat
The castle is the achievement: densely built, worth exploring on its own terms, and full of small detail. Spell-chaining combat is more involved than expected. Outside it, the open world follows a familiar checklist of camps and puzzles, and the main story resolves in a rush that leaves several threads sitting unfinished.
Released 14 years after Divinity II: Ego Draconis.

✓ Nearly identical: deep RPG systems, action RPG combat and adventure storytelling.
≠ Missing: ranged combat.
A mid-budget RPG with a colonial-era setting that is genuinely unusual, and diplomacy that can resolve most quests without combat if you invest in it. Faction reputation matters. Production values show the budget — environments repeat heavily between regions, animation is stiff, and combat never becomes more than adequate.
On reception: its Steam reviews are mostly positive, against very positive for Divinity II: Ego Draconis.
Released 10 years after Divinity II: Ego Draconis.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Its own twist: punishing difficulty and crafting mechanics, while skipping open world exploration
Where it drifts furthest from Divinity II: Ego Draconis: progression.
On reception: its Steam reviews are mixed, against very positive for Divinity II: Ego Draconis.
Released 5 years after Divinity II: Ego Draconis.

✓ Both are third-person Action RPGs — sharing deep RPG systems, action RPG combat and adventure storytelling
≠ Its own twist: deep simulation, while skipping combat magic
You play the shark. Eat fish, wildlife and swimmers to evolve, upgrade your bite and hunt the hunters back, all narrated as a straight-faced wildlife documentary. The B-movie tone is the appeal and it commits to it. The recurring complaint is technical rather than creative: crashes, stutter and startup failures on modern Windows come up constantly, even from players who finished it.
Where it drifts furthest from Divinity II: Ego Draconis: combat.
Released 11 years after Divinity II: Ego Draconis.

✓ Same family of third-person Action RPGs: deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings shooter, third-person shooting and setting anime, while skipping strong narrative focus
X-Blades is a hack and slash game in the fantasy setting. It follows Ayumi, a young adventurer that uses two pistol-blades. One day she was cursed and now needs to find the way to break free from it. You take on the role of Ayumi and lead her through hordes of monster towards the secrets of her world.
Where it drifts furthest from Divinity II: Ego Draconis: setting.
On reception: its Steam reviews are mixed, against very positive for Divinity II: Ego Draconis.

✓ Both are third-person Action RPGs — sharing deep RPG systems, action RPG combat and adventure storytelling
≠ Its own twist: historical setting and setting mythology, while skipping strong narrative focus
###The role model Released in 2008, the game, is similar to another well-known representative of the genre of action-role-playing games God of War series. Developers became studio Liquid Entertainment, and the publisher company Codemasters.
Where it drifts furthest from Divinity II: Ego Draconis: setting.
On reception: its Steam reviews are mostly positive, against very positive for Divinity II: Ego Draconis.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, action RPG combat and adventure storytelling
≠ Where it differs: brings setting scifi and free to play, while skipping strong narrative focus
Where it drifts furthest from Divinity II: Ego Draconis: setting.
Released 15 years after Divinity II: Ego Draconis.

✓ Nearly identical: deep RPG systems, action RPG combat and adventure storytelling.
≠ Missing: strong narrative focus.
The series returns to high-speed action after a long absence: fast, aggressive combat built around a new protagonist rather than Ryu, with more forgiving systems than the notoriously brutal earlier entries. Fans of the older games are the ones who bounce off it — the moveset and structure read closer to Metal Gear Rising than to Ninja Gaiden II, and Ryu is barely playable for most of the run.
Released 16 years after Divinity II: Ego Draconis.

✓ Both are third-person Action RPGs — sharing deep RPG systems, adventure storytelling and dark, oppressive atmosphere
≠ Where it differs: brings turn-based strategy and visual 2d, while skipping action RPG combat
South Park: The Stick of Truth is an action RPG based on the American animated series South Park. Players assume the role of the New Kid, who moved to eponymous fictional town in Colorado State with his parents.
Released 5 years after Divinity II: Ego Draconis.

✓ Fits the third-person Action RPGs cluster, with deep RPG systems, adventure storytelling and strong narrative focus
≠ Stands apart with puzzle design and visual 3d, while skipping action RPG combat
Released 11 years after Divinity II: Ego Draconis.